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The Empath reads the emotions of others with ease the likes of academics to books. Able to strike through individual's facades and influence emotions in ways where they find no rival. Be wary of the ones who know what you want before you've even spoken a word.
Chaos Mind Trickster
Spell - Illusion | Elude and Guile
Chose target subject in 12 + TT range. Dominate each creature. As a creature begins their turn, they attempt move 3 + TT spaces closer to the chosen subject. If they reach a space adjacent to the subject, this effect ends on them.
Range Burst 3 + TT   Duration 6 + TT rounds   Defense Observe
Boost: Creatures Dash or Run if they cannot move far enough otherwise.
Naturalist Mind Spiritual
Spell - Infusion | Elude and Guile
Target other creature with up to 12 + TT x 6 AP Bonds to you or another target creature. If the creature to be Bonded defends against this, this fails.
Range Target 0   Duration 1 + TT days   Defense Nature
Boost: 6 Energy: While Bonded, the creature's AP becomes the maximum you could Bond and they cannot gain AP normally.
Decay Hero Water
Aspect - Might | Elude and Guile
Gain 1 + TT/2 Fire Reduction.
Boost: Increase the DL of to determine if Buring afflicting increases you by TT/3.
Leader Mind Spiritual Potion
Spell - Infusion | Elude and Guile
Choose a subject. Increase or decrease the Social Opinion target has of the subject by 1 + TT/3 Tiers.
Range Target 3 + TT   Duration 1 + TT hours   Defense Guile
Boost: Their Social Opinion of you cannot be moved the other direction.
Mind Order Spiritual Potion
Spell - Suppression | Elude and Guile
Reduce Enraged, Frightened or Sickened on target creature 1 + TT/2 Tiers.
Range Target 3 + TT   Defense Guile
Boost: 1 Energy: Affect each of these Ailments.
Leader Mind Spiritual
Aspect - Wit | Elude and Guile
Gain +1 + TT/3 on Guile Knowledge rolls.
Boost: Deal +1 damage with Influence using Guile.
Advanced Abilities
Those that practice and excel in the Empath style gain access to these more unique abilities.
Leader Mind Spiritual
Spell - Illusion | Elude and Guile
Requirements: Elude Proficiency 21, Guile Proficiency 21
Creatures share an emotional connection that often encourages caring for each other and acting to protect each other and assists in understanding communication.
Range Burst 3 + TT   Duration 3 + TT rounds   Defense Guile
Boost: Creatures in Reach of another affected creature that would pay a Resolve cost can pay 1 of the cost as a reaction.
Leader Mind Spiritual
Spell - Suppression | Elude and Guile
Requirements: Elude Proficiency 15, Guile Proficiency 15
Target creature attacks the nearest creature with their highest damage effect if possible. They cannot reduce their damage with the attack. If more than one creature or attack could be chosen, they make any choices. This counts as a Domination effect.
Range Target 3 + TT   Defense Observe
Boost: If there is no target, they move 1 + TT/2 spaces towards the nearest creature first.
Mind Shadow Spiritual Animal
Trick | Elude and Guile
Requirements: Elude Proficiency 9, Guile Proficiency 9
Gain +1 on defenses against creatures that you have succeeded an attack against in the last 1 + TT rounds.
Range Self   Duration 1 round
Boost: Reduce each Concealment they have against you by 1 + TT/4 Tiers.
Body Mind Senses
Aspect - Charisma | Elude and Guile
Requirements: Elude Proficiency 9, Guile Proficiency 9
Gain +1 + TT/3 on defense against Deceive.
Boost: Gain +1 + TT/4 on defense against Diversion.
Naturalist Spiritual Water
Spell - Mutation | Elude and Guile
Requirements: Elude Proficiency 15, Guile Proficiency 15
Remove half the Tiers of treatable ailments and Grit and Resolve pips from target creature. You gain everything removed.
Range Target 0   Defense Nature
Boost: Gain +1 + TT/3 on defenses against ailments for 1 minute.
Body Curative Trickster
Spell - Mutation | Elude and Guile
Requirements: Elude Proficiency 9, Guile Proficiency 9
Remove 1 + TT/2 Tiers of a treatable Ailment from yourself and cause them to target creature. Only remove from yourself any that successfully afflict the target.
Range Target 1 + TT   Defense Nature
Boost: Remove and cause Grit Pips instead of Ailment Tiers.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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