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Arcanist Mind Tinker
Aspect - Wit | Tools and Observe
Reduce the time you need to examine an object before rolling knowledge about it by (1 + TT) x its Craft Tier rounds.
Boost: You can read 2 + TT/3 times faster.
Arcanist Scout Umbral Potion
Spell - Illusion | Tools and Observe
For each Spell that was Manifested in 6 range in the last 6 + TT x 3 hours, if the caster is within 1 + TT miles, see a straight line to the caster.
Range Self   Duration 1 + TT hours
Boost: You know what miles each subject is in away from you.
Arcanist Tinker
Aspect - Wit | Tools and Observe
Gain +1 + TT/2 on Objects and Crafting Knowledge rolls.
Boost: You know how many Broken Tiers objects you can sense have.
Scout Senses Space
Aspect - Wit | Tools and Observe
Gain +1 + TT/3 on Observe Knowledge rolls.
Boost: Treat subjects you sense as 1 Magnitude higher to determine the details you can sense.
Naturalist Environmental Radiant
Spell - Transference | Tools and Observe
Shed Tier 3 light.
Range Aura 3 + TT   Duration 1 + TT minutes
Boost: 2 Energy: Shed Tier 6 light.
Chaos Hero
Reduce the face value you need to benefit from Chopping by 1 + TT/4.
Boost: Also reduce the face value you need to benefit from Stabbing.
Advanced Abilities
Those that practice and excel in the Inspector style gain access to these more unique abilities.
Arcanist Senses Umbral
Aspect - Wit | Tools and Observe
Requirements: Tools Proficiency 9, Observe Proficiency 9
Lock 1 + TT/3 senses. While using a Scry effect, Locked senses also function outside of the scry effect.
Boost: When you craft a Ratial circle for a Scry effect, you may use the following effect as a modifier: Reduce any Awareness penalty you have in the Scry by 1.
Construction Space Tactician
Spell - Transference | Tools and Observe
Requirements: Tools Proficiency 15, Observe Proficiency 15
Create a page of paper in your Free Limb that shows an image of what you see. It has details like a Tier 1 + TT map.
Boost: Gain +1 + TT/2 on your Observe roll to determine what you see for the image.
Earth Marksman
Trick - Infusion | Tools and Observe
Requirements: Tools Proficiency 21, Observe Proficiency 21
When you succeed a physical attack against a creature, for each damage dice that fails, cause 1 Injury to armor they wear on the affected part. If the attack was not against a specific part, affect torso armor.
Range Self   Duration 3 + TT rounds
Boost: Treat durability of objects you Injure as 1 + TT/4 lower.
Imagination Leader Space
Response - Infusion | Tools and Observe
Requirements: Tools Proficiency 15, Observe Proficiency 15
After Aiding an Ally's action, reduce the Face Value they need for any effects that are determined by Face Value by 1 + TT/4.
Boost: If their action succeeds, roll 1d12, DL 9 - TT/2 to heal 1 Resolve.
Scout Senses
Spell - Transference | Tools and Observe
Requirements: Tools Proficiency 9, Observe Proficiency 9
Scry on a location with an entrance. See as if entering from the most commonly used entrance.
Duration 1 + TT/2 rounds
Boost: 3 Energy: Instead, see as if entering from a secret entrance if you know it has one.
Scout Senses
Spell - Transference | Tools and Observe
Requirements: Tools Proficiency 9, Observe Proficiency 9
Scry on an object. See where the object is as if facing it from a random adjacent space.
Duration 1 + TT/2 rounds   Defense Magic
Boost: 2 Energy: If you exceed your observe roll to see the object by at least 6, know what 90 - TT x 5 degree direction the object is from you.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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