What little that is found in times of scarcity can be put to good use thanks to the Scavenger. Even more, they have a knack of finding the right resources in the worst cases compared to others.
Aspect - Wit | Elude and Observe
Gain +1 + TT/2 on Search rolls.
Boost: Gain +1 + TT/3 on Hide Object rolls.
Aspect - Wit | Elude and Observe
Gain +1 + TT/2 on Survival rolls.
Boost: When using Survival for food, count as rolling a Triumph if you roll any doubles.
Aspect - Wit | Elude and Observe
Gain +1 + TT/3 on Improvised Profession Gear rolls.
Boost: Reduce the penalty for using the tools by 1 + TT/4.
Stance | Elude and Observe
When you attack with an improvised weapon, the attack is not Inaccurate and does not damage the object.
Boost: Gain +1 + TT/3 on Steal rolls.
Spell - Elemental | Elude and Observe
Make a ranged attack with target unattended object up to 1 + TT Bulk as an improvised weapon. Count as in the object's space to determine distance and obstructions for the attack.
Target 3 + TT
Boost: The attack is not Inaccurate and gains +1 + TT/4 range.
Aspect - Might | Elude and Observe
Gain +1 + TT/2 on defenses against becoming Sickened and Ingested Poisons and Survival for food rolls, though you may find food most others would not eat.
Boost: Gain 1 + TT/3 on defenses against Disease.
Advanced Abilities
Those that practice and excel in the Scavenger style gain access to these more unique abilities.
Aspect - Wit | Elude and Observe
Requirements: Elude Proficiency 15, Observe Proficiency 15
Gain +1 + TT/2 on Navigation rolls.
Boost: While in an area you have exceeded Terrain knowledge about by 6, you know what meaningful locations are likely to exist in the area and can attempt to Navigate to them.
Aspect - Charisma | Elude and Observe
Requirements: Elude Proficiency 15, Observe Proficiency 15
Gain +1 + TT/4 d12 on Luck rolls to find an object.
Boost: Roll defense twice against traps that are set to protect objects and use either roll.
Aspect - Might | Elude and Observe
Requirements: Elude Proficiency 21, Observe Proficiency 21
Lock 1 + TT/2 of any types of disease, any exposure type of poisons, any Precipitation, or any Obstructions. Gain Immunity to the Locked options.
Boost: Always know if you have been exposed to a disease or poison.
Spell - Illusion | Elude and Observe
Requirements: Elude Proficiency 9, Observe Proficiency 9
Target object detects as you instead of you for all Scry effects.
Gripped
1 + TT minutes
Boost: The object also detects as everything in your gear.
Spell - Transference | Elude and Observe
Requirements: Elude Proficiency 9, Observe Proficiency 9
Teleport target object and its contents up 1 + TT x 2 miles. It appears on the closest surface. You must have a clear image in your mind of your destination or this fails.
Gripped
Boost: You do not need an image of your destination. Instead, you can choose a direction and distance.
Spell - Infusion | Elude and Observe
Requirements: Elude Proficiency 9, Observe Proficiency 9
Increase the DL to Track you by 1 + TT/2.
Self
1 + TT hours
Boost: You do not affect Magnitude of other creatures for Tracking.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer Merch Store ~ The Team |