Go to top
Mammalfused
When chosen as your Primary Species, gain each of these features.
If Full-Blooded: Gain +1 on Endure rolls.
Form: Your choice of Claws, Fangs, Hoofs, Horns, or Tail. May also have a tail for appearance.
Scent: Gain +4 on range of smelling and add smell as a Primary Sense.
Vigilant: Gain +1 Awareness rolls.
Language: Terran
SizeHeightWeightAdventure AgeOld AgeSage Age
0 4'11" - 5'10"150 - 260 pounds24 years48 years84 years
Ferocious. Specialized. Tough. Mammalfused bring the various strengths found in the animal kingdom to the Human kingdoms
History
The first of the Animalfused to be created by the Humans to fight against the Dragons. An accident in truth, Humans latched onto the idea of making creatures with animal aspects. Even as other archetypes were made, Mammalfused served as the backbone of human armies throughout the Human Dragon war.
The most numerous to be created, the Mammalfused were also the most well integrated into other species civilizations after the war, though they still faced much persecution for centuries. Mammalfused are biologically omnivores and possess similar food tolerance to Humans, possessing similar tastes.
Culture
Even among Born of Animals, the Mammalfused are incredibly diverse in both appearance and demeaner. They habitat mostly the same lands as the other species and share many traits of humans, such as their value of individual accomplishment. Each variant of Mammalfused has a slightly different culture, however, and show strong preference to others of their kind. Most Mammalfused within a city with concentrate within an area, making their own miniature city-within-a-city.
Physicality
Mammalfused have humanoid bodies with mammalistic features based on their animal influencer. Gorillas, big cats, and horses are common influence species, yet all manner of animals are represented within the Mammalfused population.
Predominately the head, forearms, hands, and feet differ from the standard humanoid body. Instead of hair, they have fur and their head is that of their animal influencer.
Physical Heritage
Those with Mammalfused blood may have fur instead of hair or animalistic features. Particularly the eyes and mouth.
"I speak for those who have no voice."
-Apefused rebel
Root Abilities - If Mammalfused is your Primary Species, you may learn 1 of these during character creation by assigning AP.
Body Tactician
Aspect - Form
Grow 1 size. Gain +2 on Tackle and Demoralize rolls.
The brute archetype was the first animalfused race to be created. The first was based on the gorilla, but also has boar, bull, and other influencers. They are an ideal frontline soldier.
Body Mobile
Aspect - Form
Grow 1 size. Gain 2 Legs, a long torso, and +1 Movement Pool.
The Cavalry archetype is an animalfused with animal influencers from quadruped creatures known for speed. This is usually the horse, though may also be creatures like elk or large dog breeds.
Body Mobile
Aspect - Form
Shrink 1 size. Gain +2 on Stealth and Squeeze rolls.
The infiltrator archetype has animal influencers that are quite often weasels or other creatures that are known for their lithe movement.
Body Mind
Aspect - Form
Shrink 1 size. Gain +1 on Knowledge and Priority rolls.
The mastermind archetype has animal influencers that are known for their cunning, like foxes.
Species Abilities - If Mammalfused is your Primary or Secondary Species, you may learn these by assigning AP.
Senses
Aspect - Wit
Treat sounds as 1 + TT/3 Magnitude higher.
Boost: Sounds do not overwhelm you.
Athlete Mobile
Aspect - Might
Climbing does not cause increased Movement cost or prevent you from beginning or maintaining Stances.
Boost: Gain 1 + TT/2 on Climb rolls.
Body Senses
Aspect - Wit
Gain +1 + TT on range of sight.
Boost: Req: Trained 3 Times - Gain Nightsight.
Mind
Aspect - Charisma
When you succeed Influence, deal +1 + TT/4 damage.
Boost: Req: Trained 6 Times - Before a creature can Ignore your Influence, attack Poise with Poise to have them to choose a different option.
Body
Response
As an attack succeeds against you, roll Endure to gain 3 + TT/4 Reduction to all damage types from it, DL 6 - TT/3 + prior successes.
Boost: If you exceed the DL by 3 or more, reduce any Ailments you would gain from the attack by 1 Tier.
Scout Senses
Aspect - Wit
Gain +1 + TT/2 on Track and Stealth rolls.
Boost: Req: Trained 3 Times - Treat Concealment of creatures as 1 + TT/4 lower.
Athlete Body
Aspect - Might
Gain +1 + TT on Balance rolls.
Boost: Gain +1 + TT/3 on defenses against Reposition.
Body Hero
Aspect - Might
Gain 1 + TT/3 on rolls to wake up from Unconscious.
Boost: Gain +TT/2 Severe Threshold against Called Shots.
© Grinning Demon Games ~ admin@SoulshardsRPG.com
Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------