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Earth Tinker
Aspect - Wit | Athletics and Tools
Reduce the time you need to Repair by 1 + TT/2 minutes.
Boost: Do not lose provided material when you fail to Repair.
Chaos Hero Hope
When you use a shield for Guard, it instead grants Physical Reduction equal to double its Guard value as if it is Torso armor.
Boost: If an attack you use this against has damage reduced and you take no Injury from it, roll 1d12 to use Reposition, DL 9 - TT/2.
Curative Earth Tinker
Spell - Infusion | Athletics and Tools
Remove 1 Broken Tier from target non-magical object with no more than 1 + TT/2 Durability.
Range Target 1 + TT
Boost: Double the objects physical reduction for 1 minute.
Earth Marksman Animal
Aspect - Might | Athletics and Tools
Reduce the face value you need to benefit from Bashing by 1 + TT/6.
Boost: Count as 1 + TT/4 sizes larger to determine the minimum injury you can gain from the effect of Bashing Strike Type.
Construction Earth Tinker
Aspect - Wit | Athletics and Tools
You can craft vehicles, structures, mechanical gear, and secret doors up to Craft Tier 1 + TT with any material.
Boost: You can also craft mechanical parts and workers.
Decay Earth Tinker
After you succeed a physical attack against a non-living object, it gains Vulnerable to physical damage for 1 + TT rounds.
Range Self   Duration 3 + TT rounds
Boost: Also reduce the Physical Reduction of the object by TT/4 for 1 + TT rounds.
Advanced Abilities
Those that practice and excel in the Mechanic style gain access to these more unique abilities.
Imagination Space Tinker
Spell - Infusion | Athletics and Tools
Requirements: Athletics Proficiency 9, Tools Proficiency 9
Target unattended object up to 1 + TT squared Bulk moves as if operated by an appropriate creature with Tier 1 + TT/4 in each skill and follows your Magical Commands. End all of your previous castings of this.
Range Target 3 + TT   Duration 3 + TT x 3 rounds
Boost: This does not end your previous 1 + TT/3 castings of this.
Body Imagination Tinker
Requirements: Athletics Proficiency 15, Tools Proficiency 15
Roll Abilities Knowledge to recall an Aspect. If you exceed the DL by 3, you gain that Aspect as if you know it until you Manifest this ability again.
Range Self   Duration 1 + TT hours
Boost: 3 Energy: The Aspect has 1 + TT/2 Trained Tier.
Construction Earth Guardian
Requirements: Athletics Proficiency 15, Tools Proficiency 15
Target body part does not cause any penalty from Wounded.
Range Target 0   Duration 1 + TT hours   Defense Nature
Boost: The creature gains +1 + TT/3 on rolls to reduce the Wound.
Construction Earth Tinker
Spell - Transference | Athletics and Tools
Requirements: Athletics Proficiency 9, Tools Proficiency 9
Create a non-consumable, non-magical object up to 2 + TT Bulk made of its normal material in your space. It dissipates when this ends.
Duration 3 + TT x 3 minutes
Boost: Choose a material. Infuse 1/10 of the cost per Bulk of the material for each Bulk of the created object. The object is made of the chosen material.
Construction Tinker
Aspect - Wit | Athletics and Tools
Requirements: Athletics Proficiency 9, Tools Proficiency 9
Mechanical workers you craft gain +1 + TT points.
Boost: Increase the number of points that can be assigned to a function before the cost increases by 1 + TT/2.
Order Tactician Umbral
Spell - Transference | Athletics and Tools
Requirements: Athletics Proficiency 21, Tools Proficiency 21
Teleport a size 0 + TT/3 object and objects contained in it you own into your space.
Boost: Instead, all objects you teleported with this teleport back to where they came from.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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