Spell - Transference | Poise and Zeal
Cause target creature to reroll the next Skill roll they succeed and lose 1 + TT/4 d12 on the reroll.
Target 0
1 round
Poise
Boost: If they succeed the reroll, cause Tier 1 + TT/3 Weakened.
Talent | Poise and Zeal
Attack with Poise to cause Tier 1 + TT/3 Unaware and cause them to Drop Focus.
Target 0
Endure
Boost: Reduce their Enraged and Frightened Tiers by 1 + TT/2.
Spell - Infusion | Poise and Zeal
Target gains +1 + TT/3 on Influence rolls.
Target 0
3 + TT x 3 minutes
Poise
Boost: They gain +1 + TT/4 on damage to Resolve.
Talent | Poise and Zeal
As another creature in 1 + TT/3 range would pay a Minor Action, you can pay the action cost.
Self
3 + TT rounds
Boost: Grant +1d12 on any rolls as part of the action.
Spell - Infusion | Poise and Zeal
Remove 1d12 Grit Pips from target creature. The creature cannot be affected by this again until they have had 8 - TT/2 Recoveries.
Target 0
Nature
Boost: 2 Energy: The creature rolls now to reduce Wounded afflicting 1 + TT/3 target body parts.
Spell - Suppression | Poise and Zeal
2 words: Target creature that can hear you drops all Gripped and Held creatures and objects.
Target 6 + TT
Poise
Boost: 1 Energy: Cause Tier 1 + TT/3 Paralyzed.
Advanced Abilities
Those that practice and excel in the Preacher style gain access to these more unique abilities.
Trick | Poise and Zeal
Requirements: Poise Proficiency 15, Zeal Proficiency 15
5 Words: Roll 1d12, DL 3 + prior successes - TT/2 to heal target creature that can hear you 1 Grit.
Target 1 + TT
Boost: After this removes a Grit Pip, they gain +1 on defenses for 1 + TT/6 rounds.
Spell - Suppression | Poise and Zeal
Requirements: Poise Proficiency 15, Zeal Proficiency 15
Speak up to 1 + TT words that defines an activity. Dominate target creature that can hear and understand you. As they have an opportunity to perform the activity, they attempt to perform the activity before taking any other actions.
Target 3 + TT
1 + TT minutes
Poise
Boost: 1 Resolve: You can define the activity mentally and against a creature that cannot hear you.
Spell - Mutation | Poise and Zeal
Requirements: Poise Proficiency 9, Zeal Proficiency 9
After a creature rolls to reduce an Ailment afflicting them and fails, they gain 1 Tier of the Ailment.
Aura 3 + TT
1 + TT rounds
Boost: After a poison or disease attacks from its own effect, it attacks again.
Aspect - Charisma | Poise and Zeal
Requirements: Poise Proficiency 9, Zeal Proficiency 9
While Manifesting a Ritual, at the beginning of your turn, each other creature in your circle can pay 1 Resolve. For each Resolve paid, reduce the Soul cost by 1 + TT.
Boost: If the cost is reduced enough to pay double the cost of the Ritual and the cost is not affected or paid by any other source, you can apply 1 + TT/4 modifiers as you complete the Ritual.
Spell - Transference | Poise and Zeal
Requirements: Poise Proficiency 21, Zeal Proficiency 21
Deal 6 Umbral damage to target creature. Ignore all Immunities and Reductions.
Target 6 + TT x 3
Zeal
Boost: Increase their Social Opinion Tier of you by TT/4.
Spell - Transference | Poise and Zeal
Requirements: Poise Proficiency 9, Zeal Proficiency 9
As damage would be dealt to target creature, reduce the damage by 2 + TT/2 and end this.
Target 3 + TT
3 + TT rounds
Boost: After preventing damage, cause Tier 1 + TT/3 Weakened to the attacker.
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