Artifact - 1 Bulk
1 Resolve: This piece of ammunition Warps to your limb as you go to load your weapon for 1 + ET minutes. This effect continues even when not Gripped or Focused on.
Artifact - N1 Bulk
1 Resolve: Reduce the face value you need to roll on healing dice with magical abilities by 1 + ET/4 for 1 + ET rounds.
Artifact - 6 Bulk
1 Resolve: You can scoop out up to 1 Bulk of bland porridge each round for 1 + ET rounds.
Artifact - N4 Bulk
This set of two matching clasps are connected together. 1 Resolve: A clasp connects to target creature or object it is in contact with and cannot be disconnected except by using this effect again. While a clasp is connected to you or your gear, you can use connected objects up to 1 + ET Bulk as if Gripped with no Reach.
Artifact - N1 Bulk
This small strip of steel shares uniform shape with other badges of its kind. Normally engraved with an emblem and ID number, it allows a member of an organization to be identified. 1 Resolve: A projection of the registered member and details about them appear above the badge making it easy to confirm who should be in possession of it.
Artifact - N1 Bulk
A colored piece of chalk that is never consumed. In darkness, the marks glow so they can be seen from within 6 spaces. Any marks made can be wiped away without mess if wiped with intent.
Artifact - 2 Bulk
A limb Gripping this counts as a Free Limb to Manifest spells. 1 Resolve: The first time each round for 1 + ET rounds you would fail to Manifest a spell, reroll.
Artifact - N1 Bulk
If placed between pages of a book, it binds into the book and changes paper style, font, and sizing to match the rest of the book as if it belongs without changing the content. Roll 2d12 + ET as the roll for Forgery.
Artifact - 2 Bulk
A creature wearing this does not count towards the number of creatures Bonded to you as long as it does not have more than 6 + ET x 6 AP. If removed or the creature gains AP beyond this limit, the Bond is broken.
Artifact - 3 Bulk
As you place a non-magical object in this adventurer backpack, you may have it Meld into the pack until a creature reaches in for the specific object. Up to 20 + ET x 25 Bulk can be Melded in this way. 1 Resolve: If upside down, all Melded objects fall out.
Artifact - N3 Bulk
1 Resolve: This stone attunes to another Gripped Communicator unless it is already attuned to ET Communicators, remove all attuned Communicators, or all sound in an Aura 6 can be heard through any number of designated attuned Communicators for 1 + ET minutes.
Artifact - N5 Bulk
1 Resolve: Reduce the Tier of noise in an Aura 0 by 1 + ET/3 for 1 + ET minutes.
Artifact - 1 Bulk
If a Curse is placed on this paper, and then a contract is written on it, any creature that signs the contract with their own blood suffers the effect of the Curse, without rolling defense, if they break the contract.
Artifact - N4 Bulk
Gain +1 + ET/2 on Awareness with Displacement rolls.
Artifact - N1 Bulk
1 Resolve: As a magical effect targets you this round, you can increase its duration on you by 1 + ET/3.
Artifact - 1 Bulk
While Focused on this, reduce the penalty you take on Awareness during a Scry effect by 1 + ET/2 and you count as Focused on the subject of the Scry.
Artifact - N5 Bulk
When blown as a Major Action, reduce Unaware Tier by 1 + ET on creatures in Burst 1 + ET.
Artifact - 1 Bulk
1 Resolve: For 1 minute, if you Dispel an object, increase the duration the object remains inert by 1 + ET minutes.
Artifact - N1 Bulk
Reduce your penalty from Unaware by 1 + ET/2.
Artifact - 12 Bulk
A set of 4 wheels that can replace those on a vehicle. Reduces Encumbered Tiers the vehicle suffers from environments by 1 + ET/2.
Artifact - 1 Bulk
1 Resolve: You can breathe fresh air by drinking from this for 1 + ET minutes.
Artifact - N2 Bulk
1 Resolve: This vial refills with the liquid it last contained over the next 24 hours if the liquid had a Craft Tier lower than half of this. If opened before the effect is complete, the liquid dissipates and the effect ends. If the liquid is not consumed within 1 minute of leaving the vial, it dissipates.
Artifact - 1 Bulk
1 Resolve: You can pour out 1 Bulk of water each round for 1 + ET rounds.
Artifact - N5 Bulk
After you get a Recovery while wearing this head covering, prevent the next 2 + ET d12 Grit Injury you would take before you become Unconscious.
Artifact - 1 Bulk
This large crystal can store up to 1 + ET squared Energy. You can cast Daily Magics on this to store an Energy in it. As a Major Action, you can remove an Energy from this to heal 1 Energy.
Artifact - 20 Bulk
This complex Artifact manipulates gravity around a land vehicle. It is a massive orb often stored out of sight, connected to a large crystal formation that enables directional and speed control and has parts to Grip. For triple the cost, this can move vehicles with other movement types. Increase Bulk by 20 x ET. 1 Energy: Guide the vehicle to move at a speed of up to 1 + ET miles per hour for 1 hour. While moving, it creates a Magnitude 2 + ET/2 sound. Moving no more than half speed reduces the Magnitude by half.
Artifact - N5 Bulk
This small stone sheds Tier 1 + ET/3 light in an Aura 2 + ET/2.
Artifact - 1 Bulk
This small rod had a fitting at the top where a spell gem up to Tier 1 + ET can be Secured. Using the Spell Gem does not cost Resolve. You can use Daily Magics to target the Spell Gem as a Minor Action.
Artifact - N3 Bulk
1 Resolve: Ignore Illusions with Dispel Defense 6 + ET or lower in 2 + ET x 2 range for 1 + ET minutes.
Artifact - N1 Bulk
Gain +1 + ET/3 on Priority rolls.
Artifact - 5 Bulk
1 Resolve: Until you are not in contact with this, this will not fall unless more than 50 + ET x 50 Bulk is placed on it, even if not Gripped or Focused on. It can be moved any other direction effortlessly.
Artifact - N3 Bulk
As an effect would cause you to die, prevent the effect against you and destroy this worn piece of jewelry.
Artifact - 1 Bulk
If all pages in this are full, a new page appears in the back. 1 Resolve: This attunes to another Gripped Mage's Journals unless it is already attuned to ET Mage's Journal, remove all attuned Mage's Journals, or as anything is written into any book, it instantly appears in any number of other designated attuned books on their earliest blank page for 1 + ET minutes.
Artifact - 2 Bulk
1 Resolve: The mirror Scries to shows what you saw with your eyes at a specified time up to 10 minutes long in the last 1 + ET x 2 years, even if you have no memory of it.
Artifact - 1 Bulk
When placed on the ground, this stone plate grows to size 3 over the next round. It shrinks back when a ritual is completed on it. A ritual circle can be engraved in it.
Artifact - N1 Bulk
This colorful stick can be used as a pen. While writing, you can have the ink become any color.
Artifact - 1 Bulk
This is worn on a part with Grip. 1 Resolve: The last object Gripped in the last 1 + ET minutes Warps to the part wearing this.
Artifact - 1 Bulk
When opened, any unattended objects that were in the pouch during the last 1 + ET minutes Warp into the pouch. Holds 2 Bulk.
Artifact - N5 Bulk
These 2 + ET eyes are attuned to each other. 1 Resolve: For 1 hour, you can see through any attuned eyes and abilities you Manifest as Rituals can originate from them.
Artifact - N4 Bulk
After a non-living object this is wrapped around is broken, remove all Durability Pips and destroy this wrap.
Artifact - 1 Bulk
1 Resolve: For 1 minute, this causes the effect of target non-Curse magical effect originating in 1 + ET squared range while it is ongoing. While a creature Grips this, they can benefit from the effect.
Artifact - 1 Bulk
While Gripped while you are targeted by a Ritual that affects only you, after any time the effect could affect you, the Rituals effect occurs again on you until the caster Dismisses it. This can hold 1 + ET effects.
Artifact - N2 Bulk
Time does not pass for objects without a soul inside this vial.
Artifact - 1 Bulk
While this is in range of being sensed by a Scry effect, reduce any connection penalty to the effect by 1 + ET.
Artifact - 1 Bulk
While wearing this necklace, gain +1 + ET/2 on defense against Scry effects.
Artifact - N2 Bulk
This can be any wearable object. 1 Resolve: A Gripped object up to 1 + ET x 2 Bulk Melds into this. If an object is Melded, instead the object appears in your Free Limb.
Artifact - 1 Bulk
1 Resolve: This grows over your body forming Tier 1 + ET/3 armor or changes back to its clothing form, even if not Gripped or Focused on.
Artifact - N1 Bulk
1 Resolve: This can lock or unlock any lock up to Tier 1 + ET/2 for 1 minute.
Artifact - N3 Bulk
When an ounce of a creature's blood is placed on this compass, it points at that target for 6 + ET x 12 hours.
Artifact - N1 Bulk
Gain +1 + ET/4 for each set of doubles in your Luck rolls and in non-damage rolls you have rerolled.
Artifact - N4 Bulk
1 Resolve: When a creature rolls Deceive against you, this also rolls 2d12 + ET as defense for 1 + ET minutes. If this succeeds, you know.
Artifact - 1 Bulk
Emanate darkness in an Aura 2 + ET, lowering the light Tier by 1 + ET/3.
Artifact - 12 Bulk
1 Resolve: This large panel displays anything you see and creates any sound you hear for 1 + ET hours.
Artifact - 1 Bulk
The first 6 + ET times you Research any topic, this counts as having access to a major library. When used, it cannot Research a different topic for 12 hours.
Artifact - 3 Bulk
1 Resolve: Choose an Augment you know and pay the cost of the Augment and its Intensity to store the effect in this staff unless there are already 1 + ET x 2 Augments stored or choose any of the stored Augments and apply them to an effect you are Manifesting without increasing the DL, removing them from the staff.