Be careful and watch your step around the Trapsmith as they are loathe to leave little more than bait for foes to fall into. Finding them as an ally means you will never walk into manmade perils, unless you catch the bad side of a path that's always full of surprises.
Spell - Illusion | Elude and Tools
Know if there is a non-magical trap in an Aura 6 + TT x 3.
Self
1 hour
Boost: 2 Energy: See a dim red glow in spaces of non-magical traps.
Aspect - Finesse | Elude and Tools
Gain +1 + TT/2 on Escape rolls.
Boost: Count as a common subject often ignored.
Spell - Illusion | Elude and Tools
Infuse energy into target object that can be opened. The next time it is opened, attack Endure of creatures that can see in a Burst 1 with 1 + TT/3 d12 to cause Tier 3 + TT/2 Blinded.
Gripped
1 + TT days
Boost: It also makes a Magnitude 3 + TT sound.
Spell - Elemental | Elude and Tools
Objects become lightly coated in silver causing them to become conductive.
Burst 3 + TT x 3
3 + TT x 3 minutes
Boost: The silver also fills the air and causes Tier 1 + TT/3 Poor Breathability.
Aspect - Finesse | Elude and Tools
You can craft mechanical traps up to Craft Tier 1 + TT with any material.
Boost: You can also craft magical traps.
Stance | Elude and Tools
You can use Catch against objects in Reach.
Boost: After succeeding Catch on an attacking object, if you exceeded the DL by at least 6 - TT/3, prevent the attack.
Advanced Abilities
Those that practice and excel in the Trapsmith style gain access to these more unique abilities.
Spell - Elemental | Elude and Tools
Requirements: Elude Proficiency 15, Tools Proficiency 15
Spaces become coated in Tier 3 + TT/2 Slick ice. Reduce the Temperature by 10 + 5 x TT degrees. Deal 1 + TT/3 Cold damage to other creatures that end their turn in these spaces.
Burst 1 + TT/3
6 + TT x 6 rounds
Boost: After another creature becomes Prone in a space, a spike of ice comes out of the ground and attacks Elude with 1 + TT/4 d12 to deal 4 + TT/2 Stabbing damage.
Spell - Illusion | Elude and Tools
Requirements: Elude Proficiency 9, Tools Proficiency 9
Choose a trap. Attack Observe of creatures that examine target object to think the object has the chosen trap on it.
Target 0
3 + TT days
Boost: If creatures take actions that would trigger the trap, deal 4 + TT/2 Mind damage to them.
Spell - Elemental | Elude and Tools
Requirements: Elude Proficiency 15, Tools Proficiency 15
Cause Tier 1 + TT Ground Softness in up to 1 + TT contiguous spaces. Each space uses Reposition at the end of each round as a size 0 + TT/6 creature with 1 + TT/3 d12 to move subjects in the area down.
Target 3 + TT
1 + TT minutes
Boost: Also affect each space at 1 elevation lower.
Spell - Infusion | Elude and Tools
Requirements: Elude Proficiency 9, Tools Proficiency 9
When another creature Grips target object, attack Endure to deal 4 + TT/2 Air damage in a Burst 1 + TT/3.
Gripped
1 + TT days
Boost: On success, cause Balance, DL increased by 3 + TT/3.
Trick | Elude and Tools
Requirements: Elude Proficiency 21, Tools Proficiency 21
Up to 1 + TT/2 times, use a Free Limb increase or decrease the Tier of any aspect of target mechanism that is not affected by this by 1 or end this effect on it.
Target 0
Boost: Remove all effects of Disable on it.
Spell - Elemental | Elude and Tools
Requirements: Elude Proficiency 9, Tools Proficiency 9
Cause a vortex to exude from target creature. The vortex Repositions each creature or object comes within an Aura 2 of it towards itself with 2d12 as a size 0 creature. Objects that are affected by this while used for attacking change their target to the creature.
Target 3 + TT
3 + TT rounds
Magic
Boost: The vortex counts as a size 1 + TT/3 creature.
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