Response | Nimble and Zeal
After triggering Devastating, attack with Injury d12 to cause Tier 1 + TT/2 Blinded.
Endure
Boost: If you do not cause Injury, attack with 1d12.
Response | Nimble and Zeal
After triggering Devastating, use Disarm against the creature with Injury d12 as the attack roll.
Endure
Boost: Move the Disarmed object up to 1 + TT spaces in any direction.
Spell - Elemental | Nimble and Zeal
Lock 1 + TT/2 Material Elements. Choose a Locked Element. You can use a Free Limb to attack with the Element as a Tier 1 ranged weapon with 3 + TT/2 range that deals 4 damage and has Lightweight and the Locked Element.
Self
3 + TT x 3 rounds
Boost: The weapon gains the Connected Ailment of the chosen Element.
Spell - Elemental | Nimble and Zeal
Lock 1 + TT/2 Elements. Choose Bashing, Chopping, or Stabbing and a Locked Element. Create a Tier 1 weapon in target Free Limb sized to fit it. It can be used in melee and has 5 + TT/2 damage, 3 range, the chosen Strike Type, the chosen Element, and the Connected Ailment of the chosen Element. If thrown, the weapon reappears in the thrower's hand after the attack.
Target 1 + TT
3 + TT x 3 rounds
Boost: The weapon gains Lightweight or Two-Handed.
Talent | Nimble and Zeal
Gain +1 + TT range on thrown weapon attacks.
Self
3 + TT rounds
Boost: Deal +1 + TT/3 damage on thrown weapon attacks.
Stance | Nimble and Zeal
After attacking, for each face value 12 in your attack roll, reduce the face value you need to roll on damage dice with that attack by 1.
Boost: When you trigger Devastating, deal +1 + TT/2 damage.
Advanced Abilities
Those that practice and excel in the Precisionist style gain access to these more unique abilities.
Trick | Nimble and Zeal
Requirements: Nimble Proficiency 9, Zeal Proficiency 9
1 Resolve: Reduce the amount you need to exceed defense with Called Shot by +1 + TT/4.
Self
1 round
Boost: Deal +1 + TT/3 damage when making a Called Shot.
Response | Nimble and Zeal
Requirements: Nimble Proficiency 9, Zeal Proficiency 9
After triggering Devastating with a melee weapon, lodge the weapon in the subject. While lodged, the weapon deals 1 + TT/2 Continuing Body Damage to the target.
Boost: Cause Tier 1 Trauma.
Response | Nimble and Zeal
Requirements: Nimble Proficiency 15, Zeal Proficiency 15
After triggering Devastating, attack with Injury d12 to cause Tier 1 + TT/3 Sickened.
Endure
Boost: On success, cause Tier 1 + TT/4 Paralyzed.
Aspect - Finesse | Nimble and Zeal
Requirements: Nimble Proficiency 15, Zeal Proficiency 15
For each 3 your attack roll exceeds your target's defense, increase the Tier of any ailments you cause by the attack or effects triggered by the attack by 1.
Boost: After you exceed your target's defense by 3 or more, cause Balance, DL increased by 1 + TT/2.
Trick | Nimble and Zeal
Requirements: Nimble Proficiency 21, Zeal Proficiency 21
1 Resolve: Physical attacks you make count as Devastating and trigger effects as if they caused 1 + TT/4 Injury even if they caused less.
Self
1 + TT/3 rounds
Boost: For each 3 your attack roll exceeds your target's defense, heal 1 Minor Action.
Trick | Nimble and Zeal
Requirements: Nimble Proficiency 9, Zeal Proficiency 9
Increase the range of face values that trigger Devastating by 1 + TT/6.
1 + TT/3 rounds
Boost: Gain +1d12 on physical attack rolls.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer Merch Store ~ The Team |