Aspect - Might | Athletics and Observe
Lock 1 + TT/2 Movement Types. Increase the amount of time until you must roll for Overexertion with Locked Movement Types by 5 + TT x 5 minutes.
Boost: Using your Primary Movement Type does not prevent you from being in a Stance.
Response | Athletics and Observe
As you Dash, roll 1d12 to increase the number of spaces you move each time you move by 1, DL 9 - TT/2.
Boost: Movement this round does not count towards needing to roll Overexertion.
Aspect - Might | Athletics and Observe
Gain 1 + TT/2 Space Reduction.
Boost: Gain TT/3 Energetic Reduction.
Spell - Infusion | Athletics and Observe
Warp in 6 + TT x 3 range.
Self
Boost: Attack Magic of target creature in Reach so they also Warp with the same range. On success, being in a Hold does not prevent the Warp.
Stance | Athletics and Observe
Reduce Encumbered by 1 + TT Tiers from Environments.
Boost: Gain +1 + TT/4 on defense against Hinder Movement.
Trick | Athletics and Observe
Reduce penalties to your Movement Pool by 1 + TT/2.
Self
1 + TT rounds
Boost: Gain +1 + TT on defense against Hinder Movement.
Advanced Abilities
Those that practice and excel in the Traveler style gain access to these more unique abilities.
Aspect - Finesse | Athletics and Observe
Requirements: Athletics Proficiency 9, Observe Proficiency 9
Gain +1 + TT/3 Movement Pool.
Boost: Reduce your DL for Overexertion to Dash and Run by 1 + TT/2.
Spell - Infusion | Athletics and Observe
Requirements: Athletics Proficiency 15, Observe Proficiency 15
Gain Immunity to Hinder Movement and Slowed.
Self
1 + TT rounds
Boost: Gain Immunity to Held and Paralyzed
Trick - Infusion | Athletics and Observe
Requirements: Athletics Proficiency 9, Observe Proficiency 9
Warp in 2 + TT - prior successes range.
Self
Boost: Phase.
Spell - Suppression | Athletics and Observe
Requirements: Athletics Proficiency 9, Observe Proficiency 9
Non-magical spaces you leave do not cause Encumbered for 1 minute.
Self
1 + TT minutes
Boost: Affect spaces adjacent to spaces you leave.
Aspect - Might | Athletics and Observe
Requirements: Athletics Proficiency 21, Observe Proficiency 21
When you move, choose up to 1 + TT/2 creatures in Reach. They may move the same direction and distance with you if they would not normally be prevented from moving without any Movement cost.
Boost: Once per round, as a reaction to anything, move 1 space.
Spell - Elemental | Athletics and Observe
Requirements: Athletics Proficiency 15, Observe Proficiency 15
Target gains Burrow as a Secondary Movement type. With each space moved, they can pay 1 Movement to leave a tunnel 2 sizes smaller than them in that space. After each minute, the tunnel rolls 2d12. If two are face value 1, the tunnel collapses.
Target 3 + TT
3 + TT x 3 rounds
Magic
Boost: They can leave a tunnel without expending Movement. If they do, the tunnel rolls an additional 1d12.
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