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Scout Shadow Animal
Aspect - Finesse | Nimble and Nature
Gain +1 + TT/3 on Stealth rolls.
Boost: After using Stealth, the next 1 + TT/2 spaces you move within 1 round do not affect the DL of sight against you.
Earth Scout Senses Animal
Aspect - Finesse | Nimble and Nature
Gain +1 + TT/2 on Track rolls.
Boost: Tracking does not increase your movement cost.
Imagination Shadow Space Potion
Spell - Illusion | Nimble and Nature
Target gains Tier 1 + TT/2 Concealment against sight.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Magic
Boost: If they end their turn without moving, they gain Tier 1 Concealment against sight for 1 round.
The creature appears to fade in and out of existence.
Despair Mind Shadow
Response - Illusion | Nimble and Nature
After Injuring a creature that cannot see you with a physical attack, cause Tier 1 + TT/3 Frightened.
Boost: For 1 round, reduce the face value you need to roll on damage dice against the creature by 1.
Scout Senses Umbral
Spell - Infusion | Nimble and Nature
Know exactly what direction the target is from you as long as it is within 1 + TT miles.
Range Target 6 + TT   Duration 1 day   Defense Magic
Boost: Know the distance they are from you.
Naturalist Tactician
Aspect - Wit | Nimble and Nature
Gain +1 + TT/2 on Creatures Knowledge rolls.
Boost: If you succeed Knowledge to know how a Beast or Mindless creature normally attacks, gain +1 on defenses against it.
Advanced Abilities
Those that practice and excel in the Stalker style gain access to these more unique abilities.
Body Despair Shadow Animal
Response | Nimble and Nature
Requirements: Nimble Proficiency 15, Nature Proficiency 15
1 Resolve: After you Ambush a creature that is not in Conflict, gain 1 Major Action.
Boost: Gain +1 + TT/3 on your next physical attack roll this turn against an Ambushed creature.
Imagination Trickster Umbral
Spell - Transference | Nimble and Nature
Requirements: Nimble Proficiency 9, Nature Proficiency 9
Form an orb of magic around the area. The orb and everything inside it is invisible and can see each other.
Range Burst 1 + TT/3   Duration 12 + TT x 12 minutes
Boost: In the orb, the Temperature is always comfortable and Humidity is Tier 0.
Mind Shadow Potion
Spell - Illusion | Nimble and Nature
Requirements: Nimble Proficiency 9, Nature Proficiency 9
Target becomes invisible.
Range Target 0   Duration 3 + TT x 3 rounds   Defense Magic
Boost: As a Major Action, this affects creatures that have succeeded Break Illusion.
Arcanist Athlete Imagination
Requirements: Nimble Proficiency 15, Nature Proficiency 15
Choose an ability you saw a creature Manifest since the end of your last turn and identified. You can Manifest that ability as if you know it for 1 minute. You do not benefit from any Boost, Training, or Augment they had.
Boost: If the ability you see is Boosted or Trained, gain that benefit, except the Training cannot exceed TT.
Air Despair Naturalist Potion
Spell - Elemental | Nimble and Nature
Requirements: Nimble Proficiency 9, Nature Proficiency 9
Cause Tier 1 + TT/2 Paralyzed.
Range Target 3 + TT   Defense Nature
Boost: For 1 + TT rounds, after the target moves, deal 1 Lightning damage to them.
Air Order Shadow
Requirements: Nimble Proficiency 21, Nature Proficiency 21
1 Resolve: If you have Ambushed a creature this turn, use a Major action. The action fails if it does not Ambush a creature that you have not Ambushed this turn.
Boost: If the action succeeds, increase the DL for creatures to be aware of you this turn by 1 + TT/2.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
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