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Hope Leader Mind
Aspect - Wit | Tools and Zeal
Gain +1 + TT/3 on Zeal Knowledge rolls.
Boost: While using Influence with Zeal, other creatures treat the Risk Tier as 1 lower.
Order Spiritual
Aspect - Charisma | Tools and Zeal
Attack rolls targeting you cannot be rerolled.
Boost: When this prevents a reroll, gain +1 + TT/4 on your defense against that attack.
Athlete Hero
Stance | Tools and Zeal
Reduce your penalty for Gripping weapons made for creatures larger than you by 1 + TT/3.
Boost: Weapons made for creatures larger than you gain Impact.
Arcanist Hope Radiant
Trick - Elemental | Tools and Zeal
Deal 1 + TT/4 Radiant damage to target undead creature.
Range Target 0
Boost: Increase the Tier of Ailments caused by this effect by 1.
Naturalist Radiant Potion
Spell - Elemental | Tools and Zeal
Deal 4 + TT/2 Radiant damage.
Range Target 3 + TT   Defense Nature
Boost: Cause Tier 1 + TT/3 Blinded.
Despair Hero Mind
Talent | Tools and Zeal
Use Demoralize.
Range Burst 3 + TT
Boost: Gain +1 + TT/2 on the roll.
Advanced Abilities
Those that practice and excel in the Paladin style gain access to these more unique abilities.
Hero Hope Umbral
Trick | Tools and Zeal
Requirements: Tools Proficiency 9, Zeal Proficiency 9
Reduce the energy cost of each Augment you apply to weapon attacks by 1.
Duration 1 round
Boost: Reduce your DL of Melee and Ranged Strike by 1 + TT/2.
Curative Guardian Radiant
Spell - Suppression | Tools and Zeal
Requirements: Tools Proficiency 15, Zeal Proficiency 15
Remove up to 1 + TT/3 treatable Ailments from target other creature.
Range Target 0
Boost: They become Immune to removed Ailments for 1 + TT/4 rounds.
Hope Spiritual Umbral
Talent | Tools and Zeal
Requirements: Tools Proficiency 9, Zeal Proficiency 9
Gain 1 + TT/2 Magical Reduction.
Range Self   Duration 1 round
Boost: Any healing roll affecting you may be rerolled once.
Hero Spiritual Umbral
Talent | Tools and Zeal
Requirements: Tools Proficiency 21, Zeal Proficiency 21
Make a physical attack. It ignores all Immunities and Reductions other than from armor.
Boost: 1 Resolve: Reduce any penalty to your damage by 1 + TT/2.
Chaos Naturalist
Response - Elemental | Tools and Zeal
Requirements: Tools Proficiency 15, Zeal Proficiency 15
Lock 1 Element. After suffering Injury, attack with Injury d12 to deal 1 + TT/3 damage of the Locked Element.
Range Burst 1 + TT/4   Defense Nature
Boost: 1 Resolve: Increase the damage by 2.
Arcanist Hero
Trick - Elemental | Tools and Zeal
Requirements: Tools Proficiency 9, Zeal Proficiency 9
Lock 1 Element. Your weapon attacks gain +1 + TT/3 damage and the Locked Element.
Range Self   Duration 1 round
Boost: Gain 1 + TT/2 Reduction to the Locked Element.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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