Exemplars strive to hone their bodies to peak physical perfection. By following this path, you have chosen to strive for outstanding feats of bodily greatness that few can hope to match.
Stance | Athletics and Nimble
Gain 1 + TT/2 Physical Reduction while unarmored and not Gripping a weapon.
Boost: Choose an Ailment. Determine the penalties from that Ailment as 1 + TT/3 Tiers lower while unarmored and not Gripping a weapon.
Talent | Athletics and Nimble
Gain +1 + TT/3 damage with Unarmed Strikes.
Self
3 + TT rounds
Boost: Choose Bashing, Chopping, or Stabbing. Your Unarmed Strike gains the chosen Strike Type.
Talent | Athletics and Nimble
Gain +1 + TT/3 d12 on Athletics defense.
Self
6 + TT x 6 minutes.
Boost: Gain +1 + TT/4 d12 on Nimble defense.
Aspect - Might | Athletics and Nimble
Increase the Bulk you can Grip with each Free Limb by 1 + TT.
Boost: When using Overpower, you can affect targets 1 + TT/2 sizes larger.
Aspect - Might | Athletics and Nimble
Gain +1 + TT on Strength rolls.
Boost: Gain 3 + TT x 3 Bulk Limit.
Response | Athletics and Nimble
After you are targeted by Hinder Movement, gain +1 + TT/2 on your defense.
Boost: If the attack fails, make a melee attack against the attacker.
Advanced Abilities
Those that practice and excel in the Exemplar style gain access to these more unique abilities.
Response | Athletics and Nimble
Requirements: Athletics Proficiency 15, Nimble Proficiency 15
After taking a Serious Injury, use a Major Action.
Boost: Gain +1 + TT/4 on the roll on the action.
Aspect - Might | Athletics and Nimble
Requirements: Athletics Proficiency 9, Nimble Proficiency 9
Lock 1 + TT Elements. While unarmored and not Gripping a weapon, gain 1 + TT/4 Reduction against Locked Element.
Boost: Gain +1 + TT/6 on rolls to reduce the Connected Ailment of Locked Elements afflicting you.
Aspect - Might | Athletics and Nimble
Requirements: Athletics Proficiency 15, Nimble Proficiency 15
Do not gain Exhausted from not getting enough Recovery.
Boost: Reduce the time you need for Recovery by 3 + TT x 3 minutes.
Response | Athletics and Nimble
Requirements: Athletics Proficiency 21, Nimble Proficiency 21
2 Resolve: After you succeed a defense against a Melee Strike or Overpower, that effect attacks the attacker using the same attack roll result.
Boost: Replace their attack roll with 1 + TT/3 d12.
Aspect - Might | Athletics and Nimble
Requirements: Athletics Proficiency 9, Nimble Proficiency 9
Gain +1 + TT on defense to reduce Trauma Tier afflicting you.
Boost: Gain 1 Physical Reduction.
Trick | Athletics and Nimble
Requirements: Athletics Proficiency 9, Nimble Proficiency 9
Count as Focused on yourself and your gear.
Self
1 + TT rounds
Boost: Reduce the DL to Manifest Talents by 1 + TT/2.
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