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The Burglar's favorite tools by trade are their very own hands and feet. Priding themselves with lightning fast sleight of hand and perfect balance, Burglars are well suited to getting into places not easily traversed.
Athlete Chaos
Stance | Elude and Nimble
Rapid Strike allows you to use Secure and Steal as Minor Actions.
Boost: You can juggle 1 + TT objects. Juggled objects count as Gripped and to not count towards Gripped Bulk.
Mind Scout Shadow
Aspect - Wit | Elude and Nimble
Gain +1 on Nimble defense and Awareness rolls against traps. Reduce the DL of locks you pick by 1 + TT/2.
Boost: Gain +1 + TT/3 on Catch rolls.
Arcanist Senses Umbral Potion
Spell - Illusion | Elude and Nimble
Know if there is a magical object not in your possession in an Aura 6 + TT x 3. This does not detect Souls or Shards.
Range Self   Duration 1 hour
Boost: 2 Energy: See a dim white glow in spaces of magic objects.
Mind Tinker
Aspect - Might | Elude and Nimble
Gain +1 + TT/2 on Disable rolls.
Boost: Reduce the time you need to use Disable by 2 + TT/3 rounds.
Trickster
Store a Gripped object and Obtain an object.
Boost: Gain +1 + TT/2 on Sleight of Hand rolls with each object.
Gravity Trickster
Trick - Elemental | Elude and Nimble
Toss target unattended object. Use 1 + TT as your Athletics Tier.
Range Target 6 + TT
Boost: Increase range of Toss by TT.
Advanced Abilities
Those that practice and excel in the Burglar style gain access to these more unique abilities.
Space Trickster
Aspect - Wit | Elude and Nimble
Requirements: Elude Proficiency 21, Nimble Proficiency 21
Have Tier 1 Concealment against sight. You can suppress this effect as a Minor Action unless you resume it as a Major Action.
Boost: Treat your size as 1 + TT/2 larger to determine Reach to Manipulate Object.
Shadow Umbral
Spell - Suppression | Elude and Nimble
Requirements: Elude Proficiency 9, Nimble Proficiency 9
Detect Spells do not detect anything unless they are Trained more times than this.
Range Aura 0   Duration 1 + TT minutes
Boost: Reduce your smell and thermal magnitude by 1 + TT/2.
Scout Shadow
Aspect - Wit | Elude and Nimble
Requirements: Elude Proficiency 15, Nimble Proficiency 15
If you have Concealment, treat it as 1 + TT/2 Tiers higher to determine the effect of Stealth.
Boost: Gain +1 + TT/3 on Awareness rolls to find secret doors and Manipulate Object rolls.
Mind Trickster
Spell - Illusion | Elude and Nimble
Requirements: Elude Proficiency 9, Nimble Proficiency 9
Target object becomes Invisible while not Gripped.
Range Gripped   Duration 1 + TT minutes
Boost: While not Gripped, there is a Projection around the object to blend in with the surroundings.
Naturalist Mind Senses
Spell - Infusion | Elude and Nimble
Requirements: Elude Proficiency 15, Nimble Proficiency 15
Creatures can communicate with each other using Telepathy.
Range Aura 6 + TT x 3   Duration 1 + TT minutes
Boost: This effect passes through physical obstruction.
Gravity Imagination Scout
Trick - Infusion | Elude and Nimble
Requirements: Elude Proficiency 9, Nimble Proficiency 9
If target object is unlocked, open it.
Range Target 1 + TT
Boost: Reduce the Tier of sound the object makes from opening by 1 + TT/3.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer
Merch Store ~ The Team
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