Alchemical - N2 Bulk
Drink this to become an Aberration for 1 + ET hours.
Alchemical - N2 Bulk
Throw into a space to attack Elude with 1 + ET/2 d12 in a Burst 1 + ET/2 to deal 4 + ET Acid damage.
Alchemical - N2 Bulk
Lock 1 Treatable Ailment. Drink this to remove 1 + ET Tiers of the Locked Ailment.
Alchemical - N2 Bulk
Throw into a space. Targets in a Burst 1 + ET become covered in the glowing algae. The algae emits a Tier 1 green light and remains visible while on an invisible subject. It dissipates after 1 hour.
Alchemical - N2 Bulk
Reduce the number of times counted today for each ability you know that counts prior successes by 1 + ET/2.
Alchemical - N2 Bulk
This slick compound spreads out over armor it contacts to reduce its penalty by 1 + ET/4 for 2 + ET x 2 hours.
Alchemical - N2 Bulk
Satisfy all hunger and remove 1 + ET/2 Tier of Starving. You do not need to eat or drink again for 1 + ET days.
Alchemical - N2 Bulk
Throw into a space to attack Elude with 2 + ET/3 d12 in a Burst 0 to deal 5 + ET/2 Necrotic damage and attack Endure with Injury d12 to cause Tier 3 + ET Sickened.
Alchemical - N2 Bulk
Throw into a space to attack Elude with 1 + ET/2 d12 in a Burst 1 + ET/2 to deal 4 + ET Lightning damage.
Alchemical - N2 Bulk
Release the sound of a scream to interrupt your foes. Throw into a space to attack Endure with 1 + ET/2 d12 in a Burst 1 + ET to cause Tier 1 + ET Deafened.
Alchemical - N2 Bulk
Heal 3 + ET x 3 Energy.
Alchemical - N2 Bulk
Throw into a space to attack Endure with 1 + ET/2 d12 in a Burst 1 to cause -1 + ET/3 Physical Reduction for 2 + ET rounds.
Alchemical - N2 Bulk
Throw into a space. Destroy effects that bind objects together and reduce any Continuing Acid damage by 2 + ET on targets in the space.
Alchemical - N2 Bulk
Lock Body, Mind, or Spirit. Gain +1 + ET/2 on defenses against Diseases of the Locked type for 1 + ET days.
Alchemical - N2 Bulk
Throw into a space to create Tier 2 + ET/3 fog in a Burst 4 + ET.
Alchemical - N2 Bulk
Throw into a space to extinguish fire in a Burst 1 + ET.
Alchemical - N2 Bulk
Throw into a space to attack Elude with 1 + ET/2 d12 in a Burst 1 to deal 4 + ET Fire damage and attack Zeal with Injury d12 to cause Tier 1 + ET/2 Burning.
Alchemical - N2 Bulk
Throw into a space to attack Endure with 1 + ET/2 d12 in a Burst 1 + ET to cause Tier 1 + ET Blinded.
Alchemical - N2 Bulk
Throw this into a space to coat everything in a Burst 0 + ET/3 with this. If a subject would Phase or Teleport through the area, it fails. After this causes effects to fail 1 + ET times, the coating dissipates.
Alchemical - N2 Bulk
Pour this over an object or space. The next thing it comes in contact with within 1 minute becomes stuck to it. The connection can be broken with Strength, DL 3 + ET x 2.
Alchemical - N2 Bulk
Make a ranged attack to deal 6 + ET Radiant damage. This can only damage Undead creatures.
Alchemical - N2 Bulk
Throw into a space to attack Elude in a Burst 1 + ET with 1 + ET/2 d12 to deal 3 Water damage. Liquid in the area turns to ice.
Alchemical - N2 Bulk
Gain 3 + ET/2 Water Reduction and treat water pressure Tier as 1 lower for 5 + ET x 10 minutes.
Alchemical - N2 Bulk
Gain 3 + ET/2 Fire Reduction and if a space of fire adjacent to you would spread, you control the space it spreads to for 1 + ET x 2 minutes.
Alchemical - N2 Bulk
Throw into a space and the contents grow into a 500 Bulk stone-like wall that fills the space and ET/2 random adjacent spaces. Creatures and objects in the Area are moved to random adjacent spaces.
Alchemical - N2 Bulk
This vial contains enough ink to write a full page of text. The ink is Invisible.
Alchemical - N2 Bulk
Throw into a space to attack Endure with 1 + ET/2 d12 in a Burst 1 + ET to cause Tier 1 + ET/2 Dazzled.
Alchemical - N2 Bulk
Open this and it sheds Tier 3 light in an Aura 3 + ET for 3 + ET x 3 hours.
Alchemical - N2 Bulk
Throw into a space to attack Athletics with 1 + ET/2 d12 in a Burst 2 + ET/2 to deal 5 + ET Air damage and Trip with Injury d12.
Alchemical - N2 Bulk
Throw into a space to cause light in a Burst 1 + ET to count as moonlight for 1 + ET minutes.
Alchemical - N2 Bulk
Throw into a space to attack Endure with 1 + ET/2 d12 in a Burst 1 + ET to cause Tier 1 + ET/3 Sickened.
Alchemical - N2 Bulk
Pleasant scent to apply to your body. Increase the DL to identify you by scent by 1 + ET for 3 hours.
Alchemical - N2 Bulk
Lock Corrosive, Hemotoxin, Irritant, or Neurotoxin. Gain +1 + ET on defenses against Poisons of the Locked type for 6 + ET x 6 hours.
Alchemical - N2 Bulk
Throw into a space to attack Magic with 1 + ET/2 d12 in a Burst 1 + ET to deal 7 Cold damage.
Alchemical - N2 Bulk
Apply this to a non-magical object you are crafting. Make 12 + ET x 24 progress. An object can only be affected by this once per day.
Alchemical - N2 Bulk
Throw into a space to cause Tier 1 + ET Burning in a Burst 0.
Alchemical - N2 Bulk
Remove Starving caused by Alcohol.
Alchemical - N2 Bulk
If you apply this before a Recovery, increase each benefit you gain by 1 + ET.
Alchemical - N2 Bulk
Lock older or younger. Your body changes age by 1 + ET years in the Locked direction.
Alchemical - N2 Bulk
Lock: 1 Ability with Scry in the Name. This vial contains enough ink to write a full page of text. The ink can only be seen by creatures using the Locked Scry ability.
Alchemical - N2 Bulk
Throw to a space. Destroy unattended Soulshards in a size 0 + ET/3 Burst.
Alchemical - N2 Bulk
Create a Tier 3 + ET/3 light at 30 + ET x 5 elevation in a Burst 1 + ET for 1 + ET/4 rounds.
Alchemical - N2 Bulk
Open this so that each round for 3 + ET rounds, target creature in Reach that can smell rolls to wake up. Creatures with smell as a Primary Sense gain +3 on their rolls.
Alchemical - N2 Bulk
Gain +1 + ET/3 on Endure rolls and +1 Movement Pool for 1 + ET x 2 hours.
Alchemical - N2 Bulk
This vial contains enough ink to write a full page of text. The ink can only be seen by creatures using Darksight.
Alchemical - N2 Bulk
Throw into a space to have light in a Burst 1 + ET count as sunlight for 1 + ET minutes.
Alchemical - N2 Bulk
This vial contains enough ink to write a full page of text. The ink can only be seen by creatures using Heatsight.
Alchemical - N2 Bulk
You cannot die for 3 + ET x 3 rounds.
Alchemical - N2 Bulk
Throw into a space to attack Magic with 1 + ET/2 d12 in a Burst 1 + ET to deal 7 Heat damage.