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Tactician Time Potion
Spell - Infusion | Martial and Magic
Target gains 1 + TT/3 Minor Action Pool.
Range Target 1 + TT   Duration 3 + TT rounds
Boost: Their position in Priority becomes before the creature before them. This does not allow a creature to act again this round.
Decay Earth Tinker Potion
Spell - Elemental | Elude and Poise
Gain +2 + TT/2 on Break rolls if the target is not Immune to Acid.
Range Self   Duration 1 + TT minutes
Boost: Count as having the right tools to make rolls benefiting from this with a Free Limb.
Arcanist Necrotic Spiritual Potion
Spell - Transference | Poise and Magic
Requirements: Poise Proficiency 9, Magic Proficiency 9
Speak 1 task. If target creature dies, they instead become a ghost and try to complete the task and then die. If they complete the task, they die.
Range Target 3 + TT   Duration 1 + TT minutes   Defense Nature
Boost: They can spend 1 Energy as a Major Action to stop Phasing for 1 minute.
Air Guardian Mobile Potion
Spell - Elemental | Athletics and Nature
Requirements: Athletics Proficiency 9, Nature Proficiency 9
Target does not fall. They can use movement to lower their elevation.
Range Target 3 + TT x 3   Duration 6 + TT x 6 minutes   Defense Magic
Boost: The creature also cannot take or cause Collision damage while not carrying more than double their Bulk Limit.
Chaos Naturalist Tinker Potion
Spell - Infusion | Tools and Nature
Requirements: Tools Proficiency 9, Nature Proficiency 9
After target creature takes physical damage, they roll 1d12, DL equal to the damage + TT/3. On failure, Alchemical objects in their gear activate. If a container in their possession takes damage, this affects Alchemical objects in that container.
Range Target 0   Duration 3 + TT rounds   Defense Magic
Boost: Manipulating Alchemical objects requires a Major Action.
Body Naturalist Imagination Potion
Spell - Mutation | Athletics and Zeal
Requirements: Athletics Proficiency 15, Zeal Proficiency 15
Choose up to 1 + TT/3 limbs. Gain the chosen limbs.
Range Self   Duration 6 + TT x 3 minutes
Boost: Gain a distal on 1 + TT/2 limbs.
Body Despair Naturalist Potion
Spell - Mutation | Athletics and Magic
After target creature suffers Grit Injury, they suffer Tier 1 + TT/6 Trauma.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Endure
Boost: After they fail defense against Trauma, they suffer Tier 1 Sickened.
Decay Naturalist Mind Potion
Spell - Elemental | Guile and Magic
Deal 4 + TT/2 Mind damage.
Range Target 3 + TT   Defense Endure
Boost: 3 Energy: Cause Tier 1 Wounded to their head.
Naturalist Mind Order Potion
Spell - Suppression | Poise and Nature
Reduce Enraged, Frightened and Sickened afflicting target animal 1 + TT/2 Tiers.
Range Target 1 + TT   Defense Observe
Boost: After removing Tiers, improve its Social Opinion of you by 1 + TT/3 Tiers.
Despair Spiritual Umbral Potion
Spell - Transference | Poise and Zeal
Cause target creature to reroll the next Skill roll they succeed and lose 1 + TT/4 d12 on the reroll.
Range Target 0   Duration 1 round   Defense Poise
Boost: If they succeed the reroll, cause Tier 1 + TT/3 Weakened.
Body Decay Naturalist Potion
Spell - Suppression | Guile and Nature
Requirements: Guile Proficiency 15, Nature Proficiency 15
Cause target creature to have Tier 1 + TT/6 Exhausted.
Range Target 0   Duration 3 + TT x 3 minutes   Defense Endure
Boost: Cause Tier 1 + TT Weakened.
Chaos Trickster Umbral Potion
Spell - Suppression | Nimble and Guile
Cause target to add 1 + TT/6 face value 1 to each Skill roll they make.
Range Target 3 + TT   Duration 1 + TT/4 rounds   Defense Zeal
Boost: If they reroll a roll, they suffer -1 on the reroll.
Chaos Mind Trickster Potion
Spell - Illusion
Requirements: Realistic Mode
Cause a Tier 1 + TT/4 Sanity event.
Range Target 0   Defense Nature
Boost: If the Sanity event is successful, they act and function as an animal for 1 + TT/3 rounds.
Chaos Mind Trickster Potion
Spell - Illusion | Nimble and Guile
Requirements: Nimble Proficiency 21, Guile Proficiency 21
Dominate target creature. As they attack, the attack fails.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Tools
Boost: Instead of the attack failing, they are affected as if attacking themselves.
Despair Mind Tinker Potion
Spell - Suppression | Endure and Guile
Target creature has a 2 + TT/2 penalty on non-defensive Tools rolls.
Range Target 3 + TT   Duration 3 + TT minutes   Defense Tools
Boost: After the creature uses an object, attack Tools with 1 + TT/4 d12 to cause them to Drop the object.
Leader Mind Order Potion
Spell - Infusion | Guile and Poise
Requirements: Guile Proficiency 15, Poise Proficiency 15
Understand all spoken languages for their literal meaning. You may miss things that would be clear if you knew the language.
Range Self   Duration 6 + TT x 3 minutes
Boost: You can read all written languages.
Chaos Despair Naturalist Potion
Spell - Mutation | Magic and Nature
Requirements: Magic Proficiency 21, Nature Proficiency 21
Any Disease target creature has is exposed by contact with the creature in addition to its normal exposure.
Range Target 3 + TT   Duration 1 + TT minutes   Defense Nature
Boost: Reduce the Latent and Incubation Period of diseases afflicting the creature by half 1 + TT/3 times.
Body Senses Trickster Potion
Spell - Suppression | Guile and Nature
Cause Tier 2 + TT/2 Deafened.
Range Target 3 + TT   Defense Endure
Boost: Cause Balance, DL increased by their Deafened Tier.
Body Decay Necrotic Potion
Spell - Mutation | Magic and Nature
Cause a 1 + TT/3 penalty on Grit Pool.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Nature
Boost: Increase the penalty by their sizes above 0.
Despair Mind Trickster Potion
Spell - Infusion | Poise and Magic
Deal 1 + TT/3 damage to Resolve.
Range Target 3 + TT   Defense Poise
Boost: For 3 + TT x 3 minutes, after the creature suffers Grit Injury, deal 1 damage to their Resolve.
Senses Spiritual Umbral Potion
Spell - Illusion | Zeal and Observe
Know if there is a creature other than yourself with an Affinity in an Aura 6 + 3 x TT.
Range Self   Duration 1 hour
Boost: 2 Energy: Creatures with Affinities have a dim purple glow around them. You can roll knoweldge as if sensing an effect of their Affinity.
Arcanist Senses Umbral Potion
Spell - Illusion | Guile and Observe
Know if there has been any magical effect during the last hour in an Aura 6 + TT x 3.
Range Self   Duration 1 hour
Boost: 2 Energy: See a dim purple glow in spaces that contain remnants of magic. You can identify effects as if you could see them being Manifested or activated.
Arcanist Scout Umbral Potion
Spell - Illusion | Tools and Observe
For each Spell that was Manifested in 6 range in the last 6 + TT x 3 hours, if the caster is within 1 + TT miles, see a straight line to the caster.
Range Self   Duration 1 + TT hours
Boost: You know what miles each subject is in away from you.
Decay Naturalist Necrotic Potion
Spell - Illusion | Magic and Nature
Know if there is a diseased creature in an Aura 6 + TT x 3.
Range Self   Duration 1 hour
Boost: 2 Energy: See a dim yellow glow in spaces of diseased creatures.
Senses Time Potion
Spell - Illusion | Guile and Observe
Know if there is another creature that has held an object you have Gripped in an Aura 3 + TT.
Range Self   Duration 1 hour
Boost: 2 Energy: See a dim blue glow in spaces that contain a creature that held the object.
Scout Senses Space Potion
Spell - Illusion | Endure and Observe
Know if there is an invisible creature or object other than yourself or your gear in an Aura 6 + TT x 3.
Range Self   Duration 1 hour
Boost: 2 Energy: Invisible does not affect your senses.
Hero Mind Senses Potion
Spell - Illusion | Guile and Observe
Know if there is a creature rolling Guile or benefiting from an effect they rolled Guile for in an Aura 3 + TT.
Range Self   Duration 1 hour
Boost: 2 Energy: See a dim yellow glow in spaces that contain a creature that is behaving in this way.
Arcanist Senses Umbral Potion
Spell - Illusion | Elude and Magic
Know if there is a magical ability that you did not Manifest ongoing or being Manifested in an Aura 6 + TT x 3.
Range Self   Duration 1 hour
Boost: 2 Energy: See a dim red glow in spaces that contain these effects allowing you to attempt to identify them.
Arcanist Senses Umbral Potion
Spell - Illusion | Elude and Nimble
Know if there is a magical object not in your possession in an Aura 6 + TT x 3. This does not detect Souls or Shards.
Range Self   Duration 1 hour
Boost: 2 Energy: See a dim white glow in spaces of magic objects.
Mind Scout Senses Potion
Spell - Illusion | Endure and Observe
Know if a creature that used Awareness as an action senses you in an Aura 6 + TT x 3.
Range Self   Duration 12 minutes
Boost: 2 Energy: You can identify if you are sensed directly or through magic.
Scout Senses Space Potion
Spell - Illusion | Athletics and Nature
Gain +3 on rolls to find secret doors in an Aura 6 + TT x 3.
Range Self   Duration 1 hour
Boost: 2 Energy: See a yellow glow around secret doors in range.
Earth Scout Senses Potion
Spell - Illusion | Nature and Observe
Know if there is a living plant in an Aura 6 + TT x 3.
Range Self   Duration 1 hour
Boost: 2 Energy: See a dim green glow in spaces of plants.
Scout Senses Water Potion
Spell - Illusion | Nature and Observe
Know if there is poison in an Aura 6 + TT x 3.
Range Self   Duration 1 hour
Boost: 2 Energy: See a dim purple glow in spaces that contain poison.
Mind Senses Umbral Potion
Spell - Illusion | Magic and Observe
Sense if a Scry effect targets or senses you. If you would be seen through a Scry effect that does not target you, the effect attacks your Magic. On failure, it does not sense you.
Range Self   Duration 1 + TT hours
Boost: 2 Energy: Gain +1 + TT/3 on defenses against Scry effects.
Athlete Body Senses Potion
Spell - Illusion | Athletics and Zeal
Know if there is a Talent that you did not Manifest ongoing or being Manifested in an Aura 6 + TT x 3.
Range Self   Duration 1 hour
Boost: 2 Energy: See a dim grey glow in spaces that contain these effects allowing you to attempt to identify them.
Mind Senses Shadow Potion
Spell - Illusion | Poise and Observe
Requirements: Poise Proficiency 15, Observe Proficiency 15
Hear telepathy being used in an Aura 3 + TT x 3.
Range Self   Duration 1 + TT minutes
Boost: 2 Energy: See a dim violet glow round creatures using Telepathy.
Earth Scout Senses Potion
Spell - Illusion | Elude and Tools
Know if there is a non-magical trap in an Aura 6 + TT x 3.
Range Self   Duration 1 hour
Boost: 2 Energy: See a dim red glow in spaces of non-magical traps.
Arcanist Necrotic Senses Potion
Spell - Illusion | Magic and Nature
Know if there is an undead creature in an Aura 6 + TT x 3.
Range Self   Duration 1 hour
Boost: 2 Energy: See a dim black glow in spaces of undead creatures.
Body Tactician Time Potion
Spell - Suppression | Athletics and Guile
Cause Tier 1 + TT/2 Sickened.
Range Target 3 + TT   Defense Zeal
Boost: Cause Tier 1 + TT/3 Slowed.
Despair Umbral Potion
Spell - Transference | Guile and Nature
Requirements: Guile Proficiency 21, Nature Proficiency 21
Target creature or corpse becomes Soulbroken.
Range Target 0   Duration 1 round   Defense Nature
Boost: Deal 2 + TT/2 damage to each Energy and Resolve.
Arcanist Chaos Space Potion
Spell - Elemental | Guile and Nature
Requirements: Guile Proficiency 9, Nature Proficiency 9
Deal 2 + TT/2 Space damage and cause Tier 1 + TT/3 Weakened.
Range Target 3 + TT   Defense Athletics
Boost: If you cause Injury, deal 1/2 Injury damage to Resolve.
Arcanist Decay Radiant Potion
Spell - Transference | Guile and Nature
Deal 1 + TT/2 damage to their Energy.
Range Target 0   Defense Magic
Boost: 1 Resolve: Heal Energy equal to half Injury.
Arcanist Curative Necrotic Potion
Spell - Infusion | Endure and Martial
After you cause Grit Injury to target creature, heal 1 Grit.
Range Target 1 + TT   Duration 3 + TT rounds   Defense Nature
Boost: If they would move away from you, they count as Tier 2 Held by you.
Decay Naturalist Earth Potion
Spell - Mutation | Zeal and Nature
Requirements: Zeal Proficiency 21, Nature Proficiency 21
Target creature has a 1 + TT/3 penalty on defenses against Diseases of the Body, non-Magical poisons, and all effects from the environment.
Range Target 6 + TT x 3   Duration 12 + TT x 3 minutes   Defense Nature
Boost: The also suffer this penalty against abilities attuned to Naturalist and Environmental and their effects.
Scout Senses Shadow Potion
Spell - Infusion | Poise and Observe
Requirements: Poise Proficiency 9, Observe Proficiency 9
Reduce penalties on Awareness with hearing rolls by 1 + TT.
Range Self   Duration 6 + TT x 3 minutes
Boost: Treat Sound as a Primary Sense.
Arcanist Potion
Spell - Elemental | Nimble and Zeal
Lock 1 + TT/2 Material Elements. Choose a Locked Element. You can use a Free Limb to attack with the Element as a Tier 1 ranged weapon with 3 + TT/2 range that deals 4 damage and has Lightweight and the Locked Element.
Range Self   Duration 3 + TT x 3 rounds
Boost: The weapon gains the Connected Ailment of the chosen Element.
Arcanist Imagination Umbral Potion
Spell - Transference | Elude and Magic
Requirements: Elude Proficiency 15, Magic Proficiency 15
Reduce Injury you would take by 1 + TT/4. After reducing Injury, pay 1 Energy.
Range Self   Duration 3 + TT rounds
Boost: After reducing Injury, roll 1 + TT d12 to remove the Energy cost, DL 12.
Arcanist Space Time Potion
Spell - Infusion | Magic and Observe
Requirements: Magic Proficiency 9, Observe Proficiency 9
Cease to exist.
Range Self   Duration Up to 3 + TT rounds.
Boost: As this ends, Warp in 3 + TT range before reappearing.
Body Scout Senses Potion
Spell - Mutation | Athletics and Nature
Requirements: Athletics Proficiency 15, Nature Proficiency 15
Lock 1 + TT/4 Enhanced Senses. Target gains the Locked options.
Range Target 1 + TT   Duration 3 + TT x 3 minutes
Boost: Gain +1 range with the Locked Senses.
Imagination Shadow Space Potion
Spell - Illusion | Nimble and Nature
Target gains Tier 1 + TT/2 Concealment against sight.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Magic
Boost: If they end their turn without moving, they gain Tier 1 Concealment against sight for 1 round.
The creature appears to fade in and out of existence.
Chaos Necrotic Trickster Potion
Spell - Suppression | Nimble and Guile
Requirements: Nimble Proficiency 9, Guile Proficiency 9
Target willing creature dies, except their soul does not leave their body.
Range Target 3 + TT   Duration 1 + TT hours
Boost: The target can use their senses as normal and can Dismiss this effect.
Body Despair Imagination Potion
Spell - Infusion | Guile and Poise
Requirements: Guile Proficiency 9, Poise Proficiency 9
Attack with Poise to deal 6 + TT/2 Body damage.
Range Target 3 + TT   Defense Poise
Boost: Cause Tier 2 + TT/2 Frightened and Unsteady.
See me and despair, for I shall show you your death.
Chaos Radiant Trickster Potion
Spell - Illusion | Endure and Guile
Target creature Drops any Focus they have and each time target creature uses Focus, attack with 1 + TT/3 d12 to cause it to fail.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Poise
Boost: At the end of their turn, attack with 1 + TT/4 d12 to cause them to Drop any Focus they have.
Leader Mind Spiritual Potion
Spell - Infusion | Elude and Guile
Choose a subject. Increase or decrease the Social Opinion target has of the subject by 1 + TT/3 Tiers.
Range Target 3 + TT   Duration 1 + TT hours   Defense Guile
Boost: Their Social Opinion of you cannot be moved the other direction.
Body Hero Mobile Potion
Spell - Infusion | Athletics and Observe
Requirements: Athletics Proficiency 15, Observe Proficiency 15
Gain Immunity to Hinder Movement and Slowed.
Range Self   Duration 1 + TT rounds
Boost: Gain Immunity to Held and Paralyzed
Air Naturalist Potion
Spell - Elemental | Zeal and Nature
Requirements: Zeal Proficiency 9, Nature Proficiency 9
Treat Poor Breathability as 1 + TT/2 Tiers lower.
Range Self   Duration 6 + TT x 3 minutes
Boost: Gain Immunity to Inhaled poison.
Decay Naturalist Water Potion
Spell - Elemental | Athletics and Guile
Requirements: Athletics Proficiency 15, Guile Proficiency 15
Cause a 1 + TT/4 penalty on Severe Threshold.
Range Target 3 + TT   Duration 3 + 3 x TT minutes   Defense Nature
Boost: On success, cause Tier 1 + TT/3 Slippery.
Arcanist Chaos Time Potion
Spell - Transference | Martial and Magic
Requirements: Martial Proficiency 9, Magic Proficiency 9
Cease to exist for 1 round. Gain 1 Major Action Pool on your next turn.
Boost: When you return, you can be anywhere within 1 + TT spaces of where you started.
Leader Mind Order Potion
Spell - Infusion | Poise and Zeal
Target gains +1 + TT/3 on Influence rolls.
Range Target 0   Duration 3 + TT x 3 minutes   Defense Poise
Boost: They gain +1 + TT/4 on damage to Resolve.
Decay Naturalist Time Potion
Spell - Mutation | Endure
Target creature counts as 1 + TT/3 sizes larger to determine how much they must eat.
Range Target 3 + TT   Duration 1 + TT/2 days   Defense Nature
Boost: They treat all meals as 1 + TT/4 Quality Tiers lower.
Body Hero Potion
Spell - Mutation | Athletics and Martial
Requirements: Athletics Proficiency 9, Martial Proficiency 9
Target creature grows 1 size. This does not affect your Grit Pool.
Range Target 3 + TT x 3   Duration 3 + TT x 3 rounds   Defense Magic
Boost: 4 Energy: Increase the size grown by TT/6.
Mobile Tactician Time Potion
Spell - Infusion | Athletics and Poise
Requirements: Athletics Proficiency 9, Poise Proficiency 9
Target gains +1 + TT/2 Movement Pool.
Range Target 3 + TT   Duration 3 + TT x 3 rounds   Defense Magic
Boost: Target gains 1 Minor Action Pool.
Curative Naturalist Water Potion
Spell - Infusion | Endure and Nature
Heal target 3 + TT Grit.
Range Target 0   Defense Magic
Boost: 2 Energy: Use Soothe with +1 + TT/3.
Chaos Time Trickster Potion
Spell - Suppression | Endure and Poise
Requirements: Endure Proficiency 15, Poise Proficiency 15
Time only passes for you, your gear, and the air you contact. You cannot take actions or Drop objects.
Range Self   Duration 1 + TT rounds
Boost: Include 1 + TT/3 creatures in Reach.
Despair Mind Trickster Potion
Spell - Illusion | Guile and Magic
Dominate target creature. As their turn starts, they cannot comprehend spoken words and other creatures appear to be horrific versions of themselves.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Observe
Boost: Then, cause Tier 1 Frightened and Frightened Tier cannot be reduced on them this turn.
Arcanist Construction Umbral Potion
Spell - Transference | Tools and Poise
Create a magic barrier around you that functions as a Tier 0 Gripped shield with Guard 1 + TT/3.
Range Self   Duration 1 + TT rounds
Boost: The shield can Guard against magical attacks.
Scout Spiritual Umbral Potion
Spell - Transference | Guile and Observe
Lock 1 + TT/2 of Might, Finesse, Charisma, and Wit. Choose a Locked attribute. You know the total number of Tiers target creature has in that attribute.
Range Target 6 + TT   Duration 1 hour
Boost: Choose a Skill in the chosen attribute. You know how many Tiers the creature has in that skill.
Mind Senses Trickster Potion
Spell - Illusion | Tools and Guile
Requirements: Tools Proficiency 9, Guile Proficiency 9
Dominate target creature. As you use an action, they are unaware of the action.
Range Target 3 + TT   Duration 1 + TT minutes   Defense Observe
Boost: As you would leave Conflict, they do not count as a threat.
Chaos Mind Trickster Potion
Spell - Illusion | Endure and Guile
Cause Tier 1 + TT/2 Enraged.
Range Target 3 + TT   Defense Poise
Boost: For 1 round, the creature cannot obtain objects or Manifest Spells.
Decay Necrotic Potion
Spell - Mutation | Athletics and Magic
Cause Tier 2 + TT/2 Trauma.
Range Target 3 + TT x 3   Defense Nature
Boost: For 1 round, any Wounded Tier they suffer is increased by 1 Tier.
Imagination Radiant Trickster Potion
Spell - Illusion | Nimble and Guile
Requirements: Nimble Proficiency 15, Guile Proficiency 15
Create a Projection of a Disguise on yourself using your roll to cast as the Disguise result. Reduce the penalty from changes made by 1 + TT/2.
Duration 1 + TT hours
Boost: You can have the Disguise change you 1 size.
Naturalist Mind Order Potion
Trick - Illusion
Requirements: Realistic Mode
Target creature rolls Sanity Recovery as if they got the needed recoveries 1 + TT/3 times.
Range Target 1 + TT   Defense Nature
Boost: These rolls are unaffected by the effect of Sanity.
Arcanist Chaos Umbral Potion
Spell - Infusion | Guile and Nature
Requirements: Guile Proficiency 9, Nature Proficiency 9
Choose an Element. Target loses any Reduction to that Element.
Range Target 1 + TT   Duration 1 + TT/3 rounds   Defense Magic
Boost: If they lose any Reduction from an Element, they gain Vulnerable to that Element.
Mind Shadow Potion
Spell - Illusion | Nimble and Nature
Requirements: Nimble Proficiency 9, Nature Proficiency 9
Target becomes invisible.
Range Target 0   Duration 3 + TT x 3 rounds   Defense Magic
Boost: As a Major Action, this affects creatures that have succeeded Break Illusion.
Curative Naturalist Necrotic Potion
Spell - Elemental | Nimble and Observe
Deal 2 + TT/3 Necrotic damage to target creature with an ongoing ability on them that you Manifested. Heal Grit equal to half the Injury caused.
Range Target 6 + TT   Defense Endure
Boost: If you cause Injury, increase the duration of the ongoing abilities that you Manifested on them by 1.
Hope Mind Trickster Potion
Spell - Illusion | Poise and Magic
Dominate target creature. As they would be affected by a Curative effect, they must roll defense.
Range Target 3 + TT   Duration 1 + TT minutes   Defense Zeal
Boost: Increase the DL for creatures to Aid them by 1 + TT/3.
Imagination Space Trickster Potion
Spell - Illusion | Endure and Tools
Requirements: Endure Proficiency 15, Tools Proficiency 15
Dominate target creature. As they would move for the first time each turn, they cannot move that turn.
Range Target 3 + TT   Duration 1 + TT minutes   Defense Observe
Boost: They treat creatures that moved since their last turn ended are not in their Reach as having Tier 3 + TT/2 Concealment against all senses.
Chaos Mind Trickster Potion
Spell - Illusion | Guile and Magic
Requirements: Guile Proficiency 21, Magic Proficiency 21
Remove all instances of a specified creature or object in target creature's memories. After each Recovery, attack Poise again with 1 + TT/2 d12. On failure, this effect ends.
Range Target 0   Defense Poise
Boost: 6 Energy: Do not attack again for 1 + TT days.
Decay Mind Shadow Potion
Spell - Suppression | Guile and Magic
Requirements: Guile Proficiency 15, Magic Proficiency 15
Cause target creature to forget all events of the last 1 + TT rounds.
Range Target 0   Defense Observe
Boost: 6 Energy: The creature forgets all events of the last 1 + TT minutes.
Arcanist Mind Spiritual Potion
Spell - Infusion | Magic and Observe
Gain +1 + TT/2 on defense against Domination.
Range Self   Duration 1 + TT hours
Boost: When you are Ambushed, count as in Conflict.
Arcanist Body Imagination Potion
Spell - Mutation | Guile and Magic
Requirements: Guile Proficiency 9, Magic Proficiency 9
Remove Mindless from target creature.
Range Target 0   Duration 1 + TT minutes   Defense Zeal
Boost: They regain their memories from the last body they were in.
Mind Radiant Trickster Potion
Spell - Illusion | Nimble and Guile
Requirements: Nimble Proficiency 9, Guile Proficiency 9
Create a Projection that gives you the appearance of target creature, including their gear, except do not change size or limbs.
Range Target 3 + TT   Duration 1 + TT x 3 minutes
Boost: The Projection can add up to 1 + TT/4 sizes, limbs, or distals to you.
Chaos Despair Trickster Potion
Spell - Illusion | Guile and Magic
When target creature speaks, their words are always in a language that does not exist.
Range Target 3 + TT   Duration 10 + TT x 3 minutes   Defense Guile
Boost: They suffer a 1 + TT/3 penalty on Communication rolls.
Body Mobile Shadow Potion
Spell - Mutation | Athletics and Nature
Requirements: Athletics Proficiency 15, Nature Proficiency 15
Phase.
Range Self   Duration 1 + TT rounds
Boost: Increase your Bulk Limit by 3 + TT x 3.
Naturalist Potion
Spell - Elemental | Martial and Nature
Requirements: Martial Proficiency 9, Nature Proficiency 9
Choose a material Element. If that Element is not in Reach, this Spell fails. The Element spreads around you and your Unarmed Strikes gain the chosen Element and +1 + TT/3 damage.
Range Self   Duration 3 + TT hours
Boost: Your Unarmed Strikes gain the Connected Ailment of the Element.
Naturalist Earth Spiritual Potion
Spell - Mutation | Poise and Observe
Requirements: Poise Proficiency 9, Observe Proficiency 9
You can speak with plants.
Range Self   Duration 1 + TT minutes
Boost: You can speak with animals.
Decay Naturalist Necrotic Potion
Spell - Elemental | Magic and Nature
Deal 4 + TT/2 Necrotic damage.
Range Target 3 + TT   Defense Nature
Boost: Cause Tier 1 + TT/3 Sickened.
Despair Mind Shadow Potion
Spell - Illusion | Poise and Magic
Cause Tier 1 + TT/2 Frightened.
Range Target 3 + TT   Defense Martial
Boost: On success, if they are sleeping or Unconscious, deal 1 + TT/3 damage to Resolve.
Mind Order Spiritual Potion
Spell - Suppression | Elude and Guile
Reduce Enraged, Frightened or Sickened on target creature 1 + TT/2 Tiers.
Range Target 3 + TT   Defense Guile
Boost: 1 Energy: Affect each of these Ailments.
Air Despair Naturalist Potion
Spell - Elemental | Nimble and Nature
Requirements: Nimble Proficiency 9, Nature Proficiency 9
Cause Tier 1 + TT/2 Paralyzed.
Range Target 3 + TT   Defense Nature
Boost: For 1 + TT rounds, after the target moves, deal 1 Lightning damage to them.
Hero Hope Mind Potion
Spell - Infusion | Poise and Magic
Requirements: Poise Proficiency 9, Magic Proficiency 9
Target creature gains +1 + ET/3 on physical damage.
Range Target 0   Duration 3 + TT rounds   Defense Athletics
Boost: They also gain +1 + ET/4 on Athletics attack rolls.
Earth Environmental Scout Potion
Spell - Suppression | Athletics and Observe
Requirements: Athletics Proficiency 9, Observe Proficiency 9
Non-magical spaces you leave do not cause Encumbered for 1 minute.
Range Self   Duration 1 + TT minutes
Boost: Affect spaces adjacent to spaces you leave.
Gravity Mobile Scout Potion
Spell - Mutation | Athletics and Elude
Target gains +1 + TT on Jump rolls.
Range Target 3 + TT   Duration 1 + TT minutes   Defense Magic
Boost: They gain +1 + TT on Climb rolls.
Despair Trickster Water Potion
Spell - Suppression | Guile
Choose an object. Dominate target creature. It the object would be caused leave their possession, they attempt to prevent the cause.
Range Target 3 + TT   Duration 1 + TT minutes   Defense Guile
Boost: The first time each minute they sense the object, they attempt to acquire it. They will take actions up to Risk tier 0 + TT/4 to obtain it.
Imagination Leader Potion
Spell - Infusion | Guile and Observe
Requirements: Guile Proficiency 9, Observe Proficiency 9
Creatures in a 3 + TT Aura from target creature know where the creature is.
Range Target 3 + TT   Duration 1 + TT minutes   Defense Poise
Boost: Reduce Concealment they have by 1 + TT/4 Tiers.
Arcanist Decay Order Potion
Spell - Suppression | Elude and Magic
As target would Teleport or Warp, attack Nature with 1 + TT/3 d12 to prevent the effect.
Range Target 3 + TT   Duration 1 + TT minutes   Defense Magic
Boost: Also affect Phasing.
Body Curative Naturalist Potion
Spell - Infusion | Athletics and Poise
Requirements: Athletics Proficiency 9, Poise Proficiency 9
Reduce the face value needed on healing dice for Grit affecting target creature by 1 + TT/2.
Range Target 0   Duration 12 hours   Defense Endure
Boost: Reduce the DL to reduce Wounded by 1 + TT.
Curative Guardian Umbral Potion
Spell - Infusion | Athletics and Poise
Target heals 1 Energy.
Range Target 0   Defense Magic
Boost: 1 + TT Energy: They heal an additional 1 + TT Energy. Reduce the face value needed on the healing roll by TT/2.
Body Curative Naturalist Potion
Spell - Mutation | Nature
Requirements: Nature Proficiency 21
Soulshards 500: Remove all treatable Ailments, Wounded, and Grit Injury from target creature, corpse, or skeleton. All present severed limbs are reattached to their body and flesh regrown. You can only Manifest this as a Ritual.
Range Target 0
Boost: Soulshards 5,000: Severed limbs are regrown if the limb is not there and cure all diseases and poisons. Severed limbs that are not present disapate.
Curative Naturalist Water Potion
Spell - Infusion | Athletics and Poise
Requirements: Athletics Proficiency 9, Poise Proficiency 9
Remove each Treatable Ailment of the highest Tier from target.
Range Target 1 + TT   Defense Nature
Boost: Target reduces the time they need for Recovery by 2 + TT x 2 minutes until the next time they wake up.
Arcanist Curative Time Potion
Spell - Infusion | Poise and Zeal
Remove 1d12 Grit Pips from target creature. The creature cannot be affected by this again until they have had 8 - TT/2 Recoveries.
Range Target 0   Defense Nature
Boost: 2 Energy: The creature rolls now to reduce Wounded afflicting 1 + TT/3 target body parts.
Curative Naturalist Radiant Potion
Spell - Suppression | Nature and Observe
Requirements: Nature Proficiency 9, Observe Proficiency 9
Lock 1 + TT/2 poison exposure types. Attack each poison of each Locked type afflicting target creature to reduce its attack roll by 1 + TT/6 d12.
Range Target 3 + TT   Defense Attack roll of the poison
Boost: 4 Energy: They roll to reduce Ailments caused by the poisons now, even while the poisons are ongoing.
Curative Naturalist Water Potion
Spell - Infusion | Nature and Observe
Requirements: Nature Proficiency 9, Observe Proficiency 9
Target gains +1 + TT/3 on defenses against diseases.
Range Target 3 + TT   Duration 24 + TT x 36 hours   Defense Nature
Boost: 2 Energy: The disease attacks now in addition to its normal effect.
Guardian Potion
Spell - Infusion | Elude and Magic
Requirements: Elude Proficiency 9, Magic Proficiency 9
Choose an Element. Target gains 6 Reduction to the chosen Element.
Range Target 1 + TT   Duration 3 + TT minutes   Defense Magic
Boost: 4 Energy: Instead, they gain Immunity.
Curative Naturalist Water Potion
Spell - Infusion | Nature and Observe
Requirements: Nature Proficiency 9, Observe Proficiency 9
Target gains +1 + TT/3 on defenses against poisons.
Range Target 1 + TT   Duration 6 + TT x 12 hours
Boost: 1 Energy: After a poison fails an attack against them, reduce the remaining attacks by 1.
Arcanist Curative Fire Potion
Spell - Elemental | Martial and Zeal
Gain Immunity to Burning.
Range Self   Duration 3 + TT rounds
Boost: 2 Energy: At the end of your turn, heal 1 + TT/6 Grit.
Flames engulf you but do no harm.
Leader Time Potion
Spell - Elemental | Magic
Target creature Manifesting a Ritual reduces the time needed to Manifest it by 1 + TT/2 rounds.
Range Target 3 + TT   Defense Magic
Boost: The creature Manifesting the Ritual can immediately change any selected target of the ritual.
Decay Naturalist Mind Potion
Spell - Illusion | Guile and Magic
Cause Tier 1 + TT Unaware.
Range Target 3 + TT   Defense Nature
Boost: 4 Energy: If the creature then has Tier 12 or more Unaware, they become Unconscious.
Body Naturalist Mind Potion
Spell - Infusion | Guile and Observe
Know how many Pips of each type and Tiers of Ailments each creature and object has.
Range Aura 3 + TT   Duration 3 + TT rounds
Boost: Know the value of Grit, Resolve, and Energy Pools of each creature and object.
Body Naturalist Imagination Potion
Spell - Mutation | Zeal and Nature
Requirements: Zeal Proficiency 15, Nature Proficiency 15
Shapeshift into a creature that is within TT/3 sizes of you.
Range Self   Duration 6 + TT x 6 minutes
Boost: 4 Energy: You can speak even if the creature you become cannot.
Marksman Order Space Potion
Spell - Illusion | Athletics and Poise
Target gains +1 + TT/3 range on ranged attack.
Range Target 3 + TT   Duration 3 + TT minutes   Defense Observe
Boost: They gain Accurate on ranged attack rolls.
Guardian Radiant Spiritual Potion
Spell - Transference | Poise and Zeal
Requirements: Poise Proficiency 9, Zeal Proficiency 9
As damage would be dealt to target creature, reduce the damage by 2 + TT/2 and end this.
Range Target 3 + TT   Duration 3 + TT rounds
Boost: After preventing damage, cause Tier 1 + TT/3 Weakened to the attacker.
Body Despair Potion
Spell - Mutation | Athletics and Martial
Requirements: Athletics Proficiency 9, Martial Proficiency 9
Target creature shrinks 1 size. This does not affect your Grit Pool.
Range Target 3 + TT x 3   Duration 3 + TT x 3 rounds   Defense Magic
Boost: 4 Energy: Increase the size shrunk by TT/6.
Leader Mind Trickster Potion
Spell - Illusion | Guile and Magic
Requirements: Guile Proficiency 9, Magic Proficiency 9
Dominate target creature. As they are offered a bribe from you, they accept.
Range Target 3 + TT   Duration 1 + TT minutes   Defense Guile
Boost: You can specify 1 + TT other creatures mentally while Manifesting this that can also trigger this.
Body Decay Naturalist Potion
Spell - Mutation | Nature and Observe
Target has a 1 + TT/3 penalty on Physical Reduction that does not come from armor.
Range Target 0   Duration 1 + TT hours   Defense Nature
Boost: They have a 1 + TT/4 d12 penalty on defense against diseases and poisons.
Naturalist Radiant Potion
Spell - Elemental | Tools and Zeal
Deal 4 + TT/2 Radiant damage.
Range Target 3 + TT   Defense Nature
Boost: Cause Tier 1 + TT/3 Blinded.
Chaos Guardian Time Potion
Spell - Suppression | Nimble and Observe
Requirements: Nimble Proficiency 15, Observe Proficiency 15
Time does not pass for target creature or object.
Range Target 1 + TT   Duration 1 + TT/3 rounds   Defense Magic
Boost: The target can be moved.
Despair Hope Umbral Potion
Spell - Transference | Elude and Poise
Requirements: Elude Proficiency 9, Poise Proficiency 9
Cause a 1 + TT/3 d12 penalty on Luck rolls.
Range Target 3 + TT   Duration 1 + TT hours   Defense Zeal
Boost: Gain a bonus on Luck rolls equal to the penalty caused.
Arcanist Decay Umbral Potion
Spell - Transference | Guile and Nature
Deal 4 + TT/2 Umbral damage.
Range Target 3 + TT   Defense Zeal
Boost: Deal 1 + TT/3 damage to Energy.
Gravity Trickster Potion
Spell - Elemental | Endure and Tools
Requirements: Endure Proficiency 9, Tools Proficiency 9
You can Reposition using Magic to attack and with 3 + TT range. If you increase the action cost by 1 Minor Action, on success, the target does not fall for 1 round.
Range Self   Duration 6 + TT x 3 minutes
Boost: Increase the spaces Repositioned by up to 1 + TT/2.
Hero Hope Time Potion
Spell - Infusion | Athletics and Endure
Prevent the next 1 + TT Injury you would take.
Range Self   Duration 1 round
Boost: After this reduces Injury, deal 1 Time damage to any creature that caused the Injury.
Chaos Time Trickster Potion
Spell - Suppression | Guile and Nature
Requirements: Guile Proficiency 15, Nature Proficiency 15
Target creature is removed from existence. When they return, they appear in the nearest space to where they started that they can occupy.
Range Target 3 + TT   Duration 1 + TT rounds   Defense Nature
Boost: Ongoing effects on them continue to advance in duration.
Arcanist Time Potion
Spell - Transference | Martial and Magic
Requirements: Martial Proficiency 15, Magic Proficiency 15
Take 1 + TT turns immediately, then continue your current turn. You cannot affect or create anything and objects cannot leave your possession.
Boost: Each ongoing effect on you Manifested by an Enemy loses 1 duration after each turn.
Body Guardian Potion
Spell - Mutation | Endure and Elude
Requirements: Endure Proficiency 9, Elude Proficiency 9
Target gains +1 + TT/3 d12 on defense again non-magical diseases and corrosive poisons.
Range Target 0   Duration 3 + TT rounds   Defense Nature
Boost: They gain TT/4 Physical Reduction.
Body Curative Hero Potion
Spell - Infusion | Martial and Zeal
Requirements: Martial Proficiency 9, Zeal Proficiency 9
1 Resolve: After suffering a Serious Injury, heal 4 + TT/2 Grit and this ends.
Range Self   Duration 12 + TT x 12 minutes
Boost: Then, reduce treatable Ailments 1 Tier.
Earth Mobile Scout Potion
Spell - Elemental | Athletics and Observe
Requirements: Athletics Proficiency 15, Observe Proficiency 15
Target gains Burrow as a Secondary Movement type. With each space moved, they can pay 1 Movement to leave a tunnel 2 sizes smaller than them in that space. After each minute, the tunnel rolls 2d12. If two are face value 1, the tunnel collapses.
Range Target 3 + TT   Duration 3 + TT x 3 rounds   Defense Magic
Boost: They can leave a tunnel without expending Movement. If they do, the tunnel rolls an additional 1d12.
Earth Mobile Shadow Potion
Spell - Infusion | Elude and Observe
Requirements: Elude Proficiency 9, Observe Proficiency 9
Increase the DL to Track you by 1 + TT/2.
Range Self   Duration 1 + TT hours
Boost: You do not affect Magnitude of other creatures for Tracking.
Guardian Mobile Potion
Spell - Mutation | Athletics and Poise
Target reduces penalties from Encumbered by 1 + TT/2.
Range Target 1 + TT   Duration 3 + TT x 3 rounds   Defense Magic
Boost: They deal full damage with Bashing and Chopping weapons while submerged.
Body Chaos Naturalist Potion
Spell - Mutation | Guile and Nature
Requirements: Guile Proficiency 9, Nature Proficiency 9
Target creature mutates at the start of each of their turns. The mutation deals 3 Body damage.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Nature
Boost: After Injury, roll for a body part. The part cannot be used for 1 + TT/4 rounds.
Air Chaos Tactician Potion
Spell - Elemental | Elude and Tools
Requirements: Elude Proficiency 9, Tools Proficiency 9
Cause a vortex to exude from target creature. The vortex Repositions each creature or object comes within an Aura 2 of it towards itself with 2d12 as a size 0 creature. Objects that are affected by this while used for attacking change their target to the creature.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Magic
Boost: The vortex counts as a size 1 + TT/3 creature.
Arcanist Decay Umbral Potion
Spell - Suppression | Elude and Magic
Requirements: Elude Proficiency 21, Magic Proficiency 21
Spells you did not Manifest that target you have no affect on you.
Range Self   Duration 3 + TT rounds
Boost: Include other magical effects.
Naturalist Environmental Water Potion
Spell - Mutation | Endure and Nature
Requirements: Endure Proficiency 9, Nature Proficiency 9
Target treats Liquid Tier as 1 + TT/2 Tiers lower.
Range Target 3 + TT   Duration 6 + TT x 3 minutes   Defense Nature
Boost: Target gains Aquatic.
Gravity Mobile Scout Potion
Spell - Infusion | Athletics and Nature
Requirements: Athletics Proficiency 9, Nature Proficiency 9
Target gains Flight as a Primary Movement type.
Range Target 0   Duration 6 + TT x 3 rounds   Defense Magic
Boost: Duration does not reduce any round they do not move.
Arcanist Decay Time Potion
Spell - Mutation | Guile and Nature
Deal 4 + TT/2 Time damage.
Range Target 3 + TT   Defense Nature
Boost: Cause Tier 1 + TT/3 Slowed.
© Grinning Demon Games ~ admin@SoulshardsRPG.com
Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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