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The Coach values teamwork and is able to direct others with a symphony of synergy. Leading through example and discipline, others often look to them in times of uncertainty for guidance.
Leader Mind Order
Aspect - Wit | Athletics and Poise
Grant an additional +1 + TT/3 with Pass Knowledge.
Boost: Reduce the time it takes to Pass Knowledge by 1 + TT/2 minutes.
Curative Guardian Umbral Potion
Spell - Infusion | Athletics and Poise
Target heals 1 Energy.
Range Target 0   Defense Magic
Boost: 1 + TT Energy: They heal an additional 1 + TT Energy. Reduce the face value needed on the healing roll by TT/2.
Mind Order
Aspect - Wit | Athletics and Poise
Gain +1 + TT/2 on Abilities Knowledge rolls.
Boost: Gain +1 on defenses against abilities you have succeeded knowledge on.
Marksman Order Space Potion
Spell - Illusion | Athletics and Poise
Target gains +1 + TT/3 range on ranged attack.
Range Target 3 + TT   Duration 3 + TT minutes   Defense Observe
Boost: They gain Accurate on ranged attack rolls.
Hope Leader Mind
Aspect - Charisma | Athletics and Poise
Reduce the DL to Aid you by 1 + TT/3.
Boost: Increase the bonus gained on rolls you successfully Aid by TT/4.
Guardian Mobile Potion
Spell - Mutation | Athletics and Poise
Target reduces penalties from Encumbered by 1 + TT/2.
Range Target 1 + TT   Duration 3 + TT x 3 rounds   Defense Magic
Boost: They deal full damage with Bashing and Chopping weapons while submerged.
Advanced Abilities
Those that practice and excel in the Coach style gain access to these more unique abilities.
Hope Leader Radiant
Spell - Illusion | Athletics and Poise
Requirements: Athletics Proficiency 21, Poise Proficiency 21
Another target creature heals 1 Resolve at the end of their turn.
Range Target 3 + TT   Duration 1 + TT/3 rounds   Defense Observe
Boost: After paying Resolve, they gain +1d12 on any roll for the Manifestation and effect.
Mobile Tactician Time Potion
Spell - Infusion | Athletics and Poise
Requirements: Athletics Proficiency 9, Poise Proficiency 9
Target gains +1 + TT/2 Movement Pool.
Range Target 3 + TT   Duration 3 + TT x 3 rounds   Defense Magic
Boost: Target gains 1 Minor Action Pool.
Hope Spiritual Umbral
Aspect - Charisma | Athletics and Poise
Requirements: Athletics Proficiency 15, Poise Proficiency 15
You can Aid Luck rolls in 2 + TT range as a reaction.
Boost: Gain +TT/3 d12 on Luck rolls.
Body Curative Naturalist Potion
Spell - Infusion | Athletics and Poise
Requirements: Athletics Proficiency 9, Poise Proficiency 9
Reduce the face value needed on healing dice for Grit affecting target creature by 1 + TT/2.
Range Target 0   Duration 12 hours   Defense Endure
Boost: Reduce the DL to reduce Wounded by 1 + TT.
Curative Naturalist Radiant
Trick - Infusion | Athletics and Poise
Requirements: Athletics Proficiency 15, Poise Proficiency 15
Heal target 2 + TT/2 Grit. Each creature can only benefit from this ability once per day.
Range Target 0   Defense Nature
Boost: Remove 1 + TT/3 treatable Ailments from the creature.
Curative Naturalist Water Potion
Spell - Infusion | Athletics and Poise
Requirements: Athletics Proficiency 9, Poise Proficiency 9
Remove each Treatable Ailment of the highest Tier from target.
Range Target 1 + TT   Defense Nature
Boost: Target reduces the time they need for Recovery by 2 + TT x 2 minutes until the next time they wake up.
© Grinning Demon Games ~ admin@SoulshardsRPG.com
Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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