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Necrotic Senses Tactician
Response | Endure and Observe
After Injuring a creature with a physical attack, they cannot Ambush you.
Range Self   Duration 1 + TT/2 rounds
Boost: You can target the creature even if you cannot sense them.
Scout Senses Space Potion
Spell - Illusion | Endure and Observe
Know if there is an invisible creature or object other than yourself or your gear in an Aura 6 + TT x 3.
Range Self   Duration 1 hour
Boost: 2 Energy: Invisible does not affect your senses.
Mind Scout Senses Potion
Spell - Illusion | Endure and Observe
Know if a creature that used Awareness as an action senses you in an Aura 6 + TT x 3.
Range Self   Duration 12 minutes
Boost: 2 Energy: You can identify if you are sensed directly or through magic.
Fire Tactician Trickster
Spell - Illusion | Endure and Observe
Target space sheds Tier 5 red light in up to an Aura 4.
Range Target 12 + TT x 6   Duration Up to 1 + TT rounds
Boost: Lock 1 + TT colors. You may have the light instead shed any Locked color.
Imagination Scout Time
Spell - Illusion | Endure and Observe
Think up to 25 words. A rolled scroll appears on the ground in your space. When the scroll is moved, the scroll speaks the words in your voice and dissipates.
Duration 3 + TT x 3 hours
Boost: Think of up to 1 + TT simple images. The images project above the scroll for 1 minute after it is moved.
Mobile Space Tactician
Spell - Infusion | Endure and Observe
Target creatures Warps to your space. If they Warp, Warp to the space they occupied.
Range Target 3 + TT   Defense Magic
Boost: For 1 round, count as Focused on everything.
Advanced Abilities
Those that practice and excel in the Lookout style gain access to these more unique abilities.
Curative Guardian Mind
Spell - Infusion | Endure and Observe
Requirements: Endure Proficiency 9, Observe Proficiency 9
Reduce Unaware Tier by 1 + TT/2.
Range Burst 1 + TT
Boost: Send up to 4 + TT words with Telepathy to each creature in the area.
Scout Senses Space
Aspect - Wit | Endure and Observe
Requirements: Endure Proficiency 21, Observe Proficiency 21
Gain +6 + TT x 2 on Awareness with Displacement rolls.
Boost: Gain +1 + TT/4 range with all senses.
Air Imagination Leader
Spell - Infusion | Endure and Observe
Requirements: Endure Proficiency 15, Observe Proficiency 15
Whisper up to 10 + TT x 10 words. These words are heard by target creature you think of as if you were standing next to them speaking normally.
Range 1 + TT miles
Boost: The target can respond with up to the same number of words you could speak.
Imagination Scout Umbral
Spell - Transference | Endure and Observe
Requirements: Endure Proficiency 15, Observe Proficiency 15
Create a size -1 Ghost with 1 in each Skill Tier and 5 Movement Pool in Reach. It can hear you clearly from anywhere and acts as if Bonded to you. You can see and hear what it sees and hears.
Duration 3 + TT rounds
Boost: It is Invisible.
Earth Mobile Tactician Animal
Aspect - Finesse | Endure and Observe
Requirements: Endure Proficiency 9, Observe Proficiency 9
Reduce the increase to Movement costs from being Crouched or Prone by 1 + TT/6.
Boost: Reduce Encumbered you gain from being Crouched or Prone by TT/4.
Air Imagination Scout
Spell - Illusion | Endure and Observe
Requirements: Endure Proficiency 9, Observe Proficiency 9
Create a Projection of clouds and lightning in the sky above you that forms up to 12 + TT x 6 letters or symbols and can be seen from up to 10 miles away.
Duration 1 + TT minutes
Boost: Choose the direction of 1 + TT/3 Cones from you. The Projection cannot be seen from within those Cones.
© Grinning Demon Games ~ admin@SoulshardsRPG.com
Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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