Aspect - Wit | Endure and Poise
Gain +1 + TT/2 on Break Illusion rolls.
Boost: Gain +1 + TT/3 on Identify Behavior rolls and defense against Domination.
Aspect - Charisma | Endure and Poise
As you would pay Resolve to use Influence, roll 1d12 to reduce the cost by 1, DL 9 - TT/2.
Boost: On success, gain +1 on the Influence roll if all other participants are using Guile or Zeal.
Response | Endure and Poise
1 Resolve: As you would suffer Energy Pips from Trauma, reduce the Pips by 1 + TT/3.
Boost: Heal Grit equal to the Pips prevented.
Aspect - Wit | Endure and Poise
Gain +1 + TT/3 on Endure Knowledge rolls.
Boost: If you exceed the Knowledge DL of a terrain by 6, you can allow a creature to treat temperature as 10 degrees closer to comfortable, Humidity as 1 Tier closer to 0, and Poor Breathability as 1 Tier lower while in the terrain as a Major action.
Spell - Infusion | Endure and Poise
Target other creature can give commands as if they are you.
Target 1 + TT
6 + TT minutes
Boost: You can communicate with each other using Telepathy.
Spell - Infusion | Endure and Poise
After each minute, another target creature heals 1 + TT/6 Grit. Increase duration by the amount you exceed the DL to Manifest.
Target 0
1 minute
Nature
Boost: They gain +1 + TT/4 on Overexertion rolls.
Advanced Abilities
Those that practice and excel in the Harmonizer style gain access to these more unique abilities.
Spell - Elemental | Endure and Poise
Requirements: Endure Proficiency 15, Poise Proficiency 15
After a creature makes a physical attack, deal 1 + TT/3 Necrotic damage to them.
Aura 3 + TT/2
6 + TT x 3 rounds
Boost: After this causes Injury, cause Tier 1 Trauma.
Response | Endure and Poise
Requirements: Endure Proficiency 9, Poise Proficiency 9
1 Resolve: As a physical attack is declared targeting you, gain +1 + TT/4 d12 on your defense roll.
Boost: After the attack, move 1 space.
Aspect - Might | Endure and Poise
Requirements: Endure Proficiency 21, Poise Proficiency 21
Gain 1 + TT Flowing Reduction.
Boost: Gain 1 + TT/2 Body, Mind, Necrotic, and Radiant Reduction.
Spell - Suppression | Endure and Poise
Requirements: Endure Proficiency 15, Poise Proficiency 15
Time only passes for you, your gear, and the air you contact. You cannot take actions or Drop objects.
Self
1 + TT rounds
Boost: Include 1 + TT/3 creatures in Reach.
Spell - Transference | Endure and Poise
Requirements: Endure Proficiency 9, Poise Proficiency 9
Teleport. Bring up to TT target creatures in Reach. You must have a clear image in your mind of your destination or this fails. If the destination is not visually unique from other locations in range, you can end up in the wrong location.
Target 1 mile
Magic
Boost: Instead of an image in your mind, choose a direction and distance.
Aspect - Charisma | Endure and Poise
Requirements: Endure Proficiency 9, Poise Proficiency 9
After suffering Tiers of Dazzled, Enraged, Frightened, Paralyzed, or Slowed, roll to reduce the Ailment.
Boost: Gain +1 + TT/4 on defenses against Dazzled, Enraged, Frightened, Paralyzed, and Slowed.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer Merch Store ~ The Team |