Services are available in towns. This includes costs for services such as staying at inns, hiring a Spellcaster, or renting a good space for crafting.
Service | Cost | Description |
Bath | 0.01 | Hot water and soap to clean yourself. |
Cosmetology | 0.08 | A haircut and shave or nail trim and clean. Triple the cost to add in a hair dye or cosmetics. |
Crafting Space | 2 | A proper space to work allows greater efficiency than laying out your tools wherever you may be. Spaces are rated Tier 1 to 6. Reduce the time it takes to Craft by 5% x Tier. A workshop can be rented for 2 x Tier Souls each day. |
Laundry | 0.01 | Have a set of clothing washed and dried to be picked up the next day. |
Medical Care | 2 | A day with superior long-term or complicated medical care in a proper facility. |
Messenger | 0.02 | Send a messenger with a verbal or written message. You must pay per mile they travel. |
Object Rental | 1% | You can rent any object that is not consumed through use or creature for 1% of its cost per day. You must provide a 10% payment that is refunded when you return it and are held accountable for the full cost if you do not return it. |
Retain Worker | 1.00 | A person to spend up to 8 hours with you for activities of your choosing that they can perform with a skill at Tier 1. You can have more competent workers by increasing the cost to be equal to their highest Skill Tier. You can obtain a worker with +1 on their rolls by increasing the cost by 25 Shards. You can double this increase up to 3 times to increase the bonus by 1 for each time you do. If they are specialized in Knowledge, double the bonus they gain. Save 10% by paying for a full week, or 25% by paying for a full month. You must provide all needed materials and costs of any activity. |
Room and Board | 0.20 | A night's stay in a single room with a simple meal at a Tier 0 inn. Inns can be up to Tier 6. The cost doubles for each Tier increase. |
Scribe, Complex | 2 | A day of work on creating or duplicating a document. The cost is doubled for a forgery. |
Scribe, Simple | 0.1 | Have a single page written down. |
Spellcasting | 0.20 | Get a basic spell cast for you. More impressive spells increase the cost. Each additional energy costs 20 Shards. Each resolve costs 10 shards. Each training applied costs 2 shards. If the spell requires a proficiency, increase the cost by 5 shards x the highest proficiency. If the DL to cast is above 10, increase the shard cost by half of each DL it is above 10. To have a ritual cast, you must also pay any cost of the ritual and having the ritual circle made. |
Stabling | 0.50 | One day and night in a stable with feed for an animal. |
Toll | 0.01 | A standard toll for crossing a cared-for area. |