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Decay Naturalist Water
Spell - Elemental | Magic and Nature
Requirements: Magic Proficiency 9, Nature Proficiency 9
Water in target space becomes dark and sludgy. Any creature that drinks it suffers Tier 2 + TT/2 Sickened.
Range Target 3 + TT
Boost: 2 Energy: Choose from Leeches Doom, Locked Limbs, Natures Rage, Parasite Buffet, or Roiling Guts that has a rarity no higher than TT. Any creature that drinks it is exposed to the chosen Disease.
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