Once the Provoker has your attention, it is almost certainly already too late. Their proficiency with being the center of attention for better or worse is entertaining to others, unless you find yourself their target.
Spell - Suppression | Endure and Guile
Target creature has a 2 + TT/2 penalty on non-defensive Tools rolls.
Target 3 + TT
3 + TT minutes
Tools
Boost: After the creature uses an object, attack Tools with 1 + TT/4 d12 to cause them to Drop the object.
Spell - Illusion | Endure and Guile
Target creature Drops any Focus they have and each time target creature uses Focus, attack with 1 + TT/3 d12 to cause it to fail.
Target 3 + TT
3 + TT rounds
Poise
Boost: At the end of their turn, attack with 1 + TT/4 d12 to cause them to Drop any Focus they have.
Response - Illusion | Endure and Guile
After you Demoralize, cause Enraged instead of Frightened.
Boost: For 1 + TT/2 rounds, targets do not roll to reduce Enraged.
Spell - Illusion | Endure and Guile
Cause Tier 1 + TT/2 Enraged.
Target 3 + TT
Poise
Boost: For 1 round, the creature cannot obtain objects or Manifest Spells.
Stance | Endure and Guile
After using Guard at the cost of a Minor Action, you can use it again 1 + TT/2 times with the same object that round without using a Minor Action.
Boost: After an attack you Guard against fails, use Diversion against the attacker.
Spell - Elemental | Endure and Guile
Move target up to size 2 + TT/4 up to 2 + TT/3 spaces closer to you.
Target 6 + TT x 3
Athletics
Boost: Then, use Trip with the number of spaces they move d12 as the attack roll.
Advanced Abilities
Those that practice and excel in the Provoker style gain access to these more unique abilities.
Response | Guile and Endure
Requirements: Guile Proficiency 9, Endure Proficiency 9
1 Resolve: As you use Influence, it cannot be Ignored.
Boost: Reduce Reduction creatures have against this Influence from Observe by 1 + TT/4.
Aspect - Wit | Endure and Guile
Requirements: Guile Proficiency 15, Endure Proficiency 15
While a creature Focused on you is Ambushed, increase their defense penalty by 1 + TT/3 d12.
Boost: Creatures adjacent to you benefit from Concealment from Focus against creatures Focused on you.
Response - Illusion | Guile and Endure
Requirements: Guile Proficiency 15, Endure Proficiency 15
After a creature uses an action, Dominate them with Guile. After each time they use that action, deal 1 + TT/4 damage to their Resolve.
Target 3 + TT
1 + TT rounds
Zeal
Boost: If a creature adjacent to them would use the action, they use Hinder against it if they can.
Trick | Endure and Guile
Requirements: Guile Proficiency 9, Endure Proficiency 9
After succeeding Diversion, the creature cannot change or Drop their Focus for 1 + TT rounds.
Self
1 + TT rounds
Boost: Gain +1 + TT/2 on Diversion rolls.
Response | Guile and Elude
Requirements: Guile Proficiency 21, Endure Proficiency 21
After a creature that is Enraged or Focused on you attacks another creature, make a melee attack against them.
Boost: Roll 1d12 so they cannot use reactions against this attack, DL 9 - TT/2.
Talent | Guile and Endure
Requirements: Guile Proficiency 9, Endure Proficiency 9
2 words: Target creature suffers a penalty on attack rolls against you equal to their Enraged Tier.
Target 3 + TT
3 + TT rounds
Poise
Boost: While Focused on you, they suffer -1d12 on attack rolls against other subjects.
© Grinning Demon Games ~ admin@SoulshardsRPG.com
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer Merch Store ~ The Team |