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Oracles are a unique creature in that they are not always... present in the world. Signs of a young Oracle usually present themselves in several defensive capabilities like increased mental fortitude or an instinct for when someone is magically spying. As an Oracle grows older, they not only see more clearly, but learn to manipulate the strands of time and fate. Consulted warily, Oracles, true Oracles, are a sought- after people for various towns, villages, and cities.
Hero Order Time
Aspect - Might | Magic and Observe
Gain 1 + TT/2 Gravity Reduction.
Boost: Gain +TT/3 on defense against effects that cause you to reroll.
Despair Spiritual Umbral
Spell - Suppression | Magic and Observe
If a creature would Triumph, they reroll.
Range Aura 3 + TT   Duration 1 + TT rounds
Boost: After a creature rerolls, deal 1 + TT/3 Umbral damage to them.
Mind Senses Umbral Potion
Spell - Illusion | Magic and Observe
Sense if a Scry effect targets or senses you. If you would be seen through a Scry effect that does not target you, the effect attacks your Magic. On failure, it does not sense you.
Range Self   Duration 1 + TT hours
Boost: 2 Energy: Gain +1 + TT/3 on defenses against Scry effects.
Arcanist Mind Spiritual Potion
Spell - Infusion | Magic and Observe
Gain +1 + TT/2 on defense against Domination.
Range Self   Duration 1 + TT hours
Boost: When you are Ambushed, count as in Conflict.
Earth Hero Hope
Aspect - Charisma | Magic and Observe
Gain 1 + TT/3 Reduction to damage against your Resolve.
Boost: Gain +1 + TT/4 on defense against Demoralize.
Curative Hope Spiritual
Gain +1 on Skill rolls.
Range Self   Duration 1 + TT/3 rounds
Boost: At the end of your next turn, heal 2 + TT/2 Grit.
Advanced Abilities
Those that practice and excel in the Oracle style gain access to these more unique abilities.
Arcanist Scout Senses
Spell - Transference | Magic and Observe
Requirements: Magic Proficiency 15, Observe Proficiency 15
Create a size -8 eyeball. It has 10 Movement Pool, Flight as a Primary Movement type, and follows your mental commands, though cannot Dash or Run. You see only what the eyeball see and cannot take actions except to Dismiss this.
Duration 1 + TT minutes
Boost: 2 Energy: The eyeball is Phasing.
Arcanist Space Time Potion
Spell - Infusion | Magic and Observe
Requirements: Magic Proficiency 9, Observe Proficiency 9
Cease to exist.
Range Self   Duration Up to 3 + TT rounds.
Boost: As this ends, Warp in 3 + TT range before reappearing.
Naturalist Environmental Scout
Spell - Transference | Magic and Observe
Requirements: Magic Proficiency 9, Observe Proficiency 9
Know the approximate time of Environmental Factors and Precipitation that will occur in the next 1 + TT days.
Range Burst 1 + TT miles
Boost: Also know Disasters.
Hero Hope Time
Trick - Infusion | Magic and Observe
Requirements: Magic Proficiency 9, Observe Proficiency 9
Target creature gains 1d12 on Skill rolls.
Range Target 0   Duration 3 + TT/3 - prior successes rounds
Boost: They can end this effect as a reaction to any roll to reroll.
Spiritual Time Trickster
Response - Transference | Magic and Observe
Requirements: Magic Proficiency 21, Observe Proficiency 21
3 Resolve: After the effect of a targeted action used by target creature, undo the effect and have the action target a different target in their range other than the creature that acted.
Range Target 1 + TT   Defense Zeal
Boost: 1 + TT/4 times, if the effect of the action fails, have it target another target in their range.
Arcanist Order Time
Trick - Transference | Magic and Observe
Requirements: Magic Proficiency 15, Observe Proficiency 15
At the end of your turn, you may roll Magic to undo all events from after the time you Manifested this and continue your turn again, DL 9 - TT/2 + prior successes. Other creatures are not aware of events that occurred.
Boost: Roll this effect immediately if you become unable to act.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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