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A booming voice and decisive action are the defining traits of those who walk the path of the Commander. Compelling others onward and lifting comrades up, there is little to question at how they accomplish impressive feats that lead them to glory.
Order Space Tactician
Treat your size as 1 + TT/2 larger to determine your Reach for Manifesting abilities.
Boost: For each word you can speak, you can speak 1 additional word.
Leader Mind Order
Response | Martial and Poise
As target creature uses a Major or Minor action that you could Aid, use Aid on that action.
Range Reach
Boost: Reduce the DL for others to Aid the action by 1 + TT/4.
Hero Mind Order
Response | Martial and Poise
1 Resolve: As you roll Zeal defense, gain +1 + TT/3 on your roll.
Boost: You can use this for Poise defense.
Body Leader Order Animal
Increase the Magnitude of sound you speak by 1 + TT/2.
Range Self   Duration 1 round
Boost: Reduce the amount listeners need to exceed the DL by 1 + TT to get full details of your words.
Curative Hero Water
Spell - Infusion | Martial and Poise
Target creature heals 2 Grit at the start of their turn. You gain Grit Pips equal to the Injury removed.
Range Target 1 + TT   Duration 3 + TT rounds   Defense Magic
Boost: Target an additional 1 + TT/2 creatures. For each creature beyond the first that has Injury removed at once, reduce the Pips you gain by 1.
Air Curative Tactician
Spell - Elemental | Martial and Poise
Creatures stand up. Creatures that are flying gain 1 elevation.
Range Burst 3 + TT   Defense Nimble
Boost: Reduce Dazzled and Unsteady 1 + TT/3 Tiers.
Advanced Abilities
Those that practice and excel in the Commander style gain access to these more unique abilities.
Hero Mind Order
Aspect - Charisma | Martial and Poise
Requirements: Martial Proficiency 15, Poise Proficiency 15
Gain 1 + TT/4 Reduction to damage against your Resolve during Social Encounters.
Boost: If an Ally within 3 range would suffer 3 or more Resolve Injury, reduce the Injury by 1.
Arcanist Leader Umbral
Spell - Transference | Martial and Poise
Requirements: Martial Proficiency 21, Poise Proficiency 21
Scry on another creature. If you can sense them, create a portal adjacent to them and in target space. The creature can move into either portal to Teleport to the other.
Range Target 0   Duration 6 + TT rounds   Defense Magic
Boost: Think up to 5 + TT x 5 words. The creature hears the words.
Hope Leader Order
Spell - Infusion | Martial and Poise
Requirements: Martial Proficiency 9, Poise Proficiency 9
Creatures gain +1 on Skill rolls.
Range Cone 3 + TT   Duration 1 round   Defense Magic
Boost: Creatures gain +1 + TT/3 on Aid rolls.
Leader Mobile
Spell - Infusion | Martial and Poise
Requirements: Martial Proficiency 9, Poise Proficiency 9
Creatures gain +1 on weapon damage.
Range Burst 3 + TT   Duration 1 + TT rounds
Boost: Creatures gain +1 Movement Pool.
Despair Hero
Response | Martial and Poise
Requirements: Martial Proficiency 15, Poise Proficiency 15
After target creature stands up, use Trip against them.
Range Target 0
Boost: On success, deal 1 + TT/3 Bashing damage to them. Use your attack roll from Trip to determine the effect of Bashing.
Athlete Chaos Space Animal
Response | Martial and Poise
Requirements: Martial Proficiency 9, Poise Proficiency 9
After you successfully Reposition, move the target an additional 1 + TT/2 spaces in the same direction.
Boost: Instead of being in the same direction, choose a path where each space turns up to 60 degrees from the last.
© Grinning Demon Games ~ admin@SoulshardsRPG.com
Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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