A booming voice and decisive action are the defining traits of those who walk the path of the Commander. Compelling others onward and lifting comrades up, there is little to question at how they accomplish impressive feats that lead them to glory.
Stance | Martial and Poise
Treat your size as 1 + TT/2 larger to determine your Reach for Manifesting abilities.
Boost: For each word you can speak, you can speak 1 additional word.
Response | Martial and Poise
As target creature uses a Major or Minor action that you could Aid, use Aid on that action.
Reach
Boost: Reduce the DL for others to Aid the action by 1 + TT/4.
Response | Martial and Poise
1 Resolve: As you roll Zeal defense, gain +1 + TT/3 on your roll.
Boost: You can use this for Poise defense.
Trick | Martial and Poise
Increase the Magnitude of sound you speak by 1 + TT/2.
Self
1 round
Boost: Reduce the amount listeners need to exceed the DL by 1 + TT to get full details of your words.
Spell - Infusion | Martial and Poise
Target creature heals 2 Grit at the start of their turn. You gain Grit Pips equal to the Injury removed.
Target 1 + TT
3 + TT rounds
Magic
Boost: Target an additional 1 + TT/2 creatures. For each creature beyond the first that has Injury removed at once, reduce the Pips you gain by 1.
Spell - Elemental | Martial and Poise
Creatures stand up. Creatures that are flying gain 1 elevation.
Burst 3 + TT
Nimble
Boost: Reduce Dazzled and Unsteady 1 + TT/3 Tiers.
Advanced Abilities
Those that practice and excel in the Commander style gain access to these more unique abilities.
Aspect - Charisma | Martial and Poise
Requirements: Martial Proficiency 15, Poise Proficiency 15
Gain 1 + TT/4 Reduction to damage against your Resolve during Social Encounters.
Boost: If an Ally within 3 range would suffer 3 or more Resolve Injury, reduce the Injury by 1.
Spell - Transference | Martial and Poise
Requirements: Martial Proficiency 21, Poise Proficiency 21
Scry on another creature. If you can sense them, create a portal adjacent to them and in target space. The creature can move into either portal to Teleport to the other.
Target 0
6 + TT rounds
Magic
Boost: Think up to 5 + TT x 5 words. The creature hears the words.
Spell - Infusion | Martial and Poise
Requirements: Martial Proficiency 9, Poise Proficiency 9
Creatures gain +1 on Skill rolls.
Cone 3 + TT
1 round
Magic
Boost: Creatures gain +1 + TT/3 on Aid rolls.
Spell - Infusion | Martial and Poise
Requirements: Martial Proficiency 9, Poise Proficiency 9
Creatures gain +1 on weapon damage.
Burst 3 + TT
1 + TT rounds
Boost: Creatures gain +1 Movement Pool.
Response | Martial and Poise
Requirements: Martial Proficiency 15, Poise Proficiency 15
After target creature stands up, use Trip against them.
Target 0
Boost: On success, deal 1 + TT/3 Bashing damage to them. Use your attack roll from Trip to determine the effect of Bashing.
Response | Martial and Poise
Requirements: Martial Proficiency 9, Poise Proficiency 9
After you successfully Reposition, move the target an additional 1 + TT/2 spaces in the same direction.
Boost: Instead of being in the same direction, choose a path where each space turns up to 60 degrees from the last.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer Merch Store ~ The Team |