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Exemplars strive to hone their bodies to peak physical perfection. By following this path, you have chosen to strive for outstanding feats of bodily greatness that few can hope to match.
Athlete Body
Gain 1 + TT/2 Physical Reduction while unarmored and not Gripping a weapon.
Boost: Choose an Ailment. Determine the penalties from that Ailment as 1 + TT/3 Tiers lower while unarmored and not Gripping a weapon.
Athlete Body Animal
Gain +1 + TT/3 damage with Unarmed Strikes.
Range Self   Duration 3 + TT rounds
Boost: Choose Bashing, Chopping, or Stabbing. Your Unarmed Strike gains the chosen Strike Type.
Athlete Earth Order Animal
Gain +1 + TT/3 d12 on Athletics defense.
Range Self   Duration 6 + TT x 6 minutes.
Boost: Gain +1 + TT/4 d12 on Nimble defense.
Athlete Body Animal
Aspect - Might | Athletics and Nimble
Increase the Bulk you can Grip with each Free Limb by 1 + TT.
Boost: When using Overpower, you can affect targets 1 + TT/2 sizes larger.
Athlete Body Animal
Aspect - Might | Athletics and Nimble
Gain +1 + TT on Strength rolls.
Boost: Gain 3 + TT x 3 Bulk Limit.
Mobile Tactician Animal
After you are targeted by Hinder Movement, gain +1 + TT/2 on your defense.
Boost: If the attack fails, make a melee attack against the attacker.
Advanced Abilities
Those that practice and excel in the Exemplar style gain access to these more unique abilities.
Hero Hope
Requirements: Athletics Proficiency 15, Nimble Proficiency 15
After taking a Serious Injury, use a Major Action.
Boost: Gain +1 + TT/4 on the roll on the action.
Athlete Body Order
Aspect - Might | Athletics and Nimble
Requirements: Athletics Proficiency 9, Nimble Proficiency 9
Lock 1 + TT Elements. While unarmored and not Gripping a weapon, gain 1 + TT/4 Reduction against Locked Element.
Boost: Gain +1 + TT/6 on rolls to reduce the Connected Ailment of Locked Elements afflicting you.
Body Mind
Aspect - Might | Athletics and Nimble
Requirements: Athletics Proficiency 15, Nimble Proficiency 15
Do not gain Exhausted from not getting enough Recovery.
Boost: Reduce the time you need for Recovery by 3 + TT x 3 minutes.
Chaos Hero Water
Requirements: Athletics Proficiency 21, Nimble Proficiency 21
2 Resolve: After you succeed a defense against a Melee Strike or Overpower, that effect attacks the attacker using the same attack roll result.
Boost: Replace their attack roll with 1 + TT/3 d12.
Body Hero Animal
Aspect - Might | Athletics and Nimble
Requirements: Athletics Proficiency 9, Nimble Proficiency 9
Gain +1 + TT on defense to reduce Trauma Tier afflicting you.
Boost: Gain 1 Physical Reduction.
Athlete Mind Order
Requirements: Athletics Proficiency 9, Nimble Proficiency 9
Count as Focused on yourself and your gear.
Range Self   Duration 1 + TT rounds
Boost: Reduce the DL to Manifest Talents by 1 + TT/2.
© Grinning Demon Games ~ admin@SoulshardsRPG.com
Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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