Go to top
Shifter
When chosen as your Primary Species, gain each of these features.
If Full-Blooded: Unconscious does not end your Shifter species Talents.
Shift: As a Major action, gain the Body Parts and Traits of any creature. Retain your size. You may have any worn gear Meld into you during this.
Short Stride: Have a starting Movement Pool of 4.
Language: Ancient
SizeHeightWeightAdventure AgeOld AgeSage Age
-1 4'2" - 5'0"40 - 60 pounds25 years250 years275 years
Curious. Diverse. Transitory. Shifters are possibly the only species that can claim to truly be more adaptable than humans.
History
Shifters entered the Material realm during the turbulent era of the first Dragons casting powerful magics and changing the world to their liking. Such chaotic magic made them what they are: everything and nothing. Immediately, Shifters used their abilities to evade the warring Dragons and have kept eluding to this day. Even among other species born of ancients, Shifters are the rarest. Seldom noticed by others unless they wish it.
Most Shifter lines followed their curiosity, observing other species with relative peace. But a minority felt their ability to hide wasn’t enough. They wished to push further. Secluding themselves, they experimented with powerful rituals and pushed their abilities. This sect was never heard from again, but Shifters are quick to deny that they ever existed.
Culture
Shifters are insatiably curious. There is no known society of Shifters. Rather, they dwell among other species unnoticed. Observing. Sometimes nudging in a direction they wish. But always watching.
Physicality
When not assuming the forms of others, Shifters have grey skin with an oily texture that covers vaguely amorphous bodies that rest in an asymmetric humanoid shape. Their eyes are flat grey and recessed into their heads and they lack hair or nails.
Common Names
Shifters have no discernable pattern to their naming structures.
Physical Heritage
Shifter blood makes no visual changes yet makes the body slightly more pliable to the whims of the soul that inhabits it.
"I could be anything. Why would I choose to be an instrument of violence?"
-Chruben the Shifter
Root Abilities - If Shifter is your Primary Species, you may learn 1 of these during character creation by assigning AP.
Body Mind
Aspect - Charisma
Grow 1 size. Gain +1 on rolls to reduce Enraged afflicting you and defenses against Body and Mind effects.
Forever merged with another Shifter whose mind has drifted away.
Body Trickster
Talent
Take on the form of a plant or object up to 1 size smaller than you until you become Unconscious. You can move your parts as if the object is being used by your normal form.
Body
Talent
One of your limbs shapeshifts into a Profession Gear without Tool in the name or non-magical melee weapon that does not have two-handed made for your size until you become Unconscious.
Body Trickster
Aspect - Charisma
When you Shift, you can replicate specific features of creatures, such as face or birthmarks, that you have had at least 10 minutes to examine visually.
Species Abilities - If Shifter is your Primary or Secondary Species, you may learn these by assigning AP.
Body
Talent
Target Shifter in Reach of your base size may immediately Meld into you until you become Unconscious. This makes your base size 1 larger. You may have up to 1 + TT instances of this active at once.
Range Target 0   Defense Endure
Boost: You can use Telepathy to creatures Melded into you or in contact with you.
Body
Talent
Choose up to 1 + TT of your limbs. They each gain a distal of your choice until you become Unconscious.
Boost: 1 Energy: Choose up to 1 + TT/3 limbs. Gain the chosen limbs until you become Unconscious. They may be affected by the effect of this ability.
Body Mobile
Talent
Gain +1 + TT/3 Movement Pool and +1 on Mobility rolls until you become Unconscious.
Boost: Req: Trained 6 Times - Choose TT/4 of Bashing, Chopping, or Stabbing. Gain 3 Reduction to the chosen Strike Types.
Body Guardian
Talent
Choose Air, Earth, Fire, or Water. Gain 3 + TT/2 Reduction against the chosen Element until you become Unconscious.
Boost: You may also choose from Mind, Body, Radiant, and Necrotic.
Body Senses
Talent
Gain +1 + TT/4 on Awareness rolls until you become Unconscious.
Boost: Req: Trained 3 Times - Choose an Enhanced Sense. Gain the chosen sense.
Mind
Aspect - Wit
Gain +1 + TT on Social Knowledge rolls.
Boost: Learn 2 + TT/2 languages.
Senses
Aspect - Charisma
Treat shapeshifted subjects as having smell Magnitude 4. If you exceed the smell DL by 3, know if the effect is magical or not. Exceeding the DL by 6 knows what current parts are caused by the effect. Exceeding the DL by 9 knows the natural form of the subject.
Boost: Gain +1 + TT on rolls to smell shapeshifted subjects.
Tactician
Aspect - Wit
Rapid Strike allows you to manifest Shifter Species Talents as Minor Actions. The Manifest roll suffers any penalty Rapid Strike causes on your attack roll and costs 3 - TT/4 additional Energy.
Boost: Req: Trained 3 Times - When changing form, you may also change your scent and temperature to match the form.
© Grinning Demon Games ~ admin@SoulshardsRPG.com
Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------