Full-Blooded: Gain +1 damage with Unarmed Strikes.
Form: Have only a torso and head with ears, eyes, mouth, nose, and teeth.
Beast Mind: Cannot be a playable character, has intelligence of an animal and no starting Souls, and cannot speak.
Beast Progression: Must expend double AP to learn, train, and boost abilities that are not from your Species.
Beast Body: Can only learn beast and Species abilities. Has no Training Limit. Ignore requirements during creation.
Base Skills: Each Skill Tier begins as Tier 0 and can be increased up to 4 as part of creation.
Language: Keric
Size: -4 Height: 5"-11" Weight: 3oz-5lb
Age: 1
Rarity: 1 Training Rating: 1
Athletics: 2
Elude: 2
Guile: 2
Magic: 0
Endure: 4
Nimble: 0
Poise: 0
Nature: 3
Martial: 2
Tools: 0
Zeal: 1
Observe: 2
Might: 8
Finesse: 2
Charisma: 3
Wit: 5
Grit: 10
Threshold: 3
Affinities:
Energy: 10
Minor Actions: 2
Training Limit: 1
Resolve: 8
Movement: 5
Souls:
Shards:
0
Bulk Limit: 7.594
Does not reflect modifiers from abilities except Skill Tiers and passive size changes.
Abilities
Animal. 4 legs.
Gear
Personal Details
Background: Can come from many different regions, allowing for many different varieties. Due to small size and slower land speed, most turtles are left wild, or kept as pets for children.
Appearance: Sleeker appearance then their cousin the tortoise, turtles tend to prefer moist environments and warm logs to sun on. Turtles often have striped bodies, with patterned shells. They boast webbed feet, perfect for swimming. Their shells can be soft or hard, but it is their main source of protection. Contrary to popular belief, the shell is directly attached to the spine of a turtle, and it is a major act of cruelty to drill or crack a turtles shell.
Personality: Fairly flighty but can learn to recognize humans that care and feed them. Not useful to most hero's outside of being a cute, funny pet.