While others fight with steel and magic, The Wrangler converses with the most personal of weapons when engaging in battle, their very own body.
Response | Athletics and Martial
After you succeed a Grab or Grapple against an Enemy, roll 1d12, DL 9 - TT/2 to heal 1 Resolve.
Boost: On success, heal 1 Grit.
Response | Athletics and Martial
After causing Injury with an Unarmed Strike, attack with Injury d12 to cause Tier 1 + TT/2 Dazzled.
Endure
Boost: 2 Energy: Cause Tier 1 Paralyzed.
Aspect - Might | Athletics and Martial
Reduce penalties you take on Reposition rolls by +1 + TT/3. Increase damage caused by Collide against targets you Reposition by 1 + TT/4.
Boost: When you Reposition, it does not count as being done as the result of another attack succeeding.
Spell - Transference | Athletics and Martial
Choose 2 targets. At the end of your turn, Reposition each target in any order towards the other with Magic. On success, they are moved an additional 1 + TT/2 spaces in the same direction.
Target 12
3 + TT x 3 rounds
Boost: Instead, each target is Repositiond away from each other.
Aspect - Might | Athletics and Martial
Reduce any penalties you would suffer on a Grab and Grapple rolls by +1 + TT/3. Gain +1 + TT/2 on defense against Disarm.
Boost: Gain +1 + TT/4 on defense against Release.
Stance | Athletics and Martial
Lock 1 + TT/3 of Accurate, Trauma, Devastating, Impact, Grab, Trip, Reposition, and Disarm. Your Unarmed Strikes gain the Locked properties.
Boost: Count as 1 + TT/4 sizes larger to determine the effect of Bashing damage from your Unarmed Stirkes.
Advanced Abilities
Those that practice and excel in the Wrangler style gain access to these more unique abilities.
Response | Athletics and Martial
Requirements: Athletics Proficiency 9, Martial Proficiency 9
When you Grapple, count as having a Distal that deals 2 + TT/2 Bashing damage.
Boost: Instead of damage, cause an equal number of Tiers of Strangled.
Response | Athletics and Martial
Requirements: Athletics Proficiency 15, Martial Proficiency 15
After you succeed an Unarmed Strike, use Reposition against the target.
Boost: On success, move them an additional 1 + TT/2 spaces further from you.
Spell - Mutation | Athletics and Martial
Requirements: Athletics Proficiency 9, Martial Proficiency 9
Target creature grows 1 size. This does not affect your Grit Pool.
Target 3 + TT x 3
3 + TT x 3 rounds
Magic
Boost: 4 Energy: Increase the size grown by TT/6.
Spell - Mutation | Athletics and Martial
Requirements: Athletics Proficiency 9, Martial Proficiency 9
Target creature shrinks 1 size. This does not affect your Grit Pool.
Target 3 + TT x 3
3 + TT x 3 rounds
Magic
Boost: 4 Energy: Increase the size shrunk by TT/6.
Response | Athletics and Martial
Requirements: Athletics Proficiency 15, Martial Proficiency 15
After succeeding Grapple, increase the Tiers of Encumbered caused by 1 + TT/3.
Boost: You can use legs as Free Limbs to Grapple.
Trick | Athletics and Martial
Requirements: Athletics Proficiency 21, Martial Proficiency 21
Count as 1 + TT/4 sizes larger on Athletics rolls.
Self
1 + TT rounds
Boost: Any number of target creatures gain +1d12 on Athletics defenses while they are in Reach.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer Merch Store ~ The Team |