As with all conflict, many find success in their survival and fewer find success in victory, but those alone who desire to win at any cost call themselves Opportunists. The Opportunist measures their achievements not with honor but with their results.
Aspect - Might | Martial and Guile
Gain 1 + TT/2 Water Reduction.
Boost: Gain TT/3 on defense against effects that cause you to change or Drop Focus.
Response | Martial and Guile
After making an attack while your attacking limb is at a higher elevation than the highest elevation of your target, deal +1 + TT/3 damage.
Boost: On success, attack Endure with Injury d12 to cause Tier 1 Dazzled.
Trick | Martial and Guile
Attack with Martial to deal 1 + TT/6 bashing damage to target Prone creature.
Target 0
Elude
Boost: For 1 round, increase the cost to rise from Prone by 1 Minor Action.
Stance | Martial and Guile
After you cause Grit Injury, heal 1 + TT/4 Minor Action.
Boost: Then attack Zeal with Injury d12 to deal 1 Minor Action damage.
Response | Martial and Guile
After succeeding a physical attack, deal +1 damage for each time you have Injured the target since the end of your last turn.
Boost: Then attack Endure with Injury d12 to cause Tier 1 + TT/3 Trauma.
Spell - Elemental | Martial and Guile
The Soulweaver rolls now to spread fire 1 + TT/2 times.
Burst 3 + TT x 3
Boost: 1 Energy: Each space of fire creates Tier 1 + TT/3 smoke in a Burst 1.
Advanced Abilities
Those that practice and excel in the Opportunist style gain access to these more unique abilities.
Response - Suppression | Martial and Guile
Requirements: Martial Proficiency 9, Guile Proficiency 9
When you trigger Devastating, deal +1 + TT/3 damage.
Boost: After triggering Devastating, attack Dispel Defense with 1 + TT/2 d12 to Dispel target Spell on the creature.
Response | Martial and Guile
Requirements: Martial Proficiency 9, Guile Proficiency 9
After you are Tripped by a creature, use Trip against that creature.
Boost: If you succeed the Trip, then move 1 + TT/3 spaces without gaining Pips.
Response | Martial and Guile
Requirements: Martial Proficiency 21, Guile Proficiency 21
After a creature ends their turn, if they did not move during their turn, make a melee attack against them.
Boost: Any reaction used against this attacks suffers a 1 + TT/2 penalty on rolls to use it or determine if its effect succeeds.
Talent | Martial and Guile
Requirements: Martial Proficiency 9, Guile Proficiency 9
Gain 3 + TT/4 Minor Action Pool.
Self
1 round
Boost: Once during this effect, you can use a Trick as a reaction to any action.
Response - Transference | Martial and Guile
Requirements: Martial Proficiency 15, Guile Proficiency 15
After you cause Injury with a weapon, release a Held Spell that has a single target against the Injured target. The Spells range becomes equal to the weapons range.
Boost: Attack Magic with 1 + TT/3 d12 to cause a penalty on defense against the Spell equal to Injury.
Response | Martial and Guile
Requirements: Martial Proficiency 15, Guile Proficiency 15
After you succeed a melee attack against a creature, roll for a part a number of times equal to half the damage you would deal. Instead of dealing damage, cause Tier 1 + TT/3 Wounded to a rolled part of your choice.
Boost: 1 Resolve: Then cause Tier 1 + TT/4 Paralyzed.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer Merch Store ~ The Team |