From club and blade to skirmish and battlefield, the Warrior is the one that others wish to have at their back and loathe to stare down when the fight starts. Follow this path to lead your party to decisive victory!
Trick | Martial and Tools
1 Energy: Reduce the penalty on your attack rolls from Rapid Strike by 1 + TT/3 d12.
Self
1 + TT/4 rounds
Boost: 1 Resolve: Reduce the damage penalty from Rapid Strike by 1 + TT/6.
Aspect - Might | Martial and Tools
When you throw a melee weapon as an Improvised Weapon, it retains it Strike Type and properties.
Boost: When you throw a melee weapon as an Improvised Weapon, it deals +1 + TT/3 damage.
Talent | Martial and Tools
Deal 4 + TT/2 Body damage.
Target 0
Endure
Boost: Attack with Injury d12 to cause Tier 2 + TT/2 Muted.
Response | Martial and Tools
1 Resolve: As you attack, reduce the face value you need to benefit from Stabbing with the attack by 1 + TT/2.
Boost: Also deal +1 + TT/3 damage.
Aspect - Might | Martial and Tools
Treat weapons as half their Bulk to determine how much you carry. Gain +1 + TT on Knowledge rolls about weapons and armor.
Boost: After attacking with a weapon, you can store the weapon to obtain another weapon you carry into the limb you attacked with.
Stance | Martial and Tools
You can be in this Stance while Mounted. You can use Guard to benefit creatures you are Focused or Mounted on in Reach. While Focused on an Enemy, you may also Focus on up to 1 + TT/3 Allies.
Boost: While Focused on a creature, you can use Guard against attacks they make targeting Athletics and Nimble.
Advanced Abilities
Those that practice and excel in the Warrior style gain access to these more unique abilities.
Talent | Martial and Tools
Requirements: Martial Proficiency 9, Tools Proficiency 9
Gain +1 + TT/4 Movement and on Charisma defenses.
Self
3 + TT rounds
Boost: Reduce the DL to Manifest abilities by 1 + TT/3.
Response | Martial and Tools
Requirements: Martial Proficiency 9, Tools Proficiency 9
After an attack succeeds against you, roll Nimble to increase the face value the attacker needs to roll on damage dice by 1 + TT/4, DL 9.
Boost: Reduce the DL by 1 + TT/3.
Trick | Martial and Tools
Requirements: Martial Proficiency 9, Tools Proficiency 9
Lock 1 + TT weapons or Spells. If your attack with a Locked option deals damage, deal +1 + TT/3 damage.
1 round
Boost: Gain +1 on attack rolls with Locked options.
Talent | Martial and Tools
Requirements: Martial Proficiency 15, Tools Proficiency 15
Gain +1 Major Action Pool and damage during your next turn.
Boost: Gain +1 + TT/3 Minor Action Pool during your next turn.
Response | Martial and Tools
Requirements: Martial Proficiency 15, Tools Proficiency 15
After a creature declares an attack, Focus on them.
Boost: 1 Resolve: Gain +1 + TT/3 d12 on your defense against the attack.
Aspect - Might | Martial and Tools
Requirements: Martial Proficiency 21, Tools Proficiency 21
Lock 1 + TT of Guard 1, Accurate, Devastating, Demoralize, Disarm, Grab, Reposition, Trip, Trauma, Blinded, Dazzled, Deafened, Frightened, Muted, Slowed, Unsteady, and Weakened. Your weapons gain the Locked properties.
Boost: If you have multiple instances of a weapon property, apply each of them.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer Merch Store ~ The Team |