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Insectfused
When chosen as your Primary Species, gain each of these features.
If Full-Blooded: Gain +2 on Overexertion for Extra Push rolls and Poise defense.
Form: 4 Legs, 6 Eyes, and No Feet
Scent: Gain +4 on range of smelling and add smell as a Primary Sense.
Exoskeleton: Gain 1 Physical Reduction.
Language: Chitter
SizeHeightWeightAdventure AgeOld AgeSage Age
-1 2'7" - 3'4"43 - 52 pounds12 years24 years42 years
Collectivistic. Focused. Efficient. Hardy little creatures that use teamwork and tireless productivity to outperform other species.
History
Created at the tail end of the Human Dragon war. Insectfused were created to bear the brunt of the reconstruction effort. Unfortunately for the Humans, Insectfused proved difficult to dominate. A short time after their creation, they abruptly and unanimously left the Human controlled territories. They left one messenger to inform the other species that they planned to go their own way. Their exodus dispersed them across the world.
Now, they dwell in hives across all but the coldest climates, usually in underground caverns. Each Hive is led by a Queen form. They interact little with outsider species and go long periods without affecting world events, only to reappear in unexpected places and events.
Culture
Insectfused are strongly communal. The hive is above all, even the queen. They are fiercely loyal to others in their hive, readily laying down their own life for their fellows. They work hard and expect others to do the same, though they respect the limitations of others. They care little for accolades and seldom boast or act competitively.
Physicality
Possessing the weakest resemblance to their Human creators of all the Born of Animal species’. Insectfused stand on multiple legs, with bulbous bodies that lean forward in a natural hunch. Insect heads hold antennae, split jaws, or little mandibles. Chitinous armor adorn their bodies.
Physical Heritage
Insectfused heritage has varied and strange effects. Insect traits like split jaws make a monstrous sight.
"We have decided to build our own way"
-Keena, hive messenger
Root Abilities - If Insectfused is your Primary Species, you may learn 1 of these during character creation by assigning AP.
Body
Aspect - Form
Grow 1 size. Gain a Tail with a Stinger. Gain 2 arms that have Pincers.
Black chitin covers this combat form. Their abdomens form into a long tail that arches over their heads, ending in an aggressive stinger. Two additional arms end in large pincers. Hives use this breed as soldiers and agents to eliminate threats.
Body Naturalist
Aspect - Form
Shrink 2 sizes. Gain 2 wings and Flight with Wings as a Primary Movement Type. Land becomes a Secondary Movement type. Gain a swarm of a creature matching one of your Species as a Bonded creature that does not count against your limit of Bonded creatures. If you lose the Bonded creature, gain a replacement 1 week later.
This black and yellow banded Insecfused breed is among the smallest sentient races. They are accompanied by a swarm of insects that diligently work for their leader. This breed considers their young as adults when they first obtain their swarm.
Athlete Body
Aspect - Form
Gain 2 legs. Gain Fangs. 12 times per day, after causing Injury with your Fangs, you can expose the target to Widow Bite.
This breeds’ many legs are extremely dexterous and can be used to manipulate objects or help them fight proficiently while climbing.
Athlete Construction
Aspect - Form
Count as 2 sizes larger for Athletics attack and defense rolls and Bulk Limit. Gain +2 on Craft rolls with structures.
This breed was the intended design for the Insectfused by the Humans to assist in rebuilding efforts. They have strong ant-like features and are adept at building structures for the hive and carrying heavy loads.
Species Abilities - If Insectfused is your Primary or Secondary Species, you may learn these by assigning AP.
Body
Aspect - Might
Gain +1 + TT on Hold Breath rolls.
Boost: Do not lose rounds of breath for taking a Major Action.
Earth Mobile
Aspect - Might
Gain Burrow as a Secondary Movement Type. Increase the Movement cost to burrow by 3 - TT/4.
Boost: You can break hard ground and stone without tools.
Athlete Mobile
Aspect - Might
Climbing does not cause increased Movement cost or prevent you from beginning or maintaining Stances.
Boost: Gain 1 + TT/2 on Climb rolls.
Athlete Body
Aspect - Might
Your legs gain Grab.
Boost: You can Grapple as a Minor Action 1 + TT/3 times per round.
Mind
Aspect - Wit
Gain Telepathy with 10 + TT x 10 range.
Boost: You can send an image or emotion as part of your words.
Mind
Aspect - Wit
Gain +1 + TT/2 on Social Knowledge and Identify Behavior rolls.
Boost: Req: Trained 3 Times - Gain +1 + TT/4 on defense against Deceive and Mimic.
Body
Aspect - Might
Gain +1 + TT/2 on rolls to reduce Trauma afflicting you.
Boost: Req: Trained 6 Times - Gain + TT/6 Physical Reduction.
Earth Senses
Aspect - Might
Gain +2 + TTx2 on Awareness with Vibration rolls.
Boost: Req: Trained 3 Times - Gain 1 + TT/4 range with Vibration.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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