Response | Elude and Zeal
As you are moved by an effect, change the direction of the effect 1 space left or right.
Boost: Roll 1d12 to heal 1 Minor Action, DL 9 - TT. Reduce the DL of the heal by 1 for each 3 you exceed the DL.
Response | Elude and Zeal
1 Energy: After succeeding Reposition, deal 2 + TT/2 Body damage to them.
Boost: Then cause Balance, DL increase by the Injury caused.
Spell - Elemental | Elude and Zeal
Use Reposition.
Target 3 + TT
Boost: Increase the spaces they are moved by 1 + TT/3.
Spell - Suppression | Elude and Zeal
Cause Tier 2 + TT/2 Dazzled.
Target 1 + TT
Endure
Boost: Deal 2 + TT/3 Lightning damage in a Burst 0 + TT/2 from the target.
Spell - Elemental | Elude and Zeal
Move another target size 1 + TT/4 or smaller creature or object 3 + TT/2 spaces.
Target 3 + TT
Athleitcs
Boost: When determining if there is Collison by the target moving, attack with this instead of Attacking Blind.
Stance | Elude and Zeal
Gain +1 + TT Fury Pool. As you would deal damage, you can expend up to 1 + TT/3 Fury to increase the damage by that amount. After suffering Injury, heal 1 Fury.
Boost: After adding damage, gain Devastating on all attacks until the end of your next turn.
Advanced Abilities
Those that practice and excel in the Vigilante style gain access to these more unique abilities.
Response | Elude and Zeal
Requirements: Elude Proficiency 9, Zeal Proficiency 9
After taking Injury, roll 1d12 to prevent the next Energy Pip you would gain before the end of your next turn, DL 9 - TT/2.
Boost: On success, for 1 round, reduce the DL to Manifest abilities by 1.
Response - Infusion | Elude and Zeal
Requirements: Elude Proficiency 15, Zeal Proficiency 15
After an attack that you make or are targeted by causes more than 1 - TT/2 + prior successes Injury, heal 1 Energy.
Boost: Heal 1 + TT/4 Grit.
Spell - Elemental | Elude and Zeal
Requirements: Elude Proficiency 15, Zeal Proficiency 15
Cause creatures to Drop everything Gripped.
Cone 3 + TT
Athletics
Boost: For 1 + TT/3 rounds, multiply the Bulk of Dropped objects by 2 + TT to determine Gripping or moving them.
Response | Elude and Zeal
Requirements: Elude Proficiency 9, Zeal Proficiency 9
After knocking a creature Prone, use Demoralize against them.
Boost: Increase the Tier of Frightened caused by 1 + TT/3.
Spell - Transference | Elude and Zeal
Requirements: Elude Proficiency 9, Zeal Proficiency 9
You are moved 4 + TT spaces closer to target. Triple your Bulk Limit during this movement.
Target 6 + TT x 3
Boost: 1 Resolve: If the target becomes in Reach, make a melee attack against it.
Response - Infusion | Elude and Zeal
Requirements: Elude Proficiency 21, Zeal Proficiency 21
After succeeding a physical ranged attack, Warp to the space the thrown weapon or ammunition is in.
Boost: Then cause Tier 1 + TT/2 Sickened in a Burst 1 + TT/3.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer Merch Store ~ The Team |