Full-Blooded: Gain +1 damage with Unarmed Strikes.
Form: Have only a torso and head with ears, eyes, mouth, nose, and teeth.
Beast Mind: Cannot be a playable character, has intelligence of an animal and no starting Souls, and cannot speak.
Beast Progression: Must expend double AP to learn, train, and boost abilities that are not from your Species.
Beast Body: Can only learn beast and Species abilities. Has no Training Limit. Ignore requirements during creation.
Base Skills: Each Skill Tier begins as Tier 0 and can be increased up to 4 as part of creation.
Language: Keric
Size: 2 Height: Weight:
Age: 1
Rarity: 5 Training Rating: 1
Athletics: 3
Elude: 1
Guile: 1
Magic: 0
Endure: 4
Nimble: 2
Poise: 0
Nature: 1
Martial: 4
Tools: 0
Zeal: 0
Observe: 2
Might: 11
Finesse: 3
Charisma: 1
Wit: 3
Grit: 24
Threshold: 7
Affinities:
Energy: 8
Minor Actions: 2
Training Limit: 1
Resolve: 4
Movement: 5
Souls:
Shards:
0
Bulk Limit: 74.25
Does not reflect modifiers from abilities except Skill Tiers and passive size changes.
Abilities
Animal. Nightsight. 6 legs, 2 arms, stinger, pincers, long torso.
Innate Power: King Scorpion Venom - After causing Injury with Stinger, cause that many Tiers of Paralyzed.
Gear
Personal Details
Background: A much larger, mammal hunting version of a standard scorpion. They retain the ambush behavior of their smaller cousins, digging into the ground and ambushing prey. This large variant prefers camels or bears over other insects. Some reports even tell of them felling elephants. They also have much more potent venom than a standard scorpion. Some daredevils hunt king scorpions for their venom glands.