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Body Curative Naturalist
Aspect - Wit | Endure and Nature
Gain +1 + TT/2 on Diseases and Poisons Knowledge and Soothe rolls.
Boost: While using Treat Injury and Wounds, you can affect an additional 1 + TT/2 creatures in Reach at the same time.
Fire Imagination Scout
Spell - Elemental | Endure and Nature
Target space increases Temperature below 70 degrees to be 70 degrees in an Aura 2.
Range Target 3 + TT x 3   Duration 3 + TT hours
Boost: The space sheds Tier 3 light in an Aura 2.
Gravity Hero Environmental
Response - Elemental | Endure and Nature
After you use Soften Collision, reduce Collison damage you would take by 1 + TT.
Boost: Do not fall Prone from Collision.
Body Hero Order
Aspect - Might | Endure and Nature
Gain 1 + TT Endurance Pool. When you would gain a Tier of Starving, you can instead pay 1 Endurance. Once per day, after consuming double the food and water normal required, heal 1 Endurance.
Boost: Treat the Temperature 10 + 5 x TT degrees closer to comfortable.
Curative Naturalist Water Potion
Spell - Infusion | Endure and Nature
Heal target 3 + TT Grit.
Range Target 0   Defense Magic
Boost: 2 Energy: Use Soothe with +1 + TT/3.
Naturalist Earth Senses
Aspect - Wit | Endure and Nature
You can use Survival as part of Travel an additional 1 + TT/2 times per day.
Boost: Your Allies traveling with you also benefit from this.
Advanced Abilities
Those that practice and excel in the Survivor style gain access to these more unique abilities.
Athlete Body
Requirements: Endure Proficiency 9, Nature Proficiency 9
Prevent the next 3 + TT times you would roll for Overexertion.
Range Self   Duration 1 + TT hours
Boost: Treat Poor Breathability as 1 + TT/2 Tiers lower.
Curative Naturalist Mind
Aspect - Wit | Endure and Nature
Requirements: Endure Proficiency 15, Nature Proficiency 15
Gain +1 + TT/4 on rolls to reduce Ailments afflicting you.
Boost: After using an action to reduce the Tier of an Ailment, increase the Tier reduced by 1.
Curative Naturalist Earth
Spell - Mutation | Endure and Nature
Requirements: Endure Proficiency 9, Nature Proficiency 9
Any food or drink in target space is purified from being spoiled, rotten, or any other contamination except poison.
Range Target 1 + TT
Boost: Also, use Attack Poison against each poison in the space with 1 + TT/3 d12.
Body Curative Hero Animal
Aspect - Might | Endure and Nature
Requirements: Endure Proficiency 15, Nature Proficiency 15
Reduce the time you need for Recovery by 3 + TT x 3 minutes.
Boost: You can use a Recovery an additional TT/3 times each day.
Body Hero Environmental
Requirements: Endure Proficiency 21, Nature Proficiency 21
Ignore Environmental Factors, Precipitation, and Obscurement.
Range Self   Duration 1 + TT hours
Boost: Ignore effects of Liquid and Wind does not Reposition you.
Naturalist Environmental Water Potion
Spell - Mutation | Endure and Nature
Requirements: Endure Proficiency 9, Nature Proficiency 9
Target treats Liquid Tier as 1 + TT/2 Tiers lower.
Range Target 3 + TT   Duration 6 + TT x 3 minutes   Defense Nature
Boost: Target gains Aquatic.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
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