Trick | Tools and Guile
Apply a Gripped poison to a Gripped weapon.
Boost: The poison remains in place after exposure 1 + TT/3 times.
Stance | Tools and Guile
After you Ambush a creature in 3 + TT range or exceed their defense by 6 with a physical attack, reduce the face value you need to roll on damage dice by 1 + TT/3.
Boost: After causing Injury, use Impede against the target with 1 + TT/4 d12 as the attack roll.
Spell - Mutation | Tools and Guile
Each ingested poison you have Gripped is Warped out of their containers and into target food.
Target 1 + TT
Boost: Increase the DL to sense the poison by 1 + TT/3.
Aspect - Wit | Tools and Guile
Gain +1 + TT/2 on rolls to apply poison. You can apply an additional TT/3 poisons to a weapon.
Boost: You can Soothe to cause a poison afflicting the creature to attack.
Spell - Transference | Tools and Guile
Create grease coating another target creature or object causing Tier 2 + TT Slippery.
Target 3 + TT
6 + TT rounds
Nature
Boost: If they become adjacent to fire, the fire spreads to them.
Aspect - Finesse | Tools and Guile
Gain +1 + TT/2 on Manipulate Object rolls with weapons.
Boost: After you obtain a weapon, gain +1 on your next attack roll that round with it against creatures that are not aware of it.
Advanced Abilities
Those that practice and excel in the Assassin style gain access to these more unique abilities.
Response - Infusion | Tools and Guile
Requirements: Tools Proficiency 15, Guile Proficiency 15
After you Ambush a creature, move 1 + TT/3 spaces before they can roll for Awareness.
Boost: Instead, Warp in 1 + TT/4 range.
Response | Tools and Guile
Requirements: Tools Proficiency 21, Guile Proficiency 21
As you cause Wounded with an attack, increase the Tiers caused by the amount you exceeded the subject's defense.
Boost: If you rolled for a part to determine the part wounded, increase the value of the roll by 1 + TT/6.
Response | Tools and Guile
Requirements: Tools Proficiency 9, Guile Proficiency 9
As target creature rolls a defense against a physical attack, attack with Tools to cause a 1 + TT/4 penalty.
Target 0
Martial
Boost: If the attack succeeds, reduce the face value needed on damage dice from that attack by 1 + TT/3.
Spell - Illusion | Tools and Guile
Requirements: Tools Proficiency 9, Guile Proficiency 9
Dominate target creature. As you use an action, they are unaware of the action.
Target 3 + TT
1 + TT minutes
Observe
Boost: As you would leave Conflict, they do not count as a threat.
Spell - Suppression | Tools and Guile
Requirements: Tools Proficiency 9, Guile Proficiency 9
Sound becomes Magnitude 0.
Aura 1 + TT
1 + TT minutes
Boost: Instead, sound cannot enter or leave the area.
Aspect - Finesse | Tools and Guile
Requirements: Tools Proficiency 15, Guile Proficiency 15
Reduce the Magnitude of sound you make by moving by 1 + TT/4.
Boost: After Injuring a creature that you Ambushed, they cannot speak for 1 + TT/3 rounds.
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