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Disruptors are attuned to the weave of magic around them, however, their talents are, well, disruptive. Early skills teach direct ways of harming an individual by causing schisms in their time and spirit. Other gifts in the study include the ability to shatter an individual's soul or how to rapidly mutate another creature's body. Disruptors are a highly watched people as their talents may be of legitimate use, but the stereotype that lingers around them says otherwise.
Air Chaos
Talent | Guile and Nature
Increase the DL to make a Melee or Ranged Strike by 3 + TT/3.
Range Target 0   Duration 1 round   Defense Endure
Boost: Increase the DL to Manifest Spells by 1 + TT/4.
Body Despair Trickster
Response | Guile and Nature
After succeeding a melee attack, attack with Martial to end any Stance the target is in.
Defense Endure
Boost: On success, they cannot enter a Stance for 1 + TT/2 rounds.
Body Senses Trickster Potion
Spell - Suppression | Guile and Nature
Cause Tier 2 + TT/2 Deafened.
Range Target 3 + TT   Defense Endure
Boost: Cause Balance, DL increased by their Deafened Tier.
Arcanist Decay Radiant Potion
Spell - Transference | Guile and Nature
Deal 1 + TT/2 damage to their Energy.
Range Target 0   Defense Magic
Boost: 1 Resolve: Heal Energy equal to half Injury.
Arcanist Decay Umbral Potion
Spell - Transference | Guile and Nature
Deal 4 + TT/2 Umbral damage.
Range Target 3 + TT   Defense Zeal
Boost: Deal 1 + TT/3 damage to Energy.
Arcanist Decay Time Potion
Spell - Mutation | Guile and Nature
Deal 4 + TT/2 Time damage.
Range Target 3 + TT   Defense Nature
Boost: Cause Tier 1 + TT/3 Slowed.
Advanced Abilities
Those that practice and excel in the Disrupter style gain access to these more unique abilities.
Body Decay Naturalist Potion
Spell - Suppression | Guile and Nature
Requirements: Guile Proficiency 15, Nature Proficiency 15
Cause target creature to have Tier 1 + TT/6 Exhausted.
Range Target 0   Duration 3 + TT x 3 minutes   Defense Endure
Boost: Cause Tier 1 + TT Weakened.
Despair Umbral Potion
Spell - Transference | Guile and Nature
Requirements: Guile Proficiency 21, Nature Proficiency 21
Target creature or corpse becomes Soulbroken.
Range Target 0   Duration 1 round   Defense Nature
Boost: Deal 2 + TT/2 damage to each Energy and Resolve.
Arcanist Chaos Space Potion
Spell - Elemental | Guile and Nature
Requirements: Guile Proficiency 9, Nature Proficiency 9
Deal 2 + TT/2 Space damage and cause Tier 1 + TT/3 Weakened.
Range Target 3 + TT   Defense Athletics
Boost: If you cause Injury, deal 1/2 Injury damage to Resolve.
Arcanist Chaos Umbral Potion
Spell - Infusion | Guile and Nature
Requirements: Guile Proficiency 9, Nature Proficiency 9
Choose an Element. Target loses any Reduction to that Element.
Range Target 1 + TT   Duration 1 + TT/3 rounds   Defense Magic
Boost: If they lose any Reduction from an Element, they gain Vulnerable to that Element.
Chaos Time Trickster Potion
Spell - Suppression | Guile and Nature
Requirements: Guile Proficiency 15, Nature Proficiency 15
Target creature is removed from existence. When they return, they appear in the nearest space to where they started that they can occupy.
Range Target 3 + TT   Duration 1 + TT rounds   Defense Nature
Boost: Ongoing effects on them continue to advance in duration.
Body Chaos Naturalist Potion
Spell - Mutation | Guile and Nature
Requirements: Guile Proficiency 9, Nature Proficiency 9
Target creature mutates at the start of each of their turns. The mutation deals 3 Body damage.
Range Target 3 + TT   Duration 3 + TT rounds   Defense Nature
Boost: After Injury, roll for a body part. The part cannot be used for 1 + TT/4 rounds.
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