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Search results for Hemalurge Mastery


Naturalist Imagination Necrotic
Spell - Transference | Athletics and Magic
Requirements: Athletics Proficiency 21, Magic Proficiency 21
Deal 2 Body damage to target creature. If this causes Injury, drink the blood from the Injury and choose a non-Root ability the creature knows. Gain that ability as they know it with no more than TT training. Ignore any requirements of the ability.
Range Target 0   Duration 3 + TT hours   Defense Nature
Boost: You can choose a Root ability. Do not change size from Root abilities gained in this way.
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