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Pixie
When chosen as your Primary Species, gain each of these features.
If Full-Blooded: Gain +2 on Deceive and Stealth rolls.
Form: Wings
Nightsight: Treat light Tier 1 through 3 as 1 Tier higher.
Sky Dweller: Gain Flight with Wings as a Primary Movement Type. Land becomes a Secondary Movement type.
Natural Deception: Gain +1 on Deceive rolls.
Fae Blood: You are affected by Cold Iron Poison.
Language: Sylvan
SizeHeightWeightAdventure AgeOld AgeSage Age
-2 2'5" - 2'10"15 - 22 pounds25 years100 years150 years
Tricky. Whimsical. Excitable. Pixies are diminutive flyers known for their knack of illusions and perky nature.
History
Pixies appeared in the world simultaneously with Trolls. The two species worked together with complimentary skills to hide from and fool the dragons that dominated the land at that time. In the shadow of species in open rebellion to the Dragons, the Pixies evaded notice easily.
An exception, and in sharp contrast to the average Pixie, were the Blood Drinkers. Like all Fae, Pixies were adept at applications of magic. A sect of Pixie used their ritual magic to alter themselves to feed off the power from the blood of other creatures. Their experimentation is fabled to be the birth of the Vampires.
As the ages continued, Pixies and Trolls continued to work together as the other species grew in numbers and power. Outside of the Trolls, the only other species in contact with the Pixies were the Elves. Though, little interaction can be spoken of at length for even among Fae, Elves are notoriously withdrawn.
As Humanity expanded their reach during the First Crisis, they stumbled upon Pixies after being turned aside by the Elves. Pixies proved much more charitable and offered Humans insight into the art of Ritual crafting.
After Humans made the world a smaller place, Pixies were among the most prolific travelers through the newly founded Empire. Through distance and enthusiasm if not in numbers.
Culture
Pixies dwell all throughout the deepest woods in villages comprised of hollowed out trees. These trees are kept alive magically and disguised so that one walking straight through a village would never know it was there.
Pixies love to adventure and travel. They move freely from one tree village to the next. After the Human kingdoms fostered regular communication among the species, Pixies have become avid travelers of the world.
Physicality
Pixies are short, willowy creatures with mostly transparent wings with tints of color often compared to those of a dragonfly. Bright tones of various colors and patterns display across these wings. Those especially adept at Illusion magic have shifting colors in their wings. While Blood drinkers have deep matte colors in their wings paired with greyer skin.
Common Names
Pixie names often contain double vowel sections. Sysiphoni, Tromai, Eyrie, Yuali, Eiellie
Physical Heritage
Pixie blood causes streaks of color along the skin or scales. Oddly, Pixie blood doesn’t alter height within a lineage.
"Come on, Kegan! I want to the see the entire city by sunset. We must see the academy first. No, the palace. Then we’ll have to visit all the temples and libraries. Oh! music! Follow the music! We can move the theater to the top of the list!"
-Felise the Pixie
Root Abilities - If Pixie is your Primary Species, you may learn 1 of these during character creation by assigning AP.
Body Umbral
Aspect - Form
Gain Fangs. After you cause Injury to a living creature with your fangs, heal 1 Energy. Your fangs become Mystical Strike Type and gain Body.
These sinister pixies hail from a group that was exiled from the soigen hamlets long ago for their blood magics. Purple wings and black skin denote their kind.
Body Spiritual
Aspect - Form
12 times per day, after you attack with your wings, you can expose the target to Pixie Dust poison. Gain +1 on Luck rolls.
These pixies are slightly more reflective of light and thus seem to have a faint glow to them.
Body Tinker
Aspect - Form
Grow 1 size. Gain +1 on Repair and Disable rolls.
Lineages of pixies that live among the larger races in their towering cities for centuries are larger than their woodland dwelling kin.
Imagination Trickster
Aspect - Charisma
Gain +1 on Manifest rolls with Trickster Spells. You can touch and move Illusions as if they are real.
Some pixies have bodies that are so attuned to illusion magics that they can physically interact with illusions. Spotting these pixies can be quite difficult, though a keen eye will notice faint color shifts in their wings.
Species Abilities - If Pixie is your Primary or Secondary Species, you may learn these by assigning AP.
Mind Order
Aspect - Charisma
Gain +1 + TT/2 on defenses against Mutations and Illusions.
Boost: Req: Trained 3 Times - Gain + TT/3 on defense against Cold Iron Poison.
Chaos Trickster
Spell - Illusion
Create a Projection of yourself adjacent to you. It does everything you do in the opposite direction and duplicates sound you make. If attacked, it disappears.
Boost: The Projection ignores the first 1 + TT/2 attacks against it.
Space
Response - Infusion
After a physical melee attack succeeds against you, roll Magic to Warp to a space adjacent to the attacking creature that is not adjacent to the space you are in and the attack fails, DL 9 - TT/2 + prior successes.
Boost: Gain Tier 1 + TT/4 Concealment against sight until your next turn.
Spiritual Umbral
Response
After a non-Knowlege Skill roll that is not a Fumble, gain +2 + TT/3 - prior successes on the roll.
Boost: Reroll 1d12 from your roll.
Arcanist Umbral
Aspect - Wit
Reduce the DL to Manifest magical abilities by 1 + TT/3.
Boost: Req: Trained 3 Times - After you roll a face value 12 while Manifesting a magical ability, heal 1 Energy.
Umbral
Response - Suppression
As a Spell targets you, gain 1 + TT/6 on non-Elude defenses against it.
Range Self
Boost: Reduce the duration of the Spell by 1 + TT/4.
Shadow Umbral
Aspect - Finesse
Gain +1 + TT/4 on Stealth rolls.
Boost: Req: Trained 6 Times - After you are made invisible by an effect that affects only you, double its duration.
Shadow
Trick - Illusion
Become Invisible with Dispel Defense 6 + TT/2. If you use an action, this effect ends.
Range Self   Duration 3 + TT - prior successes rounds
Boost: The first 1 + TT/4 actions you use do not end this effect.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
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