Torso Armor Physical Reduction and Bulk
Torso Armor grants Physical Reduction and has Bulk equal to the Tier. Armor increases the Tier of noise made while moving by 1/3 its Bulk. Armor made for a long or wide torso has the cost and Bulk doubled. Torso armor is Craft Tier 2.
Penalty and Effects
Torso armor causes you to have Movement Pips equal to Bulk - your Endure Tier. Gain listed effects of all worn parts, adding numeric amounts from multiple parts with the same effect.
Additional Armor Parts - Craft Tier 3
Each armor part covers a different limb to grant Physical Reduction as torso armor against Called Shots for that part. The effects of the armor stack with the effects of all other worn parts. If worn on a limb that is used as a weapon, gain any benefits of the material as shown on the weapons page, the effect of Inlays, and +1 damage on the attack.
Arms, Legs, Tentacles, or Wings (medium cost)
The Bulk is 1/2 of the torso part. Gain 1/2 of any effect of the armor that does not affect Penalty or Physical Reduction.
Feet, Hands, Head, Hoofs, or Tail (small cost)
The Bulk is 1/4 of the torso part. Gain 1/4 of any effect of the armor that does not affect Penalty or Physical Reduction.
Feet / Hands / Head - Can have slots to fit your distals at no cost. Add claws, horns, talons, or flexible toes to the part by increasing the cost by 50% and Craft Tier by 1. Added distals count as having the distal. Without flexible toes, the part prevents the use of Grip and Grab with the limb.
Donning Armor
Donning armor takes a number of Major Actions equal to 4 x Bulk. Removing armor takes half as long. Donning takes half as long if another creature spends the same actions helping. A creature can only don 1 armor of each part at a time.
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