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Exploiting holes in defenses and wearing down attacks to little more than annoyances, the Saboteur will seldom lose in contests of attrition.
Decay Earth Tinker Potion
Spell - Elemental | Elude and Poise
Gain +2 + TT/2 on Break rolls if the target is not Immune to Acid.
Range Self   Duration 1 + TT minutes
Boost: Count as having the right tools to make rolls benefiting from this with a Free Limb.
Chaos Despair Trickster
Aspect - Wit | Elude and Poise
When you Aid, you can instead cause a penalty on the roll equal to the bonus they would have gained.
Boost: After you Aid, increase the DL for others to Aid by 1 + TT/3.
Chaos Mind Trickster
Spell - Illusion | Elude and Poise
Place a Projection on target surface or document so that creatures that read the contents do not obtain any intended information from it.
Range Target 3 + TT   Duration 3 + TT x 3 days
Boost: Reduce the Social Opinion the reader has of the writer by 1.
Decay Earth Tinker
Spell - Suppression | Elude and Poise
Target weapon gains Inaccurate.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Nature
Boost: The weapon has a 1 + TT/2 penalty on damage.
Decay Time Tinker
Trick - Mutation | Elude and Poise
Cause 1 + TT/2 Broken Tiers to target object that has 1 Durability.
Range Target 1 + TT
Boost: You can affect objects that have 2 Durability.
Marksman
Response | Elude and Poise
As you declare a physical attack against an object, gain +2 + TT/2 damage with it.
Boost: Also reduce the face value you need to roll on damage dice by TT/3.
Advanced Abilities
Those that practice and excel in the Saboteur style gain access to these more unique abilities.
Chaos Trickster Umbral
Talent | Elude and Poise
Requirements: Elude Proficiency 15, Poise Proficiency 15
Cause target creature to reroll each Skill roll they succeed unless has already been rerolled.
Range Target 0   Duration 1 + TT/2 round   Defense Zeal
Boost: Cause a 1d12 penalty on Skill rolls.
Decay Earth Tinker
Spell - Suppression | Elude and Poise
Requirements: Elude Proficiency 9, Poise Proficiency 9
Target armor grants 1 + TT/4 less Physical Reduction.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Nature
Boost: 4 Energy: Increase the armors penalty by 1 + TT/4.
Chaos Shadow
Aspect - Wit | Elude and Poise
Requirements: Elude Proficiency 21, Poise Proficiency 21
Increase the DL of actions Enemies in Reach use by 1 + TT/2.
Boost: Manifesting abilities does not allow creatures to use Knowledge about them.
Arcanist Decay Umbral
Trick - Suppression | Elude and Poise
Requirements: Elude Proficiency 15, Poise Proficiency 15
Reduce duration of Spells by 1 + TT/4.
Range Burst 1 + TT/3
Boost: Deal Umbral damage to each creature equal to the total duration of Spells reduced on them.
Despair Hope Umbral Potion
Spell - Transference | Elude and Poise
Requirements: Elude Proficiency 9, Poise Proficiency 9
Cause a 1 + TT/3 d12 penalty on Luck rolls.
Range Target 3 + TT   Duration 1 + TT hours   Defense Zeal
Boost: Gain a bonus on Luck rolls equal to the penalty caused.
Arcanist Decay Umbral
Talent | Elude and Poise
Requirements: Elude Proficiency 9, Poise Proficiency 9
Dispel target magical object. It remains inert for an additional 1 + TT minutes.
Range Gripped   Defense Dispel Defense
Boost: You can target Spells on Held creatures.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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