Full-Blooded: Gain +1 damage with Unarmed Strikes.
Form: Have only a torso and head with ears, eyes, mouth, nose, and teeth.
Beast Mind: Cannot be a playable character, has intelligence of an animal and no starting Souls, and cannot speak.
Beast Progression: Must expend double AP to learn, train, and boost abilities that are not from your Species.
Beast Body: Can only learn beast and Species abilities. Has no Training Limit. Ignore requirements during creation.
Base Skills: Each Skill Tier begins as Tier 0 and can be increased up to 4 as part of creation.
Language: Keric
Size: -6 Height: 2.5" Weight: 5g-20g
Age: 1
Rarity: 1 Training Rating: 3
Athletics: 2
Elude: 3
Guile: 0
Magic: 0
Endure: 4
Nimble: 2
Poise: 0
Nature: 1
Martial: 2
Tools: 0
Zeal: 3
Observe: 1
Might: 8
Finesse: 5
Charisma: 3
Wit: 2
Grit: 12
Threshold: -1
Affinities:
Energy: 14
Minor Actions: 3
Training Limit: 1
Resolve: 5
Movement: 5
Souls:
Shards:
0
Bulk Limit: 4.271
Does not reflect modifiers from abilities except Skill Tiers and passive size changes.
Abilities
Animal. Stinger, Pincers, 4 legs.
Innate Power: Black Scorpion Venom: After a successful attack against a creature, that creature rolls Endure, DL 10. Upon success, that creature takes -1 on finesse rolls for 2 minutes. On failure, cause Tier 2 Exhausted.
Gear
Personal Details
Background: Dwellers of forests and deserts. This creature is able to control its metabolism so well, that it can go without food for a year, without air for forty eight hours while active, and even survive being frozen solid for a full day. Scorpions are nocturnal. They are ambush predators that dig into the soil or sand and wait for large insects to pass by. They tell the location of nearby creatures by sensitive hairs on their legs. Scorpion stings are painful, but only a handful of breeds are lethal to most humanoids.