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Despair Marksman Shadow Animal
Response | Nimble and Zeal
After triggering Devastating, attack with Injury d12 to cause Tier 1 + TT/2 Blinded.
Defense Endure
Boost: If you do not cause Injury, attack with 1d12.
Marksman Animal
Response | Nimble and Zeal
After triggering Devastating, use Disarm against the creature with Injury d12 as the attack roll.
Defense Endure
Boost: Move the Disarmed object up to 1 + TT spaces in any direction.
Arcanist Potion
Spell - Elemental | Nimble and Zeal
Lock 1 + TT/2 Material Elements. Choose a Locked Element. You can use a Free Limb to attack with the Element as a Tier 1 ranged weapon with 3 + TT/2 range that deals 4 damage and has Lightweight and the Locked Element.
Range Self   Duration 3 + TT x 3 rounds
Boost: The weapon gains the Connected Ailment of the chosen Element.
Arcanist Imagination
Spell - Elemental | Nimble and Zeal
Lock 1 + TT/2 Elements. Choose Bashing, Chopping, or Stabbing and a Locked Element. Create a Tier 1 weapon in target Free Limb sized to fit it. It can be used in melee and has 5 + TT/2 damage, 3 range, the chosen Strike Type, the chosen Element, and the Connected Ailment of the chosen Element. If thrown, the weapon reappears in the thrower's hand after the attack.
Range Target 1 + TT   Duration 3 + TT x 3 rounds
Boost: The weapon gains Lightweight or Two-Handed.
Marksman
Talent | Nimble and Zeal
Gain +1 + TT range on thrown weapon attacks.
Range Self   Duration 3 + TT rounds
Boost: Deal +1 + TT/3 damage on thrown weapon attacks.
Marksman Animal
Stance | Nimble and Zeal
After attacking, for each face value 12 in your attack roll, reduce the face value you need to roll on damage dice with that attack by 1.
Boost: When you trigger Devastating, deal +1 + TT/2 damage.
Advanced Abilities
Those that practice and excel in the Precisionist style gain access to these more unique abilities.
Despair Marksman Space
Trick | Nimble and Zeal
Requirements: Nimble Proficiency 9, Zeal Proficiency 9
1 Resolve: Reduce the amount you need to exceed defense with Called Shot by +1 + TT/4.
Range Self   Duration 1 round
Boost: Deal +1 + TT/3 damage when making a Called Shot.
Despair Marksman
Response | Nimble and Zeal
Requirements: Nimble Proficiency 9, Zeal Proficiency 9
After triggering Devastating with a melee weapon, lodge the weapon in the subject. While lodged, the weapon deals 1 + TT/2 Continuing Body Damage to the target.
Boost: Cause Tier 1 Trauma.
Body Despair Marksman Animal
Response | Nimble and Zeal
Requirements: Nimble Proficiency 15, Zeal Proficiency 15
After triggering Devastating, attack with Injury d12 to cause Tier 1 + TT/3 Sickened.
Defense Endure
Boost: On success, cause Tier 1 + TT/4 Paralyzed.
Marksman Order Space
Aspect - Finesse | Nimble and Zeal
Requirements: Nimble Proficiency 15, Zeal Proficiency 15
For each 3 your attack roll exceeds your target's defense, increase the Tier of any ailments you cause by the attack or effects triggered by the attack by 1.
Boost: After you exceed your target's defense by 3 or more, cause Balance, DL increased by 1 + TT/2.
Marksman Senses Space
Trick | Nimble and Zeal
Requirements: Nimble Proficiency 21, Zeal Proficiency 21
1 Resolve: Physical attacks you make count as Devastating and trigger effects as if they caused 1 + TT/4 Injury even if they caused less.
Range Self   Duration 1 + TT/3 rounds
Boost: For each 3 your attack roll exceeds your target's defense, heal 1 Minor Action.
Marksman Order Animal
Trick | Nimble and Zeal
Requirements: Nimble Proficiency 9, Zeal Proficiency 9
Increase the range of face values that trigger Devastating by 1 + TT/6.
Duration 1 + TT/3 rounds
Boost: Gain +1d12 on physical attack rolls.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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