The Coach values teamwork and is able to direct others with a symphony of synergy. Leading through example and discipline, others often look to them in times of uncertainty for guidance.
Aspect - Wit | Athletics and Poise
Grant an additional +1 + TT/3 with Pass Knowledge.
Boost: Reduce the time it takes to Pass Knowledge by 1 + TT/2 minutes.
Spell - Infusion | Athletics and Poise
Target heals 1 Energy.
Target 0
Magic
Boost: 1 + TT Energy: They heal an additional 1 + TT Energy. Reduce the face value needed on the healing roll by TT/2.
Aspect - Wit | Athletics and Poise
Gain +1 + TT/2 on Abilities Knowledge rolls.
Boost: Gain +1 on defenses against abilities you have succeeded knowledge on.
Spell - Illusion | Athletics and Poise
Target gains +1 + TT/3 range on ranged attack.
Target 3 + TT
3 + TT minutes
Observe
Boost: They gain Accurate on ranged attack rolls.
Aspect - Charisma | Athletics and Poise
Reduce the DL to Aid you by 1 + TT/3.
Boost: Increase the bonus gained on rolls you successfully Aid by TT/4.
Spell - Mutation | Athletics and Poise
Target reduces penalties from Encumbered by 1 + TT/2.
Target 1 + TT
3 + TT x 3 rounds
Magic
Boost: They deal full damage with Bashing and Chopping weapons while submerged.
Advanced Abilities
Those that practice and excel in the Coach style gain access to these more unique abilities.
Spell - Illusion | Athletics and Poise
Requirements: Athletics Proficiency 21, Poise Proficiency 21
Another target creature heals 1 Resolve at the end of their turn.
Target 3 + TT
1 + TT/3 rounds
Observe
Boost: After paying Resolve, they gain +1d12 on any roll for the Manifestation and effect.
Spell - Infusion | Athletics and Poise
Requirements: Athletics Proficiency 9, Poise Proficiency 9
Target gains +1 + TT/2 Movement Pool.
Target 3 + TT
3 + TT x 3 rounds
Magic
Boost: Target gains 1 Minor Action Pool.
Aspect - Charisma | Athletics and Poise
Requirements: Athletics Proficiency 15, Poise Proficiency 15
You can Aid Luck rolls in 2 + TT range as a reaction.
Boost: Gain +TT/3 d12 on Luck rolls.
Spell - Infusion | Athletics and Poise
Requirements: Athletics Proficiency 9, Poise Proficiency 9
Reduce the face value needed on healing dice for Grit affecting target creature by 1 + TT/2.
Target 0
12 hours
Endure
Boost: Reduce the DL to reduce Wounded by 1 + TT.
Trick - Infusion | Athletics and Poise
Requirements: Athletics Proficiency 15, Poise Proficiency 15
Heal target 2 + TT/2 Grit. Each creature can only benefit from this ability once per day.
Target 0
Nature
Boost: Remove 1 + TT/3 treatable Ailments from the creature.
Spell - Infusion | Athletics and Poise
Requirements: Athletics Proficiency 9, Poise Proficiency 9
Remove each Treatable Ailment of the highest Tier from target.
Target 1 + TT
Nature
Boost: Target reduces the time they need for Recovery by 2 + TT x 2 minutes until the next time they wake up.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer Merch Store ~ The Team |