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Naturalist Earth Environmental
Aspect - Wit | Athletics and Nature
Gain +1 + TT/2 on Terrain Knowledge rolls.
Boost: Gain +1 + TT/3 on Map Making rolls.
Athlete Animal
Gain +3 + TT x 3 on Soften Collision.
Boost: If you do not take Injury from Collision after using Soften Collision, do not fall Prone.
Scout Senses Space Potion
Spell - Illusion | Athletics and Nature
Gain +3 on rolls to find secret doors in an Aura 6 + TT x 3.
Range Self   Duration 1 hour
Boost: 2 Energy: See a yellow glow around secret doors in range.
Body Naturalist Environmental
Aspect - Might | Athletics and Nature
Treat Humidity as 1 + TT Tiers closer to 0.
Boost: Treat Poor Breathability as 1 + TT/3 Tiers lower.
Athlete Body Mobile Animal
Aspect - Might | Athletics and Nature
Gain +1 + TT/2 Jump and Swim rolls.
Boost: Reduce the Tier of Encumbered you gain from Jumping and Swimming by 1 + TT/6 Tiers.
Athlete Mobile Animal
Aspect - Might | Athletics and Nature
Your legs count as Free Limbs for Climbing.
Boost: Gain +1 + TT/2 on Climb rolls.
Advanced Abilities
Those that practice and excel in the Explorer style gain access to these more unique abilities.
Air Guardian Mobile Potion
Spell - Elemental | Athletics and Nature
Requirements: Athletics Proficiency 9, Nature Proficiency 9
Target does not fall. They can use movement to lower their elevation.
Range Target 3 + TT x 3   Duration 6 + TT x 6 minutes   Defense Magic
Boost: The creature also cannot take or cause Collision damage while not carrying more than double their Bulk Limit.
Dig
Athlete Earth Mobile
Requirements: Athletics Proficiency 9, Nature Proficiency 9
You can dig in normal ground to displace up to 10 Bulk as a Major Action.
Duration 3 + TT x 3 minutes
Boost: Gain Burrow as a Secondary Movement Type.
Body Scout Senses Potion
Spell - Mutation | Athletics and Nature
Requirements: Athletics Proficiency 15, Nature Proficiency 15
Lock 1 + TT/4 Enhanced Senses. Target gains the Locked options.
Range Target 1 + TT   Duration 3 + TT x 3 minutes
Boost: Gain +1 range with the Locked Senses.
Imagination Scout Umbral
Spell - Transference | Athletics and Nature
Requirements: Athletics Proficiency 21, Nature Proficiency 21
Teleport to a location that you can view in a picture that is highly accurate or that is being sensed by a Scry effect in Reach.
Defense Magic
Boost: Bring up to 1 + TT other creatures in Reach.
Body Mobile Shadow Potion
Spell - Mutation | Athletics and Nature
Requirements: Athletics Proficiency 15, Nature Proficiency 15
Phase.
Range Self   Duration 1 + TT rounds
Boost: Increase your Bulk Limit by 3 + TT x 3.
Gravity Mobile Scout Potion
Spell - Infusion | Athletics and Nature
Requirements: Athletics Proficiency 9, Nature Proficiency 9
Target gains Flight as a Primary Movement type.
Range Target 0   Duration 6 + TT x 3 rounds   Defense Magic
Boost: Duration does not reduce any round they do not move.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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