Go to top
Naturalist Mind Spiritual
Aspect - Wit | Endure and Poise
Gain +1 + TT/2 on Break Illusion rolls.
Boost: Gain +1 + TT/3 on Identify Behavior rolls and defense against Domination.
Hero Mind Order
Aspect - Charisma | Endure and Poise
As you would pay Resolve to use Influence, roll 1d12 to reduce the cost by 1, DL 9 - TT/2.
Boost: On success, gain +1 on the Influence roll if all other participants are using Guile or Zeal.
Curative Hero Necrotic
Response | Endure and Poise
1 Resolve: As you would suffer Energy Pips from Trauma, reduce the Pips by 1 + TT/3.
Boost: Heal Grit equal to the Pips prevented.
Body Naturalist Spiritual
Aspect - Wit | Endure and Poise
Gain +1 + TT/3 on Endure Knowledge rolls.
Boost: If you exceed the Knowledge DL of a terrain by 6, you can allow a creature to treat temperature as 10 degrees closer to comfortable, Humidity as 1 Tier closer to 0, and Poor Breathability as 1 Tier lower while in the terrain as a Major action.
Leader Mind Order
Spell - Infusion | Endure and Poise
Target other creature can give commands as if they are you.
Range Target 1 + TT   Duration 6 + TT minutes
Boost: You can communicate with each other using Telepathy.
Curative Hero Radiant
Spell - Infusion | Endure and Poise
After each minute, another target creature heals 1 + TT/6 Grit. Increase duration by the amount you exceed the DL to Manifest.
Range Target 0   Duration 1 minute   Defense Nature
Boost: They gain +1 + TT/4 on Overexertion rolls.
Advanced Abilities
Those that practice and excel in the Harmonizer style gain access to these more unique abilities.
Body Necrotic Tactician
Spell - Elemental | Endure and Poise
Requirements: Endure Proficiency 15, Poise Proficiency 15
After a creature makes a physical attack, deal 1 + TT/3 Necrotic damage to them.
Range Aura 3 + TT/2   Duration 6 + TT x 3 rounds
Boost: After this causes Injury, cause Tier 1 Trauma.
Body Mind Spiritual
Response | Endure and Poise
Requirements: Endure Proficiency 9, Poise Proficiency 9
1 Resolve: As a physical attack is declared targeting you, gain +1 + TT/4 d12 on your defense roll.
Boost: After the attack, move 1 space.
Hero Space Spiritual
Aspect - Might | Endure and Poise
Requirements: Endure Proficiency 21, Poise Proficiency 21
Gain 1 + TT Flowing Reduction.
Boost: Gain 1 + TT/2 Body, Mind, Necrotic, and Radiant Reduction.
Chaos Time Trickster Potion
Spell - Suppression | Endure and Poise
Requirements: Endure Proficiency 15, Poise Proficiency 15
Time only passes for you, your gear, and the air you contact. You cannot take actions or Drop objects.
Range Self   Duration 1 + TT rounds
Boost: Include 1 + TT/3 creatures in Reach.
Arcanist Imagination Umbral
Spell - Transference | Endure and Poise
Requirements: Endure Proficiency 9, Poise Proficiency 9
Teleport. Bring up to TT target creatures in Reach. You must have a clear image in your mind of your destination or this fails. If the destination is not visually unique from other locations in range, you can end up in the wrong location.
Range Target 1 mile   Defense Magic
Boost: Instead of an image in your mind, choose a direction and distance.
Naturalist Mind Spiritual
Aspect - Charisma | Endure and Poise
Requirements: Endure Proficiency 9, Poise Proficiency 9
After suffering Tiers of Dazzled, Enraged, Frightened, Paralyzed, or Slowed, roll to reduce the Ailment.
Boost: Gain +1 + TT/4 on defenses against Dazzled, Enraged, Frightened, Paralyzed, and Slowed.
© Grinning Demon Games ~ admin@SoulshardsRPG.com
Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------