Angel
Righteous. Just. Holy. The antithesis to Demons.
History
Descendant from the ancient beings of love. They are in turn loved and respected within most cultures throughout time. And feared. Despite their rarity, Angels have developed a strong reputation of intensity. Heralds of both virtue and calamity. Saviors of the righteous and punishers of the evil. But the strongest contributor to their reputation is from the third crisis, The Angelic Purging, when most sided with their ancient kin against the other sentient species.
Outside of the crisis. Their involvement is sparse through most of history. Angels try to avoid picking sides in mortal wars. But sometimes arrive to save a people from impending destruction from natural forces or forces they deem evil.
Culture
Angels hold others to a high standard, and themselves to an even higher standard. An Angel behaving in a poor manor will quickly find others of their species correcting them. Harshly. That is not to say they ignore the failures of the more common species.
That said, Angels are quick to support one another. They care little for rank and power, and when among other Angels, act in a very equalitarian manner. They occupy many places of authority. Advisors to Kings and leaders of temples for example.
Physicality
Angels are similar to Humans and have similar range in appearance. Though, most agree they always represent the epitome of ideal characteristics. Differing from Human frames, Angels have feathery wings of white, black, or silvery color. And their skin has a metallic sheen.
Common Names
Angels have soft, airy names. Often Angels refer to themselves by earned names and titles. Cassiel, Mirien, Aramor, Hope, Protection, Mercy
Physical Heritage
A slight metallic sheen accompanies the skin of those with angelic blood.
"I will bring peace. By force if I must."
-Malakim, Angel-Fire Materia
Aspect - Charisma
Gain +1 damage against Resolve and Reduction to damage against your Resolve.
A ring of golden radiant energy floats above the heads of these Angels which are known for their emotional fortitude even among Angels.
Aspect - Form
Shrink 1 size. Have a starting Movement Pool of 4. Gain a pair of wings. 1 Resolve: As target creature in 3 range is targeted by a Spell, change the target to you and ignore the Spells range as a reaction.
Though small, cherubs are the defenders and guards among the angelic ranks. The two extra wings that grow from their back give them extra stability in flight.
Aspect - Form
Grow 1 size. Gain 1 Magical Reduction.
Some Angels arrive to guide, others arrive to punish.
Aspect - Might
Gain Flight with Wings as a Primary Movement type. Double your Bulk Limit to determine your limitations for flight.
The wings of these ancients grow to majestic proportions.
Talent
Creatures gain +1 on defenses.
Aura 1 + TT/4
1 round
Boost: Req: Trained 3 Times - If a creature Fumbles a defense, end this effect and they reroll.
Talent
The next time target creature rolls any face value 1, they can reroll all face value 1 and end this effect.
Target 0
1 + TT minutes
Boost: They may use this effect after rolling any face value 2 + TT/3 or less and also affect those dice.
Trick - Infusion
Heal target creature 3 + TT/2 - prior successes Grit.
Target 0
Boost: For 1 round, they gain +1 on rolls to reduce Ailments afflicting them.
Talent
Attack to cause creatures to lose all Elemental Reduction.
Burst 1 + TT
1 + TT rounds
Nature
Boost: Req: Trained 6 Times - Then Immunities to damage types become 3 Reduction.
Response
After you roll, reroll. For each prior Manifestation, take -1 on the roll.
Self
Boost: 1 Resolve: Can target an Ally in 1 + TT Range after they roll.
Trick - Infusion
Increase the Light Tier by 1.
Aura 3 + TT
1 + TT minutes
Boost: Req: Trained 3 Times - Gain 6 Necrotic Reduction.
Aspect - Charisma
Treat Social Opinion is currently considering as having a smell Magnitude equal to 1 + 1 the Tiers away from 5. If you exceed the smell DL by 3, know which direction it is away from 5. Exceeding the DL by 6 knows if it is under a temporary influence. Exceeding the DL by 9 knows the subject of the social opinion.
Boost: Gain +1 + TT on rolls to smell Social Opinion.
Talent
You and Allies gain +2 on the next Skill roll to use an action.
Burst 3 + TT x 3
1 minute
Endure
Boost: You can instead have this affect the next damage roll.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer Merch Store ~ The Team |