Aspect - Wit | Tools and Magic
You can craft Artifacts and Inlays up to Craft Tier 1 + TT.
Boost: You can Craft using Living Elements and Soulshards.
Trick - Infusion | Tools and Magic
1 Resolve: Effects of potions you drink gains +1 + TT duration.
Self
1 round
Boost: Effects of potions you drink gain +1 + TT/3 Trained Tier.
Spell - Transference | Tools and Magic
Activate target magical object. You make all choices and rolls for it. It suffers Tier 1 Broken.
Target 3 + TT
Magic
Boost: Deal 1 + TT/3 Umbral damage in a Burst 1 + TT/4 from the object.
Aspect - Wit | Tools and Magic
You can Craft potions of Spells you can Manifest or are qualified to learn up to Craft Tier 1 + TT.
Boost: You can combine up to 2 + TT/2 Spells into the same potion by combining their Craft Tiers.
Spell - Infusion | Tools and Magic
Heal target magical object up to Tier 1 + TT 1 Broken Tiers.
Target 0
Boost: Gain +3 on knowledge rolls about the object.
Aspect - Wit | Tools and Magic
After activating an Artifact, the effect continues if you are not Gripping or Focused on the object.
Boost: As you activate an Artifact, roll 1 + TT/3 d12 to ignore the cost, DL 9.
Advanced Abilities
Those that practice and excel in the Artificer style gain access to these more unique abilities.
Aspect - Wit | Tools and Magic
Requirements: Tools Proficiency 15, Magic Proficiency 15
Treat Artifacts you wear or use as 1 + TT/6 Tiers higher.
Boost: Artifacts you wear gain +1 + TT/4 Dispel Defense.
Spell - Transference | Tools and Magic
Requirements: Tools Proficiency 21, Magic Proficiency 21
A random soul enters target object that does not have a soul. It becomes a Sentient Object. It has 12 Skill Tiers and 3 + TT x 3 AP.
Target 0
1 + TT hours
Boost: Instead, place your soul into the object. Your soul returns if the object is destroyed. Your body becomes Unconscious until your soul returns.
Spell - Infusion | Tools and Magic
Requirements: Tools Proficiency 9, Magic Proficiency 9
Target magical object gains +1 ET.
Gripped
1 + TT/2 days
Boost: As you would pay an Energy cost, you may end this to reduce the cost by 1.
Aspect - Wit | Tools and Magic
Requirements: Tools Proficiency 9, Magic Proficiency 9
Reduce your DL to craft Ritual Circles, Infusion Tattoos, and Infusion Etchings by 1 + TT/2.
Boost: Treat the Craft Tier of Rituals as 1 + TT/3 lower to determine the time it takes to Craft the Ritual circle.
Aspect - Wit | Tools and Magic
Requirements: Tools Proficiency 9, Magic Proficiency 9
You can craft Infusion Tattoos, Etchings, and Spell Gems up to Craft Tier 1 + TT.
Boost: You can increase the Craft Tier of a tattoo by 3 to have it remain for 1 day from the time you choose to use it or by 6 to make it permanent.
Spell - Transference | Tools and Magic
Requirements: Tools Proficiency 15, Magic Proficiency 15
Change 1 + TT/4 Locked options of target magical object.
Target 0
Magic
Boost: Instead, remove the Locked option for 1 + TT minutes.
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Yitzi Santer: Creator | Clinton Menezes: Lead Developer | Travis Almon: Lead Writer Merch Store ~ The Team |