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Body Despair Naturalist Potion
Spell - Mutation | Athletics and Magic
After target creature suffers Grit Injury, they suffer Tier 1 + TT/6 Trauma.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Endure
Boost: After they fail defense against Trauma, they suffer Tier 1 Sickened.
Body Naturalist Senses Animal
Aspect - Wit | Athletics and Magic
Treat the Smell Magnitude of blood as 1 + TT higher.
Boost: You can identify the Species of a creature when you smell their blood.
Arcanist Necrotic Order
Aspect - Might | Athletics and Magic
As part of paying a Grit or Resolve cost, 1 + TT times each day, you can drink a vial of blood to reduce the cost by 1.
Boost: When you use an ability that requires drinking blood, you can delay the effect by storing the blood. If you drink the blood and it is less than 1 + TT hours old, gain the effect of the ability at that time.
Body Despair
After you cause Injury with a physical attack, cause Tier 1 + TT/3 Trauma.
Boost: After you cause Injury with a non-physical attack, cause Tier 1 + TT/3 Trauma.
Decay Necrotic Potion
Spell - Mutation | Athletics and Magic
Cause Tier 2 + TT/2 Trauma.
Range Target 3 + TT x 3   Defense Nature
Boost: For 1 round, any Wounded Tier they suffer is increased by 1 Tier.
Arcanist Necrotic Spiritual
Aspect - Might | Athletics and Magic
Gain 1 + TT Vita Pool. You can use Vita to pay Energy costs of Spells and Rituals. You can spend 1 minute to pay 1 Grit and 1 Resolve and drink your blood from it to heal 2 Vita.
Boost: When you use Vita to Manifest a Spell, gain +1 + TT/2 on defense against Hinder Spellcasting with the Spell.
Advanced Abilities
Those that practice and excel in the Hemalurge style gain access to these more unique abilities.
Chaos Naturalist
Spell - Mutation | Athletics and Magic
Requirements: Athletics Proficiency 15, Magic Proficiency 15
Choose 1 Species ability that you know. Target other creature gains the chosen ability and counts as your species for it. If you choose a Root ability, this effect fails if they are not the correct Primary Species. Their children will receive only your Species to determine their bloodline from the creature.
Range Target 0   Duration 1 + TT days   Defense Nature
Boost: You can grant Root abilities to other Species.
Arcanist Necrotic Spiritual
Aspect - Wit | Athletics and Magic
Requirements: Athletics Proficiency 15, Magic Proficiency 15
After each round, each creature suffering from Trauma in your ritual circle suffers 1 Grit Pip and reduce the Soul cost by 1 + TT for each. This amount is x 2 if the creature is intelligent.
Boost: If the creature dies, reduce the cost an additional 10 + TT x 5 Souls. This amount is x 2 if the creature is intelligent.
Despair Necrotic
Trick - Mutation | Athletics and Magic
Requirements: Athletics Proficiency 9, Magic Proficiency 9
1 Grit: Make a ranged attack to cause Tier 1 + TT/3 Sickened.
Range Target 1 + TT
Boost: On success, cause Tier 1 Unaware.
Naturalist Imagination Necrotic
Spell - Transference | Athletics and Magic
Requirements: Athletics Proficiency 21, Magic Proficiency 21
Deal 2 Body damage to target creature. If this causes Injury, drink the blood from the Injury and choose a non-Root ability the creature knows. Gain that ability as they know it with no more than TT training. Ignore any requirements of the ability.
Range Target 0   Duration 3 + TT hours   Defense Nature
Boost: You can choose a Root ability. Do not change size from Root abilities gained in this way.
Body Despair Naturalist
Requirements: Athletics Proficiency 9, Magic Proficiency 9
1 Grit: Attack target creature suffering from Trauma to expose them to Bad Blood Infusion.
Range Target 1 + TT   Defense Elude
Boost: The Disease gains +1 + TT/4 d12 on its attack roll.
Arcanist Body Curative
Spell - Mutation | Athletics and Magic
Requirements: Athletics Proficiency 9, Magic Proficiency 9
Deal 2 Body damage to target creature. If this causes Injury, drink the blood from the Injury and heal 2 + TT/2 Grit.
Range Target 0   Defense Endure
Boost: For 1 round, gain +1 + TT/4 on rolls to reduce Ailments afflicting you.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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