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Naturalist Environmental Water
Spell - Elemental | Nimble and Observe
Target space and up to 1 + TT contiguous spaces fill with ice flakes that reduce the Temperature 50 degrees. After entering these spaces and on the Soulweaver's turn, creatures must roll for Overexertion.
Range Target 3 + TT   Duration 3 + TT rounds
Boost: Creatures that fail their Overexertion roll suffer Tier 2 + TT/4 Unsteady.
Air Naturalist Environmental
Spell - Elemental | Nimble and Observe
Target space and up to 1 + TT contiguous spaces fill with Tier 1 + TT/2 Wind. After entering these spaces and on the Soulweaver's turn, it attacks with 1 + TT/3 d12 to cause Tier 1 Paralyzed.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Nimble
Boost: Rising in the area requires 1 + TT/4 Minor Actions in addition to other costs.
Body Marksman
Aspect - Wit | Nimble and Observe
Gain +1 + TT/3 on Nimble Knowledge rolls.
Boost: You can Aid any Nimble roll as a reaction if the subject can hear you.
Curative Naturalist Necrotic Potion
Spell - Elemental | Nimble and Observe
Deal 2 + TT/3 Necrotic damage to target creature with an ongoing ability on them that you Manifested. Heal Grit equal to half the Injury caused.
Range Target 6 + TT   Defense Endure
Boost: If you cause Injury, increase the duration of the ongoing abilities that you Manifested on them by 1.
Athlete Body Despair Animal
Response | Nimble and Observe
1 Resolve: After target creature moves, use Reposition against them.
Range Target 0
Boost: For 1 round, gain +1 + TT/3 on Hinder Movement rolls.
Hero Order Space Animal
Increase the size of creature you can Hinder Movement against by 1 + TT/3.
Boost: After you successfully Hinder Movement, cause 1 + TT/4 Movement Pips.
Advanced Abilities
Those that practice and excel in the Warden style gain access to these more unique abilities.
Naturalist Water
Spell - Elemental | Nimble and Observe
Requirements: Nimble Proficiency 9, Observe Proficiency 9
Coat target creature's legs in ice to cause Tier 1 + TT/4 Encumbered.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Nature
Boost: The creature cannot Maintain a Stance.
Athlete Despair Gravity Animal
Response | Nimble and Observe
Requirements: Nimble Proficiency 15, Observe Proficiency 15
After you succeed a physical attack, use Trip against the target.
Boost: On success, cause Tier 1 + TT/4 Slowed.
Naturalist Earth Environmental
Spell - Mutation | Nimble and Observe
Requirements: Nimble Proficiency 9, Observe Proficiency 9
Cause Tier 1 + TT Overgrowth in target space.
Range Target 3 + TT   Duration 1 + TT minutes   Defense Observe
Boost: After a creature moves into the space, the Overgrowth deals 1 + TT/4 Stabbing damage to them. Use your Manifest roll to determine the effect of Stabbing.
Chaos Shadow Umbral
Response - Transference | Nimble and Observe
Requirements: Nimble Proficiency 9, Observe Proficiency 9
After target creature Teleports or Warps, attack with Zeal. On success, Teleport to become adjacent to the creature in the space closest to where you came from if they are in 12 + TT x 6 range.
Range Target 0   Defense Magic
Boost: Cause Tier 1 + TT/3 Slowed.
Chaos Guardian Time Potion
Spell - Suppression | Nimble and Observe
Requirements: Nimble Proficiency 15, Observe Proficiency 15
Time does not pass for target creature or object.
Range Target 1 + TT   Duration 1 + TT/3 rounds   Defense Magic
Boost: The target can be moved.
Hero Order Time
Aspect - Might | Nimble and Observe
Requirements: Nimble Proficiency 21, Observe Proficiency 21
If you have a Prepared Action when the Soulweaver would take their turn, you may lose the action to use a Major Action.
Boost: When targeting a creature with a Prepared Action, you may attack Observe with 1 + TT/4 d12 to have your action count as an Ambush.
© Grinning Demon Games ~ admin@SoulshardsRPG.com
Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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