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Through meditation and practice, inner focus and drive, the Enhanced seeks to elevate what the body is capable of. They excel at pushing their own boundaries and finding new breakthroughs in training when others become stagnant.
Athlete Body Spiritual
Aspect - Wit | Athletics and Zeal
Gain +1 + TT/3 on Athletics Knowledge rolls.
Boost: Gain +1 on defenses against Overpower actions.
Athlete Body Senses Potion
Spell - Illusion | Athletics and Zeal
Know if there is a Talent that you did not Manifest ongoing or being Manifested in an Aura 6 + TT x 3.
Range Self   Duration 1 hour
Boost: 2 Energy: See a dim grey glow in spaces that contain these effects allowing you to attempt to identify them.
Body Hero Animal
Aspect - Might | Athletics and Zeal
Gain +1 + TT/2 on defense to reduce Dazzled and Unsteady Tier afflicting you.
Boost: Gain +TT/3 Severe Threshold.
Arcanist Imagination Umbral
Manifest Spells with area Self or Reach as Talents. All damage becomes physical.
Boost: Reduce the DL to Augment abilities by 1 + TT/2.
Hero Mind Order Animal
Aspect - Charisma | Athletics and Zeal
Gain +1 + TT/2 on defense against effects that cause and on rolls to reduce Frightened or Enraged.
Boost: When you are affected by a Suppression effect, reduce the duration on you by 1 + TT.
Athlete Mind Spiritual
Aspect - Charisma | Athletics and Zeal
Gain 1 + TT Ki Pool. You can use Ki to pay Energy and Resolve costs of Talents. You can replace the benefit of a Recovery with removing 2 Ki Pips.
Boost: When you use Ki, reduce your DL to Manifest the ability by 1. As a Major action, pay 3 Ki to count as getting a Recovery.
Advanced Abilities
Those that practice and excel in the Enhanced style gain access to these more unique abilities.
Body Naturalist Imagination Potion
Spell - Mutation | Athletics and Zeal
Requirements: Athletics Proficiency 15, Zeal Proficiency 15
Choose up to 1 + TT/3 limbs. Gain the chosen limbs.
Range Self   Duration 6 + TT x 3 minutes
Boost: Gain a distal on 1 + TT/2 limbs.
Requirements: Athletics Proficiency 21, Zeal Proficiency 21
Gain 1 + TT/3 Reduction against everything. Damage you take causes Resolve Pips instead of its normal type.
Range Self   Duration 1 + TT/6 rounds
Boost: For each Tier of Ailment you would gain, instead gain 1 Resolve Pip.
Aspect - Charisma | Athletics and Zeal
Requirements: Athletics Proficiency 9, Zeal Proficiency 9
Gain 1 + TT/2 Training Limit.
Boost: Reduce the Proficiency needed for other requirements by 1.
Athlete Spiritual Water
Aspect - Might | Athletics and Zeal
Requirements: Athletics Proficiency 9, Zeal Proficiency 9
1 Resolve: Do not roll for Overexertion.
Range Self   Duration 1 + TT/4 rounds
Boost: Increase benefits from Extra Push by 1.
Body Hero Umbral
Aspect - Charisma | Athletics and Zeal
Requirements: Athletics Proficiency 9, Zeal Proficiency 9
Your body gains 1 + TT/3 Inlay Limit. Reduce your Energy Pool by the total Tier of Inlays you have Melded into you.
Boost: Reduce the time it take to Meld or remove an Inlay from your body by 1 + TT minutes.
Body Hero Hope
Spell - Mutation | Athletics and Zeal
Requirements: Athletics Proficiency 15, Zeal Proficiency 15
Creatures roll to reduce any Ailments suffered that allows rolling at end of turn at the start of turn also.
Range Burst 3 + TT   Duration 3 + TT rounds   Defense Nature
Boost: 2 Energy: Creatures can use a Major Action to roll to reduce these Ailments.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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