Aspect - Wit | Tools and Nature
You can craft alchemical objects up to Craft Tier 1 + TT.
Boost: You can craft Poisons up to Craft Tier 1 + TT.
Aspect - Wit | Tools and Nature
Increase the duration of poisons you craft by 1 + TT/3.
Boost: Poisons you craft gain +1 + TT/4 on their attack rolls.
Aspect - Wit | Tools and Nature
Increase the DL to sense poisons you craft by 1 + TT/3.
Boost: Reduce the onset of poisons you craft by half 1 + TT/4 times.
Aspect - Wit | Tools and Nature
Lock 1 + TT/2 poison exposure methods. When crafting a poison, you can increase the Craft Tier by 2 to change its exposure method to a Locked exposure method.
Boost: When you do, add 1 + TT/6 additional Locked exposure methods.
Aspect - Might | Tools and Nature
Gain 1 + TT/2 Earth Reduction.
Boost: Gain +TT/3 on defense against Inhaled Poisons.
Trick | Tools and Nature
Drink the contents of target object.
Gripped
Boost: If it is Alchemical, increase the ET of it by 1 + TT/4.
Advanced Abilities
Those that practice and excel in the Alchemist style gain access to these more unique abilities.
Spell - Infusion | Tools and Nature
Requirements: Tools Proficiency 9, Nature Proficiency 9
After target creature takes physical damage, they roll 1d12, DL equal to the damage + TT/3. On failure, Alchemical objects in their gear activate. If a container in their possession takes damage, this affects Alchemical objects in that container.
Target 0
3 + TT rounds
Magic
Boost: Manipulating Alchemical objects requires a Major Action.
Trick - Infusion | Tools and Nature
Requirements: Tools Proficiency 21, Nature Proficiency 21
Target alchemical object becomes identical to an alchemical object you have Gripped of the same name.
Target 3 + TT
1 + TT rounds
Boost: Lock 1 + TT/3 of Accurate, Devastating, Inaccurate, Impact, Blinded, Dazzled, Deafened, and Sickened. You may have the object gain any number of these.
Spell - Infusion | Tools and Nature
Requirements: Tools Proficiency 9, Nature Proficiency 9
Target creature gains +1 + TT/2 on defenses against a poison that matches a poison you have Gripped. The Gripped poison is consumed.
Target 1 + TT
1 + TT minutes
Boost: Remove the poison from them.
Spell - Suppression | Tools and Nature
Requirements: Tools Proficiency 15, Nature Proficiency 15
Phasing has no effect.
Aura 3 + TT
1 + TT minutes
Boost: Increase Density by 1 + TT/6.
Response | Tools and Nature
Requirements: Tools Proficiency 9, Nature Proficiency 9
As you use throw an alchemical object, you can reduce its Area Value by 1 + TT/3 to increase its number of d12 used to attack by the same amount. This cannot reduce the Area Value below 1.
Boost: Instead, lose d12 to attack to increase Area Value. This cannot reduce the number of d12 below 1.
Trick - Infusion | Tools and Nature
Requirements: Tools Proficiency 15, Nature Proficiency 15
Pour some of the contents of a gripped fully filled alchemical object into 1 + TT/6 containers in Reach. Each still functions properly if used within 1 + TT rounds.
Boost: 1 Energy: Each gains +1 ET.
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