Go to top
While others fight with steel and magic, The Wrangler converses with the most personal of weapons when engaging in battle, their very own body.
Curative Mind
After you succeed a Grab or Grapple against an Enemy, roll 1d12, DL 9 - TT/2 to heal 1 Resolve.
Boost: On success, heal 1 Grit.
Air Athlete Despair Animal
After causing Injury with an Unarmed Strike, attack with Injury d12 to cause Tier 1 + TT/2 Dazzled.
Defense Endure
Boost: 2 Energy: Cause Tier 1 Paralyzed.
Athlete Body Animal
Aspect - Might | Athletics and Martial
Reduce penalties you take on Reposition rolls by +1 + TT/3. Increase damage caused by Collide against targets you Reposition by 1 + TT/4.
Boost: When you Reposition, it does not count as being done as the result of another attack succeeding.
Gravity Tactician
Spell - Transference | Athletics and Martial
Choose 2 targets. At the end of your turn, Reposition each target in any order towards the other with Magic. On success, they are moved an additional 1 + TT/2 spaces in the same direction.
Range Target 12   Duration 3 + TT x 3 rounds
Boost: Instead, each target is Repositiond away from each other.
Athlete Order Animal
Aspect - Might | Athletics and Martial
Reduce any penalties you would suffer on a Grab and Grapple rolls by +1 + TT/3. Gain +1 + TT/2 on defense against Disarm.
Boost: Gain +1 + TT/4 on defense against Release.
Athlete Body Animal
Lock 1 + TT/3 of Accurate, Trauma, Devastating, Impact, Grab, Trip, Reposition, and Disarm. Your Unarmed Strikes gain the Locked properties.
Boost: Count as 1 + TT/4 sizes larger to determine the effect of Bashing damage from your Unarmed Stirkes.
Advanced Abilities
Those that practice and excel in the Wrangler style gain access to these more unique abilities.
Athlete Body Animal
Requirements: Athletics Proficiency 9, Martial Proficiency 9
When you Grapple, count as having a Distal that deals 2 + TT/2 Bashing damage.
Boost: Instead of damage, cause an equal number of Tiers of Strangled.
Athlete Body Animal
Requirements: Athletics Proficiency 15, Martial Proficiency 15
After you succeed an Unarmed Strike, use Reposition against the target.
Boost: On success, move them an additional 1 + TT/2 spaces further from you.
Body Hero Potion
Spell - Mutation | Athletics and Martial
Requirements: Athletics Proficiency 9, Martial Proficiency 9
Target creature grows 1 size. This does not affect your Grit Pool.
Range Target 3 + TT x 3   Duration 3 + TT x 3 rounds   Defense Magic
Boost: 4 Energy: Increase the size grown by TT/6.
Body Despair Potion
Spell - Mutation | Athletics and Martial
Requirements: Athletics Proficiency 9, Martial Proficiency 9
Target creature shrinks 1 size. This does not affect your Grit Pool.
Range Target 3 + TT x 3   Duration 3 + TT x 3 rounds   Defense Magic
Boost: 4 Energy: Increase the size shrunk by TT/6.
Athlete Body Order Animal
Requirements: Athletics Proficiency 15, Martial Proficiency 15
After succeeding Grapple, increase the Tiers of Encumbered caused by 1 + TT/3.
Boost: You can use legs as Free Limbs to Grapple.
Athlete Body Hero
Requirements: Athletics Proficiency 21, Martial Proficiency 21
Count as 1 + TT/4 sizes larger on Athletics rolls.
Range Self   Duration 1 + TT rounds
Boost: Any number of target creatures gain +1d12 on Athletics defenses while they are in Reach.
© Grinning Demon Games ~ admin@SoulshardsRPG.com
Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------