Go to top
Body Tactician Time Potion
Spell - Suppression | Athletics and Guile
Cause Tier 1 + TT/2 Sickened.
Range Target 3 + TT   Defense Zeal
Boost: Cause Tier 1 + TT/3 Slowed.
Senses Tactician
Response | Athletics and Guile
After you cause Blinded, attack to end any Focus the target has and they cannot be Focused.
Range Target 0   Duration 1 + TT/2 rounds   Defense Nimble
Boost: On success, they cannot use Aid.
Body Tactician
Aspect - Finesse | Athletics and Guile
Lock 1 + TT/3 of Sickened, Trauma, Unaware, Weakened. When you Impede, you may instead cause a Locked Ailment.
Boost: For 1 round, when you Impede, you may instead reduce Reach by 1.
Guardian Tactician
Gain 1 + TT/2 on attack rolls against weapons and to Disarm.
Boost: When you Disarm a creature, knock an object from each of their limbs.
Athlete Body Animal
Reduce Bulk Limit by 3 + TT x 3.
Range Target 0   Duration 1 + TT hours   Defense Endure
Boost: Increase Movement costs to stand from Crouched or Prone by 1.
Body Tactician
Use Impede. Increase the Tier of Ailment you cause with it by 1 + TT/3.
Boost: The Ailment cannot be affected by Soothe for 1 + TT/2 rounds.
Advanced Abilities
Those that practice and excel in the Impeder style gain access to these more unique abilities.
Body Tactician
Requirements: Athletics Proficiency 9, Guile Proficiency 9
After causing Injury with Called Shot, the part cannot be used for 1 + TT rounds.
Range Target 0   Duration 1 round   Defense Endure
Boost: Called Shots against the part deal +1 + TT/3 damage.
Environmental Tactician Water
Spell - Elemental | Athletics and Guile
Requirements: Athletics Proficiency 9, Guile Proficiency 9
Target space and up to 1 + TT contiguous spaces fill with Tier 0 + TT current water that dos not fall. You choose the direction it flows.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Nimble
Boost: The effect becomes a flood.
Body Tactician Animal
Requirements: Athletics Proficiency 15, Guile Proficiency 15
Use Impede.
Boost: On success, use Impede for the same effect against up to 1 + TT/3 other targets.
Body Tactician
Response | Athletics and Guile
Requirements: Athletics Proficiency 9, Guile Proficiency 9
After causing Muted, attack to cause Tier 1 + TT/3 Strangled. Any time they reduce a Muted Tier, also reduce this Strangled Tier an equal amount. If Muted is removed, this Strangled is removed.
Range Target 0   Defense Nature
Boost: On success, for 1 round, they cannot Drink.
Decay Naturalist Water Potion
Spell - Elemental | Athletics and Guile
Requirements: Athletics Proficiency 15, Guile Proficiency 15
Cause a 1 + TT/4 penalty on Severe Threshold.
Range Target 3 + TT   Duration 3 + 3 x TT minutes   Defense Nature
Boost: On success, cause Tier 1 + TT/3 Slippery.
Arcanist Despair Umbral
Spell - Suppression | Athletics and Guile
Requirements: Athletics Proficiency 21, Guile Proficiency 21
As a creature would make a skill or damage roll, they choose to pay 1 Energy or lose 1d12 on the roll.
Range Aura 3 + TT/2   Duration 1 + TT rounds
Boost: After a creature pays Energy to this effect, heal 1 Energy.
© Grinning Demon Games ~ admin@SoulshardsRPG.com
Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------